In 2011, DA:I wasn't aiming to be an "open world" game.
In 2013, "Open world" in the conference, "open world" in headlines, "open world" in the website and official youtube channels:
Aaryn Flynn interview with gametrailers and his comments about "open world": basically, Frostbite opens new technical and visual possibilities. We didn't have a word for what "open world" means. In the latest interview of Aaryn Flynn on the BioWare Blog, he gave up the buzzwords "open world" to say:"You'll make your mark in an expansive, story-driven open world filled with complex characters, challenging combat and difficult decisions."
After The Fires Above, you immediatly said it's a game not with an open world like Skyrim but with "larger & more open areas" than previous DA games. That doesn't mean it's an open world at all, or it's an open world like Baldur's Gate, Battlefield or FFXII. FFXII had large and open areas, that doesn't mean it was an open world. It was never advertised as such. Battlefield has large and open areas, but it's not open world either. "Large & open areas", video games do that for decades.You’ll have to cover huge areas of Thedas to uncover what happened.
- What does "not like Skyrim" means?
- Does it mean you will be able to go wherever you want from the start?
- Does it mean the story won't be "linear"?
- Does it mean we won't have large roads with (invisible or "artificial") walls?
- Will I be able to free roam around all Thedas between quests?
- What does "open world" mean for you as a developper?
- Is it an "open world" like Baldur's Gate (ie not an open world but a world made of multiple big areas)?
I'm making a huge round up of all that has been said about DA:I on the french BSN since last september because I'm excited by the game. If I have to write maraas imekari I'm not interested in doing that and I'm not interested in waiting for news about this game either, because I won't be able to tell what's true.
In a trailer full of fanservice (only returning characters, conflicts and context known only by fans), the "open world" is (one of) the only aspect(s) of the game that could potentially appeal to new audiences so far.
What I fear is that BioWare refers to "open world" as they refered to the infamous "awesome button" for DA2: something every games in the market are trying to do and something which is only new from BioWare's perspective. There wasn't an awesome button in DA2. I don't care if DA:I is an "open world" or not, but I do care if it's a false promise, because there is a huge focus on that aspect in interviews.
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Topics about that subject, showing how confusing BioWare is with that statement:
- More Open Dragon Age World: What does that actually mean?
- Dragon Age Inquisition Size
- How big an Open World?
- So is it fully open world?
Headlines with "Dragon Age Inquisition" and "open world".
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What has been presented as open worlds at E3 2013:
Traditionnal:
- Dead Rising 3 (the first 2 were not really open worlds, but the third definitely is)
- Assassin's Creed IV (we've seen vids and pictures about the world)
- InFamous: Second Son (idem)
- Saints Row IV (idem)
- The Elder Scrolls Online (idem)
- DayZ standalone (idem)
New open worlds:
- Watch Dogs (idem)
- Metal Gear Solid V (idem)
- Witcher 3: Wild Hunt (idem)
- Dying Light (idem)
- Mirror's Edge (idem)
- The Division (idem)
- Monolith Soft's X (idem)
- Tom Clancy's The Division (idem)
- Need for Speed: Rivals (idem)
- The Crew (idem)
- Below (idem)
- Sunset Overdrive (idem)
- Mad Max (not much content about it, but it's an Avalanche game - Just Cause)
To my knowledge, DA:I is the only game directly marketed as an "open world" at E3 2013 that we didn't see an aspect of this openness.
Modifié par Cheylus, 16 juillet 2013 - 10:02 .





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