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Bioware, what went wrong?


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#1
ziloe

ziloe
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Obviously you are well aware of the mixed reactions you will receive over the next while, good and bad , but as a person who has remained hopeful for this newest installment and been following what little word we've gotten, I do remember distinctly noting Bioware being hopeful for a Fall of 2013 release. So... what changed? 

A lot of my time is spent attending skillswapsalongside other developers big and small, etc. Talking with these passionate people, I understand just how hard it can be to create a game. My small University group makes all sorts of games, some that never even see the light of day. So many fantastic ideas dropped because of time constraints and so on. Withsomething like Dragon Age, I’m sure it must be tough to both make a great, creatively
compelling game while still remaining faithful to your fan's expectations too. Not to mention, if you tried to make it absolutely perfect, it would probably never be released, haha.

A year is quite a while away, though, I guess it also means plenty of more hype as well. Still, as a fan I
can’t say I’m not somewhat disappointed. But I think if we understood the reasoning behind it, it might make things a little more acceptable, especially if knowing it’s only to be sure the game is at its best. 

Modifié par ziloe, 10 juin 2013 - 09:29 .


#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

IanPolaris wrote...
Near as I can tell it was an honest question by the OP.  Given that the entire schedule for DA:I has been moved back at least a year, what went wrong?  It's not an invalid or silly question.  When games or projects in general get delayed this suddenly and by this much, the natural thing to assume is that something has gone wrong.  The cynical part of me still wonders about this, but to give Bioware credit, they replied and gave an answer.  That answer was essentially, "We need more time to do this right".  At this point you either believe Bioware or you don't.


If the truth was "things really went wrong", we're unlikely to tell you that's the case. If that's what someone believes happened, I'm uncertain why they'd think we'd confide about our tribulations of development on an internet forum. So it's not so much an invalid question so much as a leading one that can't really be answered.

Insofar as delays in development go, they're rarely as sudden as they might appear to the public-- that's more a product of when you learn about them vs. when they happen. Getting more time doesn't guarantee a game ends up being completed and polished... frankly, it's entirely possible for problems to plague development that mean years get wasted, so a game that took 10 years is not necessarily better than one that took 5 or one that took 2.

Those delays can be down to design issues, technology problems (particularly when dealing with a new engine) or -- and this is more likely-- discovering that the time you thought it would take to do X is more than it first seemed due to interdependencies.

Not getting more time when more time is deemed necessary, however, all but guarantees a game won't be polished.