They're in stories because things happen to them.
There's an hypothetical infinite amount of worlds with an infinite amount of characters doing an infinite amount of things. And 'realistically,' maybe the overwhelming majority of those characters would lead unsatisfying lives or meet unsatisfying ends.
But we don't tell stories about them. We tell stories about the one that succeeds. That's why the story is about Shepard or about the Warden. In a universe of trillions or millions or thousands, the one that succeeds. And I haven't played DA 2, but that probably plays a great role in the relative dislike of Hawke. Because the narrative failed to uphold that justified expectation. That's why the player is rightfully justified in expecting certain characters to survive and for their choices and the protagonist's actions to matter.
That's what these ridiculous implications of angst being 'realistic' always fail to account for.
Modifié par David7204, 11 juin 2013 - 12:09 .





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