A lot of my time is spent attending skillswapsalongside other developers big and small, etc. Talking with these passionate people, I understand just how hard it can be to create a game. My small University group makes all sorts of games, some that never even see the light of day. So many fantastic ideas dropped because of time constraints and so on. Withsomething like Dragon Age, I’m sure it must be tough to both make a great, creatively
compelling game while still remaining faithful to your fan's expectations too. Not to mention, if you tried to make it absolutely perfect, it would probably never be released, haha.
A year is quite a while away, though, I guess it also means plenty of more hype as well. Still, as a fan I
can’t say I’m not somewhat disappointed. But I think if we understood the reasoning behind it, it might make things a little more acceptable, especially if knowing it’s only to be sure the game is at its best.
Modifié par ziloe, 10 juin 2013 - 09:29 .





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