Ok. Last update for a while. I need some friggen sleep.
tyhw wrote...
Great job, SeasonedTurtle! This is the best class builder I've seen.
A couple of bugs (by bioware, not by you)
Marksman headshot trait actually provides a 31.25% bonus to headshot damage, not 25%
Sabotage actually does 2x damage to shields, not 1.5x
I wonder if it would be at all possible to interface some of the functions from my calculator (particularly time/shots to kill and DPS). I'd love to be able to completely forgo my amateurish builder for yours.
https://docs.google....vTEJ5d1E#gid=17
Good catch on Marksman. I'll check up on Sabotage later though. When I have the time I'll also look into the feasibility of that spreadsheet, but I can say this right now: I won't be adding in more data for enemies since you know, I just went on a marathon adding roughly 5000 lines for the current stuff!
Zero132132 wrote...
TGI's rank 6 TC evo that benefits assault rifle damage doesn't seem to work on my computer...
Typo in the weapon damage handler.
jkthunder wrote...
Not adding power mag damage bonus it seems? http://kalence.drupalgardens.com/me3-builder#20!4866555!2308575!24V523!D7B5G
Your problem solved, but this also reproduced that illusive unhandled exception with the power mod for me. I still can't reproduce the bug locally, so it might be a problem with the JS minifier. I had been planing on changing the minifier I use anyways and spent the night making automated tools for the new compiler so that I don't have to keep doing it by hand after every update so we'll see if that fixes it. This is also why I need sleep now...
peddroelmz wrote...
Kishock X
*snip*
build
SnapShot
(1113.4 * 0.6 * (1 + 0.25 + 0.15 + 0.325)) + (1113.4 * 0.4) = 1597.729 (OFF 1921)
Max_chage body shot
(1113.4 * 0.6 * 1.75 * (1 + 0.25 + 0.15 + 0.325)) + (1113.4 * 0.4 * 1.75) = 2796.02575 (OFF 3361)
Max_chage mook head shot
(1113.4 * 0.6 * 1.75 * (1 + 0.25 + 0.15 + 0.325 + 0.3) * 3) + (1113.4 * 0.4 * 1.75 * 3) = 9440.24025 (OFF 9864)
probably ignored fact that sum_weapon_damage_bonuses does not affect the bleed component
Will try marksman + CTS headshot damage next
The variables are in the code, but bleed damage is otherwise not implemented at this time.
peddroelmz wrote...
Suppressor X 157.1
build
Mook HS damage
157.1 * (1 + 0.375 + 0.35 + 0.2 + 0.3) * 4 * (1 + 0.3125 + 0.4) = 2394.400375 [way off 1154]
the 0.3125 is from marksman 5b HS perk
the 0.4 it adds to is from the pistol CTS add-on
Another typo that would be caught if Javascript weren't a ****ty language.
heashot != headshot
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I should also note that a lot of these fixes have only been applied internally. I expect to be pushing them live in roughly 12 hours.
Modifié par SeasonedTurtle, 11 juin 2013 - 07:22 .