Make DA3 Dark. Kill off characters.
#351
Posté 18 juin 2013 - 08:32
#352
Posté 18 juin 2013 - 08:37
There is no quota of characters killed that needs to be fulfilled in order for the game to be descibed as dark. The 'dark' comes from the mature themes which are present in DA games and the way they are handled.
#353
Posté 18 juin 2013 - 08:41
Picking Dragon age characters out of thin air for an example, let's say you have to choose between Varric and Oghren.
Though, if either of those dwarves die, I'll just crawl into a corner and shed manly tears for my lost bro.
#354
Posté 19 juin 2013 - 04:55
Darth Brotarian wrote...
And I question whether there are many people who actually realize that all these anti-heros are still following the heroism path.
Yeah. That's kind of why the term is "anti-hero".
#355
Posté 19 juin 2013 - 05:08
o Ventus wrote...
Darth Brotarian wrote...
And I question whether there are many people who actually realize that all these anti-heros are still following the heroism path.
Yeah. That's kind of why the term is "anti-hero".
I;ve been involved with a lot of people who didn't seem to get the "hero" part of anti-hero. It had made me cynical as to peoples grasp on the concept of being a hero.
I would like the option of being a hero, someone who doesn't go around joyfully slaughtering people and causing rampant death and destruction everywhere he or she goes because as long as they save one person or do one single good deed, it doesn't matter how evil they are to everyone else.
I don't know if there will be an option to be more of a hero than an anti-hero.
Modifié par Darth Brotarian, 19 juin 2013 - 05:08 .
#356
Posté 19 juin 2013 - 05:15
Modifié par Jedi Master of Orion, 19 juin 2013 - 05:20 .
#357
Posté 19 juin 2013 - 02:32
Modifié par TheKomandorShepard, 19 juin 2013 - 02:34 .
#358
Posté 19 juin 2013 - 03:18
#359
Posté 19 juin 2013 - 03:29
#360
Posté 19 juin 2013 - 03:37
#361
Posté 19 juin 2013 - 04:30
Jedi Master of Orion wrote...
Personally the Red Wedding made me less interested in Game of Thrones, not more. I don't think it would translate well into a game like Dragon Age. I feel like it'd be almost like if you tried to work an event like it into Origins it would be like if Loghain always wins the Landsmeet and executes Alistair Eamon and the Warden so in the finale of the game you play as Loghain, Morrigan and Riordin leading the armies against the Archdemon. Although that's not a perfect analogy because future Dragon Age games aren't direct analogues of future installments of A Song of Ice and Fire, but I feel that'd be kind of how Origins would end if it were corelated to the first three seasons of the show.
The Red Wedding is a combination of horrible decisions made by Robb. If the Warden made horrible decisions he should lose the landsmeet. Which is something that does happen, he doesn't die though since it's a game. But if it was a TV series/book he would have.
I wouldn't mind having to make decisions that can really backfire on you in DA:I. Or at least something like the Genophage in Mass Effect 3 where the final result is based on multiple choices the player can make, and no matter which way you go you lose a friend. If the game forces me to lose a companion I'd rather it be that way than Ashley/Kaidan and Anders/Sebastian.
#362
Posté 19 juin 2013 - 04:47
NOTE: If there is more bitter than sweet in a bittersweet ending, then it's a downer ending, not a bittersweet ending.
#363
Posté 19 juin 2013 - 05:27
Big Mac Heart Attack wrote...
The Red Wedding is a combination of horrible decisions made by Robb. If the Warden made horrible decisions he should lose the landsmeet. Which is something that does happen, he doesn't die though since it's a game. But if it was a TV series/book he would have.
Pretty much this.
#364
Posté 19 juin 2013 - 06:40
Big Mac Heart Attack wrote...
Jedi Master of Orion wrote...
Personally the Red Wedding made me less interested in Game of Thrones, not more. I don't think it would translate well into a game like Dragon Age. I feel like it'd be almost like if you tried to work an event like it into Origins it would be like if Loghain always wins the Landsmeet and executes Alistair Eamon and the Warden so in the finale of the game you play as Loghain, Morrigan and Riordin leading the armies against the Archdemon. Although that's not a perfect analogy because future Dragon Age games aren't direct analogues of future installments of A Song of Ice and Fire, but I feel that'd be kind of how Origins would end if it were corelated to the first three seasons of the show.
The Red Wedding is a combination of horrible decisions made by Robb. If the Warden made horrible decisions he should lose the landsmeet. Which is something that does happen, he doesn't die though since it's a game. But if it was a TV series/book he would have.
I wouldn't mind having to make decisions that can really backfire on you in DA:I. Or at least something like the Genophage in Mass Effect 3 where the final result is based on multiple choices the player can make, and no matter which way you go you lose a friend. If the game forces me to lose a companion I'd rather it be that way than Ashley/Kaidan and Anders/Sebastian.
Well to be honest, luck seemed to be one of the main factors regarding who suceeded and who failed. In the show at least, he was also seemingly surrounded by a trecherous, incompetent or otherwise unreliable retinue.
But in either case, doesn't that prove my point? It wouldn't translate well into a game.
Modifié par Jedi Master of Orion, 19 juin 2013 - 08:40 .
#365
Posté 19 juin 2013 - 07:52
Sounds epic.
#366
Posté 19 juin 2013 - 07:53
Modifié par Kingroxas, 19 juin 2013 - 07:54 .
#367
Posté 19 juin 2013 - 07:55





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