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Introducing a New ME3 Character Builder


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#126
Guest_BlastoTheEnkindled_*

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excellent job! Really awesome!
Also, smash rank 4 evolution electrical damage is multiplicative.

#127
FMultimedia

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:o in awe. Deep, :o deep awe :o___

#128
FMultimedia

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On a side note, I'd like to make two suggestions:

a) The same way we can check power boxes (such as Bloodlust) to see the corrected bonus values they give, it would be nice if we could check the Melee synergies also (level 5a and level 6a).
B) I know it must be an utter pain in the *ss, but having damage values for different kinds of health would be so cool too!

Still, AWE!!!! =O

Modifié par FMultimedia, 11 juin 2013 - 02:32 .


#129
FMultimedia

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Hmmmm.... something's not working as intended. Tried doing my first char and comparing the passives:

http://kalence.drupa...5!!13J563!F.0G8

Try switching the various Vorcha Res specs, you'll see that carnage's cooldown is actually HIGHER when you select "weapon weight is reduced in ...%".

#130
Gr1ng0

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Awesome! good work

#131
KalilKareem

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Im an old school maths nerd, so i only trust stuff that looks like matlab. Hence I like narida better. But I can tell that I am in minority on that score. Good work OP.

#132
ryoldschool

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Wow. amazing. Great work.

#133
DragonRacer

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*sneaks in late to the party*

*readies snare*

*wrangles thread into submission*

*puts in nice display area of Resource Library*

#134
Mondhase

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SeasonedTurtle wrote...

Mondhase wrote...

This is definitely a very stylish
looking character builder with a great interface and really easy
handling. If I want to show someone a particular build it's definitely a
great option to use, but generally I find Narida's builder to be much
much more useful. Especially the way it displays the damage to different
enemy protection (shield, barriers, armor) is probably one of the most
useful things out there, and (even though it does make the builder much
more complicated) I love how it shows the exact numbers of each
evolution.

Also, activating powers that effect damage (like tac
cloak or hunter mode) doesn't seem to do anything, but I guess that's
just a bug.

So, all in all a great effort on your part and
definitely a better design than Narida's class builder, but in the end
too little information for my taste.

As mentioned above, you can mouseover the damage number for a breakdown (or anything with a dotted underline for that matter).

Activatable powers also only apply their effects if an appropriate rank is selected. If you think something isn't working, I'll need a link to the build and your browser version to try and see what's up.

Wow, guess who looks like a jerk now... :pinched:

I had not seen the hidden numbers when howering over the dotted lines, and even though I still miss the exact numbers given by each percentage bonus, this just makes your builder a ton more awesome. And including headshot damage values and bonuses applied by debuffs is simply incredible.

The problem with activating powers not working seems to have been on my end, btw. I was using Opera and am now using Firefox on a different pc and it works completely fine. I'll just have to see if I can get it to work at home, otherwise your builder would still be rather useless to me, sadly.

Anyway, sorry for the harsh critic. I definitely need to learn to look more closely before criticising something.

#135
DaemionMoadrin

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Brilliant. The bug with the power amplifier mod "locking" the weapon choice is still there but if you remove the mod, you can change the weapon again, so it's only a minor issue.

#136
sobit

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Dark Satris wrote...

doesn't work for me... damn... All I see are the classes :/

try to reload with Ctrl-F5

#137
BrownStreaks

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This is Fantastic!

#138
Beerfish

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Very nice job. I just promoted all my characters so this will be a help.

#139
Guest_BlastoTheEnkindled_*

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Homing grenades rank 6 gives erroneusly 50% extra weapon damage, should ignore 50% armor instead.
This is not a critic, I'm trying to help.

EDIT: also, geth weapon bonus and tactical cloak bonus stack separatedly so 25% multiplicative and 10% multiplicative becomes 1.25x * 1.1x = 1.375x (geth infiltrator case).

Modifié par BlastoTheEnkindled, 11 juin 2013 - 02:59 .


#140
Oblivvyon86

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You mean this isn't the official character builder from biower? :blink:

Great job op. Looks awesome.

#141
Grotaiche

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Great job ! A few things though :
  • it's a bit slow to choose a character that is at the end of the list (have to click a lot to get there). I would suggest either expanding the list to its maximum or use a scrollbar.
  • the Javelin's capacity is always 13 (my Jav's at VIII and its capacity is 22).
  • now that there probably won't be anymore patch, maybe you could take into account the most famous bugs (e.g. new mods not applying weight penalty on vanilla weapons). Add a small graphical hint if you want to alert the player of the bug.
  • specify when a bonus is additive or multiplicative (e.g. Geth weapons on Geth characters with Network AI)
  • ammo bonuses would be great :)

Thanks anyway ! :)

Modifié par Grotaiche, 11 juin 2013 - 04:02 .


#142
Paigan

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Awesome!

I know from experience how tedious it can be to tinker together a proper (even small) application in HTML & JS.

Gonna bookmark and use it right away.
Thanks very much!

#143
LePetitRobot

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Yeah, ammo bonuses would be the icing on the already-awesome cake.
Good work, N7.

#144
TheSHAD0W Ninja

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SeasonedTurtle wrote...

HusarX wrote...

Dark Satris wrote...

doesn't work for me... damn... All I see are the classes :/

I am unable to reproduce this and need more information. What browser (and version) are you using?


Same for me.

Windows Internet Explorer..... 8, I wanna say?  Maybe 9?

Tried in and out of Private Browsing, didn't make a difference.  I'd try firefox, but this isn't my computer, so I can't install it.

#145
peddroelm

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BlastoTheEnkindled wrote...


EDIT: also, geth weapon bonus and tactical cloak bonus stack separatedly so 25% multiplicative and 10% multiplicative becomes 1.25x * 1.1x = 1.375x (geth infiltrator case).


wrong

* (1 +0.25+0.1 )

OK did some quick tests with the editor

build

Jav X GI body damage
1546 * (1 + 0.25 + 0.1) * (1 + 0.25 + 0.8 + 0.175 + 0.225) = 5113.395 OK

Jav X GI mook headshot damage
1546 * (1 + 0.25 + 0.1) * (1 + 0.25 + 0.8 + 0.175 + 0.225 + 0.2) * 2.5 = 13827.0375 EDITOR OFF by 2 points

13825 (too much intermediary rounding ?)

Modifié par peddroelmz, 11 juin 2013 - 04:47 .


#146
XPMUser

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bookmarked

#147
Grim68

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Really great work, OP.

Found a couple issues in Chrome 27, but minor ones. It's also a little more user friendly on the iPad than Narida's though a couple minor issues crop up there too.

Again, it looks great, OP. Can tell a lot of work went into it from looking at the code briefly.

10/10

#148
himegoto

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What the f are you guys doing still playing this game and lurking on bsn?
Anyhow nice builder. 10/10

#149
lktalon22

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TheSHAD0W Ninja wrote...

SeasonedTurtle wrote...

HusarX wrote...

Dark Satris wrote...

doesn't work for me... damn... All I see are the classes :/

I am unable to reproduce this and need more information. What browser (and version) are you using?


Same for me.

Windows Internet Explorer..... 8, I wanna say?  Maybe 9?

Tried in and out of Private Browsing, didn't make a difference.  I'd try firefox, but this isn't my computer, so I can't install it.


From the posted builds, it looks amazing!

I however, can't seem to get past the blank character select screen... Any suggestions? I would really like to try this!

#150
peddroelm

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another test

GI melee damage vs armor

build

375 * (1 + 0.8 + 0.5 + 0.175 + 1.7) * 1.5 * 1.5 = 3522.65625 OK (editor rounds 3523)

will edit in typhoon vs armor test soon
color me impressed

build

Typhoon X test vs armor


uncharged vs body armor
((55.5 * (1 + 0.25)) - (50 * (1 - 0.65))) * 1.5 =77.8125 OK

charged vs body armor
((55.5 * 1.5 * (1 + 0.25)) - (50 * (1 - 0.65))) * 1.5 = 129.84375 OK

charged vs mook head armor (dragoon/pyro)

(((55.5 * 1.5 * (1 + 0.25)) * 2.5) - (50 * (1 - 0.65))) * 1.5 = 363.984375 OK

Great Work !!!

Modifié par peddroelmz, 11 juin 2013 - 05:14 .