You're advertising an open world. Why?
#76
Posté 12 juin 2013 - 05:49
#77
Posté 12 juin 2013 - 06:02
Angrywolves wrote...
What do you like esper ? I believe most rpg players like exploration. What did you like in the previous games and what would you prefer in DAI.
I like story, good narrative and strong characters, Bioware has so far delvied tolarable plot, tolerable narrative and strong characters, the last thing which is still somewhat rare in the gaming world (though that has changed). However, the rumoured plot summary for inquistion has us joining an order that invokes very bad associations in world and in real life, saying thing like they focus on exploration and now open world (brr) and I fear that the characters will suffer for it and the story going to be even more cliche and thin than usual. And I am not the only one being into bioware for its story and characters.
And the very meaning of the word 'Myth hunting' makes me think off Andrastes ashes quest which still leaves a bad taste in my mouth.
Of course none of this is confirmed, but I am still not liking the fact that I have went from looking forward to da:3, to being apprahensive, but still having some faith in it, to simply dread the game. (where I is now)
I don't dislike exploration when I have a reason for it. In fact I love the Etrian Odessy which is nothing, but exploration and skills points. Most rpgs, however, do not give me an reason for it. In fact they do the opposite. And what suffers in the narrative, the plot and overall the immersion in the world just so the player character could go into yet another grotto which has no purpose other than having a pretty thrinket I could honestly have completed the game without.
#78
Posté 12 juin 2013 - 06:04
#79
Posté 12 juin 2013 - 06:05
That's what I imagine they mean and you won't be able to walk from one end of Orlais to another and climb random mountains like you can in Skyrim.
#80
Posté 12 juin 2013 - 06:14
Il Divo wrote...
^What exactly did you dislike about the Urn questline? It's not something which I often hear criticism of.
The fact that the whole idea was riduculless? As an elf character my warden had no reason to believe:
1. That it would work
2. That we could find it in time, before the blight. Remember that nobody knew where it was and that everybody who searched failed or ended up dead and/or missing.
3. That the game had the gall to call us on it with Sten when we were bloody forced.
4. That the whole justification for agreeing with it basically only was. Well, we are the main party so of course we will find and it will work as expected.
5. I don't like the morale of the whole thing. It is the equivilant or going looking for the holy grail to cure cancer. Sure, it would be great if the thing existed, but untill some crazy person actually find the thing, perhaps the best thing to do is having the doctors work on the cure.
6. Dragon age is one of the few fantasy worlds where faith is a question about faith and not fact. It is a good thing, it makes the world more realistic and relatable. I would rather have that myths and faith keeps being myths and faith and we focus on finding the solution in the present instead of relying on mysterious ancestors that for some reason where so much more advanced (here in magic) than the current generations.
#81
Posté 12 juin 2013 - 06:16
Tinxa wrote...
I imagine it will be something like having an "Orlais area" where you can walk from the forest to the small village in the distance and to the sea shore with caves on the other side. When you come to the city gates you get a load screen and in the city you can walk from the gates across the market, to noble area and to the castle. Like if all the Kirkwall areas were connected and you could walk from the docks to hightown for example.
That's what I imagine they mean and you won't be able to walk from one end of Orlais to another and climb random mountains like you can in Skyrim.
This. And I really like that idea. The distances should be more realistic this way, while allowing us to explore like in games such as Skyrim. It's a good thing.
#82
Posté 12 juin 2013 - 06:38
And on the side, I don't want to see hoards of gamers legitimately asking "why isn't my game an open world for snug sake?!" in 18 months.
#83
Posté 12 juin 2013 - 06:39
Cheylus wrote...
The clarification is already here:
http://social.biowar...832520#16834750
Open world doesn't mean "size", it's a full concept.
Marketing.
Why?
Because this is Bioware's last chance to save face in the wake of DA2 and ME3. They need to prove to EA they're a good investment or they'll be making facebook games.
#84
Posté 12 juin 2013 - 06:53
#85
Posté 12 juin 2013 - 07:04
LPPrince wrote...
scyphozoa wrote...
Given how incredibly small and constricted the game world in DA2 was, I think this is an appropriate way to market the world size of DA3.
Yeah, I'm all for something that makes them reassure people that DA3 won't be so bloody small as its immediate predecessor.
That's all I'm seeing by them pushing the "open world" angle.
Of course, they need to be careful with this marketing. Open world feeling games (like Final Fantasy XII, where there was a fairly linear story but lots of side quests and areas to roam around) are a bit different then sandbox open world games (like Skryim, where you can just run off and do a lot of what you want in the order of your choosing).
I do worry though that the phrase open world is going to make a lot of people assume things that this game might not actually be. Hopefully they will explain what they mean more fully in later advertising.
Modifié par Terraforming2154, 12 juin 2013 - 07:05 .
#86
Posté 12 juin 2013 - 08:11
#87
Guest_Jayne126_*
Posté 12 juin 2013 - 08:14
Guest_Jayne126_*
Don't like that recent trend with open world. People may bite off more than they can chew.
#88
Posté 12 juin 2013 - 08:21
I think an open world is an improvement. Besides, there are some big enemies in Dragon Age. I'd prefer the extra elbow room.
#89
Guest_Jayne126_*
Posté 12 juin 2013 - 08:30
Guest_Jayne126_*
If they can do that, fine. But I'm pessimistic about that. And BW isn't the only one in that regard.
#90
Posté 12 juin 2013 - 08:31
Naitaka wrote...
isn't an open world a "larger area" than say...a cave with sealed off passages.
There are two phrases that I feel are different but similar, "open world" and "free roam". The former is in relation to a less restrictive, very large non-linear environments and locations. The latter refers to the freedom the player has in traversing and travelling through the environments or the world in any order or way he or she wishes. Open world to me does not mean a sandbox type like Just Cause or Skyrim when using the term open world on it's own unless also include the term free roam because without both it is not the same as those two games.
Open world just means a larger environments, locations or world, less corridor reliant, less linear locations and less restrictive environments aka level and location design itself. While free roam to me is the aspect of travelling and player traversing to and from those locations, the ability to pick and choose when and where you go whenever you want aka movement between locations being player choice not merely restricted to being narrative forced.
Seems to me some people don't have problem here with open world but instead free roaming is what they dislike. Desire for being on a leash led around from a to b for narrative enforcement which removes player freedom to take that leash off and do what you want and go where you want outside of the narrative of which free roaming allows. Open world has very little to do with the narrative though, just level design mostly (imho).
Modifié par Dragoonlordz, 12 juin 2013 - 08:44 .
#91
Posté 12 juin 2013 - 08:39
Crimson Sound wrote...
Would people honestly prefer the world be set up like DA:O or DA2? A handful of locations that you could only travel between via maps and loading screens?
I would, absolutely. Open world to me just means wasting my time with filler travel and annoying cliffracer/bandit attacks, and hamlets masquerading as cities.
More DA:O/BG2 than DA2 of course.
Modifié par Wulfram, 12 juin 2013 - 08:40 .
#92
Posté 12 juin 2013 - 08:40
Esper, I am afr aid you'll be disappointed. Brent Knowles has said Bioware isn't the company he use to know. They're shifting from an rpg to an action type format. Obvious in the DA and ME franchises. I expect more of the same. Even if DA 2 had more time it would largely have been the same imo. If you have a pc maybe Project Eternity or some similar kickstarter like game might be more to your liking.
#93
Posté 12 juin 2013 - 08:42
Modifié par Arppis, 12 juin 2013 - 08:42 .
#94
Posté 12 juin 2013 - 08:42
#95
Posté 12 juin 2013 - 08:52
Angrywolves wrote...
The open world thing is to get bethesda skyrim players and sales. Marketing
Esper, I am afr aid you'll be disappointed. Brent Knowles has said Bioware isn't the company he use to know. They're shifting from an rpg to an action type format. Obvious in the DA and ME franchises. I expect more of the same. Even if DA 2 had more time it would largely have been the same imo. If you have a pc maybe Project Eternity or some similar kickstarter like game might be more to your liking.
Open world has and always will be a traditional RPG system. From Dungeons & Dragons, Avernum to Eschalon and beyond all have open world settings, if anything it is Bioware that distanced themselves from the typical RPG format of open world into the more restricted variation been used in past few years in their games. Now seeing the popularity of that previous system is still going very strong and vast amounts of their customers expressing a desire Bioware to take a step back and give the player back some of that freedom they took away, Bioware have decided to take that advice onboard and take that step back to reasses their most recent years changes which enforced a more restrictive environment and world on the players in their games within a location, environment and world ideology.
Modifié par Dragoonlordz, 12 juin 2013 - 09:00 .
#96
Posté 12 juin 2013 - 08:57
For instance the Hanging man in a more open world scenario would be accesible without having a loading screen. You can see through the window and that the city is actually a persistant world on his own. So life goes on outside the INN. That an open world scenario for a game.
Skyrim actually had a lot of loading screen., but each zone was connected in a way that made it persistant. Dragon age was not like this in both game. It's was completetly controlled by the narrative and the city life would stop once you entered the Hanging man for instance.
Sand box is something like Ultima online old school. They're mostly extinct today.
Modifié par Suprez30, 12 juin 2013 - 09:05 .
#97
Posté 12 juin 2013 - 09:33
esper wrote...
Il Divo wrote...
^What exactly did you dislike about the Urn questline? It's not something which I often hear criticism of.
The fact that the whole idea was riduculless? As an elf character my warden had no reason to believe:
1. That it would work
2. That we could find it in time, before the blight. Remember that nobody knew where it was and that everybody who searched failed or ended up dead and/or missing.
3. That the game had the gall to call us on it with Sten when we were bloody forced.
4. That the whole justification for agreeing with it basically only was. Well, we are the main party so of course we will find and it will work as expected.
5. I don't like the morale of the whole thing. It is the equivilant or going looking for the holy grail to cure cancer. Sure, it would be great if the thing existed, but untill some crazy person actually find the thing, perhaps the best thing to do is having the doctors work on the cure.
6. Dragon age is one of the few fantasy worlds where faith is a question about faith and not fact. It is a good thing, it makes the world more realistic and relatable. I would rather have that myths and faith keeps being myths and faith and we focus on finding the solution in the present instead of relying on mysterious ancestors that for some reason where so much more advanced (here in magic) than the current generations.
It did seem like that to me too which got me thinking that the whole quest was pretty much one long easter egg paying homage to indiana jones and the last crusade. It doesn't make sense when you're playing as a dwarf or elf but it was still an ok quest to me.
Edit: On topic, I take the open world statement to mean the areas they will have available in the game will be more wide open to explore like a lot of others have stated but that there will also be exit points and load screens going to each different area meaning i don't think this will be like Skyrim. That's not how Bioware rolls. They're more about story and character development than free roam game play.
Modifié par Lament for Thessia, 12 juin 2013 - 09:38 .
#98
Posté 12 juin 2013 - 09:48
Explaining what is meant exactly by putting it out there would be great. I remember older threads where this was being discussed and from what I got there DA will not be an open world like TES which it should not be with imho as they are two very different kinds of games to begin with.
Differentiation between games (from different dev's) is great and that should stay that way. Different strokes for different folks with some overlap here and there gets players to buy games from different developers.
Having a signature for certain kinds of games is important for reckognition of a developer. BW's strong point is the characters which are worked out very deep compared to the MC one plays in a game like TES fg.
#99
Posté 15 juin 2013 - 06:12
http://blog.bioware....cts-on-e3-2013/
Well done! It was very misleading and I understand better what "huge areas of Thedas to uncover" means.





Retour en haut







