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Make DA3 Dark. Kill off characters.


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#301
Huyna

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Capt. Obvious wrote...

Its not like the OP said that there should be drama for the sake of drama, just that nobody in the story should be safe.


I never said the he did.
All i said that i, personally, want to have a chance to save characters i care about.
Make it a challenge, by all means. But provide this option.

Modifié par Huyna, 17 juin 2013 - 09:24 .


#302
Qyla

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Huyna don't forget that the DA universe is not the Baldure Gate's one. Here i the spirit leaves the body there's nothing left to do. And anyway that body was tied to a really powerful blood magic that took years to create. Even if Hawke was able to get her mother back she would be a total Frankestein, unable to live her life for real. A fate way worse than death.

#303
Dave of Canada

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Qyla wrote...

Who would choose Carver instead of Bethany? u.u


Because Bethany is boring. There's absolutely no conflict and her personality is dull.

#304
M-Taylor

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David7204 wrote...

From what I've heard about Game of Thones, it's filled with rather pointless and gratuitous random murder and rape and unlikeable characters not worth caring about.

Is this what 'maturity' is?


No, it's set in a scene of political turmoil and violence. People tend to die in those scenarios. You know, a lot like Dragon Age.


If no-one dies of importance in DAI, I'll be very surprised. The whole f*cking setting is about the world tearing itself apart. Don't you happy-lovers think it would be entirely weird and bizzare if everyone the Warden/Hawke/Inquister met somehow survived that crap, when everyone else is dying?

My personal expectations of death are -

1) Anders (if survived DA2). C'mon, both Mages and Templars want him dead.
2) Hawke. Either Mages will want him/her dead, or Templars will. Easiest way to solve plot threads too.
3) Leliana and/or Cassandra. Being the hands of the Divines in a time were even Chantry followers are rebelling against her, doesn't seem like a safe occupation.


See, that's not even a lot of death, but it'd be realistic and true to the setting. I want at least some unpreventable deaths which engage and provoke the audience (unlike Hawke family deaths), and bring a real sense of danger to the setting. I think DAO actually failed to deliver that; even though people *could* die, it only happened if you did something very wrong. And the prime example would be saving Connor - the obvious, best choice was going to the Mage tower and curing him, despite the fact it was unrealistic. (you know, travel time alone would cause disaster with a demon possession. The choice shouldn't have been so clear cut; it should have been save Connor. but the village dies because the demon is allowed to continue while the Warden travels to the tower)

I understand why people want to prevent personal deaths, but it should be at great cost to the world of Thedas. For example, want to save Leliana/Cassandra? The Divine and a lot of Chantry followers will die instead. The choice is clear, a personal and selfish choice v a idealistic and selfless sacrifice. I don't want saving a companion to be dumbed down to simple choices, for example don't have it be so simple as simple 'oh, you can save x person if you acquire 5 Elfroots'.

No ****, I want hard choices in DAI!

Modifié par M-Taylor, 17 juin 2013 - 10:00 .


#305
Adela

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seriously why are ppl so crazy over killing companions? im mean really? there's enough death in the game as it is plus if there is gonna me some super ultra boss at the end u will need all of ur companions to fight it unless ur playing with cheats

#306
TexasToast712

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Im sick of the KILL EVERYONE I LIKE TO MAKE THE GAME EPIC! mentality I see everywhere. Infinity Ward does this with all their CoDs and I hate it. 

#307
Dave of Canada

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:ph34r:[Inappropriate post removed.]:ph34r:

Modifié par Ninja Stan, 18 juin 2013 - 07:04 .


#308
Huyna

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Qyla wrote...

Huyna don't forget that the DA universe is not the Baldure Gate's one..


Of course not, Bioware invented their own setting with their own rules, i realise that.

I mentioned Baldur's Gate 2 example only to demonstrate  that player should have an option. Make it hard-to-get, make it a challenge, but just let it be there.



Qyla wrote...
Even if Hawke was able to get her mother back she would be a total Frankestein, unable to live her life for real. A fate way worse than death.


I still wonder, however, could a powerfull spirit healer help with that.
I mean, back in DA:O we could witness, if i remember correctly, a cutscene with Wynn healing party after "we-almost-died" encounter with darkspawn mage.


Modifié par Huyna, 17 juin 2013 - 10:04 .


#309
Qyla

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Dave of Canada wrote...

Qyla wrote...

Who would choose Carver instead of Bethany? u.u


Because Bethany is boring. There's absolutely no conflict and her personality is dull.


Sorry, but I can't stand Carver. My bad.

#310
Qyla

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[quote]Huyna wrote...

[quote]Qyla wrote...

Huyna don't forget that the DA universe is not the Baldure Gate's one..[/quote]

Of course not, Bioware invented their own setting with their own rules, i realise that.

I mentioned Baldur's Gate 2 example only to demonstrate  that player should have an option. Make it hard-to-get, make it a challenge, but just let it be there. .[/quote]

I can only partially agree. But I'd like this option not for all the chara, or my decision to make they live or not is not as critical in my opinion. 

[quote]Qyla wrote...
Even if Hawke was able to get her mother back she would be a total Frankestein, unable to live her life for real. A fate way worse than death.[/quote]

I still wonder, however, could a powerfull spirit healer help with that.
I mean, back in DA:O we could witness, if i remember correctly, a cutscene with Wynn healing party after "we-almost-died" encounter with darkspawn mage.


[/quote]

I don't recall something like that. I remind that she saves the day in that cutscene due to her powers, but not what you said

#311
In Exile

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Dave of Canada wrote...

Because Bethany is boring. There's absolutely no conflict and her personality is dull.


I actually think there was a lot of potential there, she just didn't have a foil. She clearly felt guilty for burdening her family as a mage, and deep down wanted to go to the Circle to "free" them. If she actually interacted with Hawke on this point, you could get a fascinating rivalry path. 

#312
David7204

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:ph34r:[Inappropriate post removed.]:ph34r:

Modifié par Ninja Stan, 18 juin 2013 - 07:02 .


#313
Guest_Cthulhu42_*

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David, do you even play the Dragon Age games?

#314
David7204

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I'm considering playing this one. But that's really not at all relevant. These principals apply to any story.

#315
Steelcan

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David still spouting his "I know everything about all stories, even those Ive never heard before"

#316
Guest_Cthulhu42_*

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Firstly, it's "principles"; principals are the people who run schools.

Secondly, if you haven't played the games, then you really don't have much business saying how the story should go. Different stories work better for different universes, and if you're not familiar with this one, then you should probably stop telling people their perception of it is wrong.

#317
BlueMagitek

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Haha, that's hilarious.

#318
Steelcan

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David no tell us about how weve completely missed the point of the games, because its obviously about heroism.

Oh wait.... You wouldnt know

#319
BlueMagitek

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Hold on there, Steelcan, DA:O had an opportunity for the Warden to be heroic (Ultimate Sacrifice / Redeemer / etc) or cowardly (Dark Ritual). There was some heroism involved. =D

#320
The Hierophant

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*watches attentively*

#321
mumba

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Steelcan, I must know. Why do you always start a sentence with a period?

#322
David7204

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Cthulhu42 wrote...

Firstly, it's "principles"; principals are the people who run schools.

Secondly, if you haven't played the games, then you really don't have much business saying how the story should go. Different stories work better for different universes, and if you're not familiar with this one, then you should probably stop telling people their perception of it is wrong.


The perception of the story is not the issue here. If a person likes a certain kind of story, that's absolutely their right, and I hope they enjoy themselves. That's perfectly fine.

What's not fine is making ridiculous and completely baseless proclimations that a 'real' story must have main characters dying or else it's just childish and immature. What's not fine is making insinuations that people who appreciate heroism (yes, heroism) are foolish or naive.

#323
Jarl Johnnie Walker

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:ph34r:[Spam post removed.]:ph34r:

Modifié par Ninja Stan, 18 juin 2013 - 07:09 .


#324
Steelcan

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Mumba1511 wrote...

Steelcan, I must know. Why do you always start a sentence with a period?

.  Force of habit, arising from my ipad use.  I always double space before writing which automatically makes a period.  I just keep doing it know out of tradition and because no one else does.

#325
Steelcan

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. Heroism is often contrasted with pragmatism, or an anti-hero. In the past few decades anti-heroes have been the more popular portrayal.

Han Solo, Dirty Harry, Geralt, Malcolm Reynolds (to a degree), Craig's James Bond especially.