Bioware, what went wrong?
#51
Posté 10 juin 2013 - 10:19
DO IT! DO IT NOW!
#52
Posté 10 juin 2013 - 10:19
No complaints here. Smart move. This also reminds me of the anticipation leading up to Origins. I'm excited.Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
#53
Posté 10 juin 2013 - 10:31
#54
Posté 10 juin 2013 - 10:38
#55
Posté 10 juin 2013 - 10:39
I might even reconsider my stance on never preordering a Bioware game after the horrible ME3 end and half done DA2.
#56
Posté 10 juin 2013 - 10:40
Yeah so I hope no one takes this against them.
#57
Posté 10 juin 2013 - 10:46
JerZeyCJ2 wrote...
So EA is learning then?
It was this or the game fails and they shutter yet another once previously amazing Dev they paid good money for. I've never understood that at all. Do the devs not care because they got a fat cheque for joining up with the empire anyway?
I don't have any games grabbing me at the moment, I played a trilogy of Eria Reed episodes last weekend, and this weekend I reinstalled DAO (takes a long time because I run 200 mods or something) because I accidentally updated to 1.05. I started my new playthrough, just at the point where I get to start kicking NPCs into Lake Callenhad (thanks Firinneach).
#58
Posté 10 juin 2013 - 10:52
Yeah but wasn't Duke Nukem Forever tossed from developer to developer and rebuilt repeatedly? It was time badly spent if I recall.Killer3000ad wrote...
"A delayed game is eventually good, but a rushed game is forever bad."
-Shigeru Miyamoto
Of course there are outliers like Duke Nukem Forever, but it's a given that rushed games are more likely to be bad than delayed ones.
It's one thing to delay a game to add in polish to the game and make sure everything is good but it's completely different if they delay a game for the same reasons Duke Nukem Forever was delayed for.
#59
Posté 10 juin 2013 - 11:12
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
Please do.
#60
Posté 10 juin 2013 - 11:13
I'd like that it's going to be out next fall. Enough to learn and prepare my body for what's to come. Plus, save some $$ in case we decide to purchase a new console or pc. ^__^
#61
Posté 10 juin 2013 - 11:26
#62
Posté 10 juin 2013 - 11:34
Note that Chris said "amazing" and "better," not "perfect" or "better than you thought DA2 was" or "just as good as you thought DA: Origins was" or "exactly what you expect it to be." This will be important later when the BSN starts asking why they still didn't like the game even though BioWare and EA gave it more time than they initially did.IanPolaris wrote...
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
Quoting the Cerberus Scientist Jana: "I'll hold you to that, sir"
-Polaris
#63
Posté 10 juin 2013 - 11:36
Ninja Stan wrote...
Note that Chris said "amazing" and "better," not "perfect" or "better than you thought DA2 was" or "just as good as you thought DA: Origins was" or "exactly what you expect it to be." This will be important later when the BSN starts asking why they still didn't like the game even though BioWare and EA gave it more time than they initially did.
Semi-confirmed, DA3 will suck.
#64
Guest_simfamUP_*
Posté 10 juin 2013 - 11:37
Guest_simfamUP_*
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Why is there NOT a statue built in your honour and supreme awesomness?
#65
Posté 10 juin 2013 - 11:38
#66
Posté 10 juin 2013 - 11:42
Hmmm. Brent Knowles and Drew K. Sorry about the last name. If I could become the new CEO of EA I would offer them whatever it takes to get them back at Bioware. Just my opinion.
We hope the people who are still at Bioware can still get the job done but I feel less confident after the trailer.
#67
Posté 10 juin 2013 - 11:43
Herr Uhl wrote...
Ninja Stan wrote...
Note that Chris said "amazing" and "better," not "perfect" or "better than you thought DA2 was" or "just as good as you thought DA: Origins was" or "exactly what you expect it to be." This will be important later when the BSN starts asking why they still didn't like the game even though BioWare and EA gave it more time than they initially did.
Semi-confirmed, DA3 will suck.
As a game designer, I get what he's saying. There are only so many things you can do, even with a fantastic engine. Programming and animating, etc, cost a lot of time, money and resources such as various available employees, etc. Especially when you get into heavy graphics like this and so forth.
There's no doubt they won't please everyone, because that would be impossible, but every game designer really hopes you will enjoy it, because this is why they got into the industry in the first place.
Sure making money is great, but the time and effort is demanding as all hell, and this can lead to a very short life span as a developer due to being burnt out, etc, so they do the best they can with what time and manpower they have.
Modifié par ziloe, 10 juin 2013 - 11:44 .
#68
Posté 10 juin 2013 - 11:44
xxx2emo4Uxxx wrote...
because they dont want another DA2.
They may get that anyway - maybe they hope to minimize the negativity. I have come to the conclusion that Biware cannot please everyone, so they might as well please the majority and themselves...
#69
Posté 10 juin 2013 - 11:52
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Creative people are well known for their uncanny ability to use more time than what they're given to finish a project. There is no such thing as a "proper" amount of development time, as if a game that takes 3 years to build is always better than a game that takes 2 years, or a game that takes 120 person-years to build is always worse than one that takes 240 person-years.
The math doesn't work that way. A game schedule is decided at the beginning based on estimates by the developer and agreed upon with the publisher's input. Usually, developers will receive payment after certain milestones are met, such as "playable game" or "tech demo" or "all hats modeled" or whatever. If, down the line, the developer needs more time (for whatever reason, and it's almost never "incompetence," "greed," "too many martinis" or "we need to insult the fans"), they need to make a case to the publisher to give them that time. More time means more money is being spent, so the developer needs to make a really good case for their game. If the publisher agrees that, yes, more time will make the game better and sell as many or more copies than we'd like it to, they will usually grant that request.
A game developer's schedule, in my experience, is not usually dictated to the developer, but agreed upon by both parties. Granted, I've only worked at BioWare, but since that's who we're talking about here, I figure it'll apply.
Even with this extra time, there is no guarantee that the game will be successful, to your taste, or meet your expectations. BioWare can make as good a game as they have time for, and then it's up to the gamers to decide if they like it. That's how it's always worked, that's how it will always work.
#70
Posté 11 juin 2013 - 12:06
IanPolaris wrote...
"I'll hold you to that, sir"
you can't do that.
#71
Posté 11 juin 2013 - 12:07
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
I'm all for waiting to be honest. I seriously don't mind aslong as the character development/interactions/romance stuff is really well done like in the Citadel DLC. It was the major thing I didn't like about DA2 (No Varric love interest
Also, I hope Steve Blum comes back. We miss Oghren.
#72
Posté 11 juin 2013 - 12:10
#73
Posté 11 juin 2013 - 12:11
Ninja Stan wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Creative people are well known for their uncanny ability to use more time than what they're given to finish a project. There is no such thing as a "proper" amount of development time, as if a game that takes 3 years to build is always better than a game that takes 2 years, or a game that takes 120 person-years to build is always worse than one that takes 240 person-years.
The math doesn't work that way. A game schedule is decided at the beginning based on estimates by the developer and agreed upon with the publisher's input. Usually, developers will receive payment after certain milestones are met, such as "playable game" or "tech demo" or "all hats modeled" or whatever. If, down the line, the developer needs more time (for whatever reason, and it's almost never "incompetence," "greed," "too many martinis" or "we need to insult the fans"), they need to make a case to the publisher to give them that time. More time means more money is being spent, so the developer needs to make a really good case for their game. If the publisher agrees that, yes, more time will make the game better and sell as many or more copies than we'd like it to, they will usually grant that request.
A game developer's schedule, in my experience, is not usually dictated to the developer, but agreed upon by both parties. Granted, I've only worked at BioWare, but since that's who we're talking about here, I figure it'll apply.
Even with this extra time, there is no guarantee that the game will be successful, to your taste, or meet your expectations. BioWare can make as good a game as they have time for, and then it's up to the gamers to decide if they like it. That's how it's always worked, that's how it will always work.
Thanks, I definitely appreciate your input.
Still, asking for an extension, if this was the case, is why I was curious as to what needed a years worth of extra time. This is of course assuming it wasn't in pre production this whole time. One person mentioned MP as a possibility, and though that might make sense, I'd rather not make too many assumptions.
Modifié par ziloe, 11 juin 2013 - 12:14 .
#74
Posté 11 juin 2013 - 12:15
#75
Posté 11 juin 2013 - 12:18





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