But I'm all for deaths as long as it makes sense and it's not due to that horrendous cut scene stupidity.
Modifié par KiwiQuiche, 12 juin 2013 - 11:22 .
Modifié par KiwiQuiche, 12 juin 2013 - 11:22 .
DA2 did pull it off better but DAI seems like something similar to the fade is coming to us. Can't wait.Ryzaki wrote...
Fade age?
Sweet Maker no.
If there's one thing DA2 did better than DAO it was the fade.
Realmzmaster wrote...
The killing of companions really only works on the first playthrough. You simply either avoid developing that character on subsequent playthroughs or never use him/her in the party again. That simply limits player choice on the makeup of their party. I have no problem with that if it is my choice. For example I turn Fenris over to Denarius.
I decide to remove him as a companion or leaving Sten in the cage. Player choice. I would not be happy if Bioware decides to kill off a companion that I have invested time building up.
Now if Bioware wants to kill off characters that were in the the previous two games that are not companions that is fine.
The killing of Anders in DA2 was left to player choice. Bioware has been good at letting players decide the makeup of their party even if you did not like (insert companion). The player got to choose whether to include or not include that companion.
Player choice (IMHO) will always trump darkness or heroic. Just because it is war that does not mean having to further limit player choice.
Even in BG2 where personalities came in conflict to the point that companions would kill each other it was left to the gamer to decide whether to risk that when the party was composed.
KiwiQuiche wrote...
"Massacre Mountain Age."
But I'm all for deaths as long as it makes sense and it's not due to that horrendous cut scene stupidity.
Tatsumaki wrote...
You're either putting words in my mouth or misinterprating. Most if not all games paint the player as a hero. Few games make the player a villiain. Most if not all people play game for entertainment purposes. Entertaintment basically just temporarily focuses the person / mind on something enjoyable.
If a game is filled with hardship, grief, sorrow and pain why bother playing? Is that entertaining
? (Lets not go into the topic about BDSM and such) In short, I'd like a playing a game (any game) to be entertaining. If its terrible I might as well just resort to real life.
So when you say I expected game developers to cater to me? You are mistaken.
Why hasn't any game marketed as such?
Dragon Age 3: You and your family dies
Mass Effect 3: Earth gets Harvested
Game Title X : All your base belonged to someone else
Foopydoopydoo wrote...
But anywhoo. I never watched the trailers for DAO and DA2 and I'm too lazy to do it now, did they come across as dark as DAI?
Foopydoopydoo wrote...
You're being purposefully obtuse now. But whatever, this is off topic and isn't going to anywhere anyway. You like happy endings, I get that. Just so you know some people are fully capable of seperating themselves from a fictional event so that it doesn't have any kind of serious emotional impact on their lives. Bittersweet makes perfect sense in Bioware games and leaves me thinking about it long after I would have forgotten about a happy ending.
But anywhoo. I never watched the trailers for DAO and DA2 and I'm too lazy to do it now, did they come across as dark as DAI?
David Gaider wrote...
Dragon Age is about difficult decisions, and not always knowing which path is the "right" one. As before, some themes will be dark and others won't be. There will be some disturbing and mature content, some betrayal, some heartache... as well as some comedy and some joy where it can be found.
Beyond that? I doubt we've any interest in pushing the envelope and making Dragon Age darker just for the sake of doing so, nor in engaging in topics over what "dark" consists of-- as if that were some clearly-defined and immutable category. We're also not interested in Dragon Age being all about fantasy escapism, where bad things aren't supposed to happen because they might be upsetting. They will.
If that makes it difficult to plot exactly where Dragon Age lies on the Dark-o-Meter... well, so what? We're not trying to be edgy. Just entertaining. We'll do our best on that front, but as always your personal mileage may vary.
Knight of Dane wrote...
I agree, death in a RPG doesn't mean anything is it isn't a consequence or a sacrifice from the players decision.
Dave of Canada wrote...
WittingEight65 wrote...
Give me a Red Wedding :X.
Better: A Red Wedding as a result of your choices.
Quyk Sylvyr wrote...
There's a balance. I hate scenes where it feels like the writers were simply trying to make it dark and going "how can we make this dark?" (I always felt the ending of ME3 fell into that category.) On the other hand, I felt that Mordin's death scene in ME3 was perfect. It was sad. . . and yet it felt right for Mordin's character. Also, the game gave you a couple choices there. Most of the origin stories from DA:O are also examples. My favorite was the human noble storyline. That touches my heart every time I play it. I think if DA:2 had spent about 5-10 minutes letting us know our siblings before having to flee the Blight, it might have had more impact. The choices surrounding the second sibling in DA:O seemed to have more impact to me.
Solmanian wrote...
Quyk Sylvyr wrote...
There's a balance. I hate scenes where it feels like the writers were simply trying to make it dark and going "how can we make this dark?" (I always felt the ending of ME3 fell into that category.) On the other hand, I felt that Mordin's death scene in ME3 was perfect. It was sad. . . and yet it felt right for Mordin's character. Also, the game gave you a couple choices there. Most of the origin stories from DA:O are also examples. My favorite was the human noble storyline. That touches my heart every time I play it. I think if DA:2 had spent about 5-10 minutes letting us know our siblings before having to flee the Blight, it might have had more impact. The choices surrounding the second sibling in DA:O seemed to have more impact to me.
And making you choose which one dies, instead of saddling us with a mother that immediatly blames you in something you had no way to influence. Class based sibling sacrifice was a mistake in my opinion, and came way too early to matter.
Modifié par Huyna, 17 juin 2013 - 09:15 .