Bioware, what went wrong?
#126
Posté 11 juin 2013 - 11:56
No more rushed, over-ambitious, under-developed releases, I hope!
#127
Posté 11 juin 2013 - 12:30
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
Considering how long we are going to have to wait it better be amazing.
#128
Posté 11 juin 2013 - 05:14
AstraDrakkar wrote...
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
Considering how long we are going to have to wait it better be amazing.
I think this is how a lot of people feel. I don't know why there are still those who think this thread is about rushing the process.
#129
Posté 11 juin 2013 - 05:27
#130
Posté 11 juin 2013 - 05:34
Killer3000ad wrote...
"A delayed game is eventually good, but a rushed game is forever bad."
-Shigeru Miyamoto
Of course there are outliers like Duke Nukem Forever, but it's a given that rushed games are more likely to be bad than delayed ones.
The worst of both worlds: A delayed game that gets rushed in the end because funding is running out.
I'm optimistic about DA3 though. I think all the interest and buzz is getting them more funding and more time to make a truly epic game
#131
Posté 11 juin 2013 - 05:34
AlanC9 wrote...
Then what is it about?
I thought I was pretty clear in the beginning, and with the title of all things. No where does it say, hurry up.
#132
Posté 11 juin 2013 - 05:37
AlanC9 wrote...
Then what is it about?
Near as I can tell it was an honest question by the OP. Given that the entire schedule for DA:I has been moved back at least a year, what went wrong? It's not an invalid or silly question. When games or projects in general get delayed this suddenly and by this much, the natural thing to assume is that something has gone wrong. The cynical part of me still wonders about this, but to give Bioware credit, they replied and gave an answer. That answer was essentially, "We need more time to do this right". At this point you either believe Bioware or you don't.
Well, like I told Chris Priestly earlier this thread, "I'm holding you to that". [Which is really the same sentiment expressed above...if it's delayed this much it had better be amazing.]
-Polaris
#133
Posté 11 juin 2013 - 05:38
Renmiri1 wrote...
Killer3000ad wrote...
"A delayed game is eventually good, but a rushed game is forever bad."
-Shigeru Miyamoto
Of course there are outliers like Duke Nukem Forever, but it's a given that rushed games are more likely to be bad than delayed ones.
The worst of both worlds: A delayed game that gets rushed in the end because funding is running out.
Yeah. See Master of Orion III
-Polaris
#134
Posté 11 juin 2013 - 05:39
Chris Priestly wrote...
Cutlass Jack wrote...
What changed is they got a proper amount of development time to try and do the game justice. This is a good thing.
Nothing went wrong. Something went right.
Yeah, this.
It wasn't that anything went wrong. The date was changed to make Dragon Age: Inquisition better by giving it the time needed to make it amazing.
Will see.
#135
Posté 11 juin 2013 - 05:40
#136
Posté 11 juin 2013 - 05:40
It's also nice since it gives me time to update my PC
#137
Posté 11 juin 2013 - 05:43
#138
Posté 11 juin 2013 - 05:47
#139
Posté 11 juin 2013 - 05:47
in other words: we are improving the looks of the elves!Plaintiff wrote...
Gaider's acid tongue accidentally melted an intern's face and they had to spend the budget on facial reconstruction surgery to avoid a lawsuit.
I just hope they dont describe the game and at the end all I see ( If I buy it) is that they were actually talking about of what was remove from the game: coherence.
#140
Posté 11 juin 2013 - 05:48
#141
Posté 11 juin 2013 - 05:50
The rending of garments has certainly occurred. I bet BioWare is sitting back with their popcorn watching Hell break loose; or in the case of Thedas: BioWare is watching the Fade break loose.
BTW Cyberpunk won't be out till 2015.
Modifié par PhantomGinger, 11 juin 2013 - 05:53 .
#142
Posté 11 juin 2013 - 06:06
IanPolaris wrote...
Near as I can tell it was an honest question by the OP. Given that the entire schedule for DA:I has been moved back at least a year, what went wrong? It's not an invalid or silly question. When games or projects in general get delayed this suddenly and by this much, the natural thing to assume is that something has gone wrong. The cynical part of me still wonders about this, but to give Bioware credit, they replied and gave an answer. That answer was essentially, "We need more time to do this right". At this point you either believe Bioware or you don't.
If the truth was "things really went wrong", we're unlikely to tell you that's the case. If that's what someone believes happened, I'm uncertain why they'd think we'd confide about our tribulations of development on an internet forum. So it's not so much an invalid question so much as a leading one that can't really be answered.
Insofar as delays in development go, they're rarely as sudden as they might appear to the public-- that's more a product of when you learn about them vs. when they happen. Getting more time doesn't guarantee a game ends up being completed and polished... frankly, it's entirely possible for problems to plague development that mean years get wasted, so a game that took 10 years is not necessarily better than one that took 5 or one that took 2.
Those delays can be down to design issues, technology problems (particularly when dealing with a new engine) or -- and this is more likely-- discovering that the time you thought it would take to do X is more than it first seemed due to interdependencies.
Not getting more time when more time is deemed necessary, however, all but guarantees a game won't be polished.
#143
Posté 11 juin 2013 - 06:17
In the case of DAI, I am very optimistic, the trailer shows the story has a lot of things happening and a lot to expand on. That sounds like a game I want to play.
Now if only i had a time machine to go to fall 2014 right now
Modifié par Renmiri1, 11 juin 2013 - 06:18 .
#144
Posté 11 juin 2013 - 06:17
David Gaider wrote...
Not getting more time when more time is deemed necessary, however, all but guarantees a game won't be polished.
Not that I disagree with the rest of your post (I don't in fact) and I respect the basic honesty to admit that if there really were/are problems, Bioware (or any company) would be most unlikely to admit them in public, but I thought I'd expand on this a bit.
Not only is this correct, but it does happen all too frequently. In my experience the most notorious examples are Master of Orion III and Nuke Nukem Forever. However, I mention these too because there comes a time when a producer has to either force a product out the door even if the Devs want or need more time, or be forced to cancel the project altogether. It is my considered opinion, that if a project gets to this point (and I am not saying that DA:I has or is anywhere close), the results are almost always less than ideal.
-Polaris
#145
Posté 11 juin 2013 - 06:18
David Gaider wrote...
IanPolaris wrote...
Near as I can tell it was an honest question by the OP. Given that the entire schedule for DA:I has been moved back at least a year, what went wrong? It's not an invalid or silly question. When games or projects in general get delayed this suddenly and by this much, the natural thing to assume is that something has gone wrong. The cynical part of me still wonders about this, but to give Bioware credit, they replied and gave an answer. That answer was essentially, "We need more time to do this right". At this point you either believe Bioware or you don't.
If the truth was "things really went wrong", we're unlikely to tell you that's the case. If that's what someone believes happened, I'm uncertain why they'd think we'd confide about our tribulations of development on an internet forum. So it's not so much an invalid question so much as a leading one that can't really be answered.
Insofar as delays in development go, they're rarely as sudden as they might appear to the public-- that's more a product of when you learn about them vs. when they happen. Getting more time doesn't guarantee a game ends up being completed and polished... frankly, it's entirely possible for problems to plague development that mean years get wasted, so a game that took 10 years is not necessarily better than one that took 5 or one that took 2.
Those delays can be down to design issues, technology problems (particularly when dealing with a new engine) or -- and this is more likely-- discovering that the time you thought it would take to do X is more than it first seemed due to interdependencies.
Not getting more time when more time is deemed necessary, however, all but guarantees a game won't be polished.
I have an idea that would keep me coming to these forums... how about giving us the DLC that was canceled? That would be something to tide us over for the next year and a half, and would give closure for DA:2.
#146
Posté 11 juin 2013 - 06:18
Renmiri1 wrote...
Now if only i had a time machine to go to fall 2014 right now
I wonder if the Hot Tub model is still available.....
-Polaris
#147
Posté 11 juin 2013 - 06:20
#148
Posté 11 juin 2013 - 06:24
Besides they need and I think they want to make a very very good game.
So obviously they need time to work everything out , create , and polish.
I think the only thing that went wrong is how they deal with fan expectations...by "fan" i mean the few hardcore fan on the forum that were expecting a bit more meat at E3.(including me /cry)
And it's probably a mix of fan wishful thinking and PR/hype , those two together are a recipe for heartbreak.
#149
Posté 11 juin 2013 - 06:24
But I am just as optimistic as most of us, and this much time in development puts pressure on Bioware to present a game of godly quality.
#150
Posté 11 juin 2013 - 06:45
No kidding.trying_touch wrote...
Those who say they're ok and/or happy about a "fall 2014" release date are in a bit of denial. Everyone here felt their hearts drop upon seeing that release date window.
"I'm so happy that I have to wait another year for my piece of cake. It would suck if I could eat it right now."
Modifié par Plaintiff, 11 juin 2013 - 06:52 .





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