Bump because I really want a clarification on this.
What "open world" means clearly for BioWare?
"Open world" in the conference, "open world" in headlines, "open world" in the website.
Aaryn Flynn
interview with gametrailers and his comments about "open world": basically, Frostbite opens new technical and visual possibilities.
We didn't have a word for what "open world" means.
Does it mean you will be able to go wherever you want from the start?
Does it mean the story won't be "linear"?
Does it mean we won't have large roads with (invisible) walls?
Will I be able to free roam around all Thedas between quests?
What does "not like Skyrim" means?
What does "open world" mean for you as a developper?
Is it an "open world" like Baldur's Gate (ie. not an open world but a world made of multiple big areas)?
Because "large & open areas" doesn't mean "open world" at all.
FFXII had large and open areas, that doesn't mean it was an open world. It was never advertised as such.
Battlefield has large and open areas, but it's not open world either.
Because "large & open areas", VIDEO GAMES DO THAT FOR DECADES.
Modifié par Cheylus, 12 juin 2013 - 11:13 .