David7204 wrote...
From what I've heard about Game of Thones, it's filled with rather pointless and gratuitous random murder and rape and unlikeable characters not worth caring about.
Is this what 'maturity' is?
No, it's set in a scene of political turmoil and violence. People tend to die in those scenarios. You know, a lot like Dragon Age.
If no-one dies of importance in DAI, I'll be
very surprised. The whole f*cking setting is about the world tearing itself apart. Don't you happy-lovers think it would be entirely weird and bizzare if everyone the Warden/Hawke/Inquister met somehow survived that crap, when everyone else is dying?
My personal expectations of death are -
1) Anders (if survived DA2). C'mon, both Mages and Templars want him dead.
2) Hawke. Either Mages will want him/her dead, or Templars will. Easiest way to solve plot threads too.
3) Leliana and/or Cassandra. Being the hands of the Divines in a time were even Chantry followers are rebelling against her, doesn't seem like a safe occupation.
See, that's not even a lot of death, but it'd be realistic and true to the setting. I want at least some unpreventable deaths which engage and provoke the audience (unlike Hawke family deaths), and bring a real sense of danger to the setting. I think DAO actually failed to deliver that; even though people *could* die, it only happened if you did something very wrong. And the prime example would be saving Connor - the obvious, best choice was going to the Mage tower and curing him, despite the fact it was unrealistic. (you know, travel time alone would cause disaster with a demon possession. The choice shouldn't have been so clear cut; it should have been save Connor. but the village dies because the demon is allowed to continue while the Warden travels to the tower)
I understand why people want to prevent personal deaths, but it should be at great cost to the world of Thedas. For example, want to save Leliana/Cassandra? The Divine and a lot of Chantry followers will die instead. The choice is clear, a personal and selfish choice v a idealistic and selfless sacrifice. I don't want saving a companion to be dumbed down to simple choices, for example don't have it be so simple as simple 'oh, you can save x person if you acquire 5 Elfroots'.
No ****, I want hard choices in DAI!
Modifié par M-Taylor, 17 juin 2013 - 10:00 .