So what is your opinion on Morrigan, Varric & Cassandra's new looks?
#351
Guest_Cthulhu42_*
Posté 11 juin 2013 - 07:51
Guest_Cthulhu42_*
#352
Posté 11 juin 2013 - 07:52
TheBlackBaron wrote...
Ulfros wrote...
Morrigan doesn't look older, what are you on about?
They've changed her nose, lips, and eyes, though. She's less pretty and less interesting in my opinion, I barely recognize her.
The most obvious thing is her cheeks, in my opinion. Her face and eyes looks much pudgier ... which is odd because her lips have gotten thinner.
I wasn't aware that was in-game footage the trailer was showing, if so that's a pretty bad sign. But they can always change it.
True. Nothing is final. I'm just trying to understand why anyone at Bioware thought it a good idea to change her so... radically. Her face is one of her most distinguishable features; it's so arrogant. Beautiful, yet with a concealed inner ugliness, in a sense. Right now, she looks like a bad plastic surgery. Botox fish lips and a nose like a crow's beak.
I should say that I don't find the new Morrigan unattractive, either. She has a rather realistic and beautiful face. But when she smiles, it looks all weird. That, plus I dislike how they've changed her. Sure, the old Morrigan's face was created along the same line as all faces in that engine - sharp facial features with massive jaw bones, etc. A bit dead and bland in a sense. Plus, looking back I can see that her lower lip was all swollen in the Origins model. But if they could somehow translate that old look into the modern engine without changing her features, that'd be great.
Arrogant look, sharp features, a sharper nose, full but shapely lips, 'sleepy' eyelids, etc.
Modifié par Ulfros, 11 juin 2013 - 08:03 .
#353
Posté 11 juin 2013 - 07:52
AlanC9 wrote...
Thanks, guys. I don't think I'd be too happy with a Borderlands 2 look, myself. Hopefully I don't have to worry about Wind Waker's look.
Borderlands isn't technically cel shading, as while the textures and colors give it a similar stylized comic book look, the lighting and shading is done realistically. But it's a similar enough style to it that everybody mistakes it for cel shading anyways. Either way, though, the screens I can see don't resemble it at all.
I can kinda see what Leni is saying when she says it's like an oil painting, though.
#354
Posté 11 juin 2013 - 07:54
Malanek999 wrote...
Mouth and jaw look odd, other than that decent.
Yep mouth's the area i find odd.
#355
Posté 11 juin 2013 - 07:56
Filament wrote...
Yes, I think that may be it. I'm referring to this shot particularly...Lenimph wrote...
I see what you mean about the vaugely cel-shaded stuff...
Like it almost looks like an oil painting? Especially when still. I wonder if this is something they're doing on purpose...
A dawn push with the camera facing the sun will create a lot of shadow lines, that would be true no matter the realism you try to push in a game engine because it's largely true in reality, you'll see a lot of shadows looking at a scene with the sun being the primary light source you're facing. The heavy shadow/dark lines is what Cel-Shaded art styles is all about. But this guy
wasn't captured in a sun produced light source and doesn't have even close the amount of lines as he would if he was cel-shaded in the slightest.
Modifié par Kelgair, 11 juin 2013 - 08:06 .
#356
Posté 11 juin 2013 - 08:10
#357
Posté 11 juin 2013 - 08:14
#358
Posté 11 juin 2013 - 08:15
EVERYTHING IS GOOD
#359
Posté 11 juin 2013 - 08:20
rapscallioness wrote...
I'm guessing the beauty mark is also a part of Orlesian style. It's fashion.
I thought she looked great. Her pupils were greatly dilated. That could be cuz she's meandering thru a dark room?
Or, women w/dilated pupils are supposed to be the most attractive to men.
All the characters look different. I was expecting that w/the new engine and style.
I think Morrigan looks great.
Ah, good point! I caught the Orlaisian dress but forgot the (French) affectation of beauty marks in the past. Makes perfect sense. She would have to come out of hiding at some point with the dire circumstances. Since she has seen more of this war than most, she's been traveling and would have to adopt different styles to avoid drawing excess attention.
#360
Posté 11 juin 2013 - 08:34
I'm just slightly worried everybody's going to have the same facial structure (as in DAII) what with all those big jaws - and mind you, I didn't find those extremely jarring or bothersome.
#361
Posté 11 juin 2013 - 08:42
I'm not a huge fan of the outfit, I think it makes her look a little too gypsy-y/formal (assuming she still kicks butt on a regular basis) especially with the puffy sleeves and full skirt; however, I loved that they added the details of the black feathers on her shoulder reminiscent of her old outfit and kept her big golden necklace.
I also thought they did a great job with Varric and Cassandra too, so I'm a pretty happy camper.
#362
Guest_Puddi III_*
Posté 11 juin 2013 - 08:43
Guest_Puddi III_*
mmkay, you referred to it as a "dawn push" which I've never heard of before, I defer to your expertise on the matter.Kelgair wrote...
Filament wrote...
Yes, I think that may be it. I'm referring to this shot particularly...Lenimph wrote...
I see what you mean about the vaugely cel-shaded stuff...
Like it almost looks like an oil painting? Especially when still. I wonder if this is something they're doing on purpose...
A dawn push with the camera facing the sun will create a lot of shadow lines, that would be true no matter the realism you try to push in a game engine because it's largely true in reality, you'll see a lot of shadows looking at a scene with the sun being the primary light source you're facing. The heavy shadow/dark lines is what Cel-Shaded art styles is all about. But this guy![]()
wasn't captured in a sun produced light source and doesn't have even close the amount of lines as he would if he was cel-shaded in the slightest.
#363
Posté 11 juin 2013 - 08:49
My only nagging bits with the character designs is that varric seems a lot thinner, and Cassandra has one GIGANTIC jaw. I think there where people complaining about Morrigan also having a big jaw, but honestly I'm not seeing that though.
Overall, I still liked the character designs a whole lot more than I thought I would in the new engine. The character look detailed, and characteristic. They are at the very least far from generic.
#364
Posté 11 juin 2013 - 08:50
Oh, well, at least plumpy cheeks are gon. Now we have to deal with big jaws.
Considering DA2 problems with cameos (a walking horror Alistair and mutant Zevran) both Morrigan and Varric look almost autentic. Can live with that happily.
Modifié par Amirit, 11 juin 2013 - 08:53 .
#365
Posté 11 juin 2013 - 08:51
Cirram55 wrote...
I don't see how anyone could say Morrigan does NOT look older, or that she's uninteresting. She looks exactly 10-15 years older with that mole and all the details on her face, as opposed to the flat faces in DAO and DAII. I am greatly pleased with her, Varric's and Cassandra's design. If anything, Morrigan's new dress makes me think she's been affected by the Orlesian latest fashion even after all the ****ing with Leliana, going from barbarian witch to femme fatale noblewoman.
I'm just slightly worried everybody's going to have the same facial structure (as in DAII) what with all those big jaws - and mind you, I didn't find those extremely jarring or bothersome.
You just refuted your own argument. The reason characters look 'younger' in DA:O was due to the engine. Everyone had silky smooth faces in that game. So that doesn't mean Morrigan now looks older, it just means the new engine can support more detailed and unique faces.
That's no reason to change Morrigan's features, though. Clothes and general aesthetics apart, she looks like a completely different person.
Modifié par Ulfros, 11 juin 2013 - 08:52 .
#366
Posté 11 juin 2013 - 08:53
#367
Posté 11 juin 2013 - 09:03
Filament wrote...
mmkay, you referred to it as a "dawn push" which I've never heard of before, I defer to your expertise on the matter.Kelgair wrote...
Filament wrote...
Lenimph wrote...
-snip-
-snip-
-snip-
Well, I rather assumed that Cassandra would be smart enough to assault a fortified position when she gets the most out of daylight and not assulting it at dusk when visibility will quickly deteriorate to be the worst. The Grey Wardens are known to have mages while the seekers might not have mages at the same skill level.
I mean you can assume that there will be magical mage lights that will assist her at night, but the image you posted (and the following cinematic) makes more sense as a Dawn Assault imo.
But neither of those assumptions hurts the fact that you advocated that DA:I was somehow cel-shaded. I rather thought I had been talking about art style in that post, but maybe others got a different vibe...
#368
Posté 11 juin 2013 - 09:09
Modifié par Cribbian, 11 juin 2013 - 09:11 .
#369
Posté 11 juin 2013 - 09:13
#370
Posté 11 juin 2013 - 09:22
#371
Guest_Puddi III_*
Posté 11 juin 2013 - 09:24
Guest_Puddi III_*
Dunno, I wasn't "advocating" anything, just trying to put a name to the slight stylized vibe I get out of some of the images. Not just the dawn push scene. I don't think I'm just seeing things.
Though I would be totally cool with cel shaded artwork. Wind Waker was an amazing game and will be even more amazing in HD.
#372
Posté 11 juin 2013 - 09:28
#373
Posté 11 juin 2013 - 09:29
#374
Posté 11 juin 2013 - 09:35
#375
Posté 11 juin 2013 - 09:36
Anyways, it's hard to recreate someone in another engine and I'm sure mods will come out (assuming they're supported) to recreate her original look.




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