What confounds me, and it's disappointing because you would think Bioware fans of all people would realize this, is that not many on the forums focuses on the one thing Bioware talks about minimally, but is also the backbone of their entire development history, and that's the story and its mechanics. I'm not talking just about the characters you get to have sex with, but I'm talking the narrative, the careful pacing, characters' backgrounds and motivations, those little Shepard moments,
your Shepard's moments -- these are the things that make Bioware games as great as they have always been.
Really think about it. How many things in the first game on the side of gameplay mechanics did you initially deride? I know when I first played
Mass Effect on the 360 I thought the combat was a complete mess (thought it was much better on the PC). I
hated the inventory because I would have to spend an excess of ten minutes just cleaning it all out, and making sure each and every character couldn't use this item or that or if it was better than the one they had etc. I had very little time to obsess over matching armor like a lot of people talk about because I spent so much time just cleaning out all the junk.
But I forgave all of this because the story was awesome. Not only that, but I had made my own Shepard in just the right image, and I loved watching doing all the interactions I dictated. I loved watching moments like me facing off against an angry Wrex on the beach, or giving a cool nod of appreciation when Garrus makes that pin point shot in the med clinic, or when my Shepard just straight out punches Saren in the face. Combat wasn't that great, but what made combat better and tolerable was the motivations behind you. You
knew why you were shooting these synthetic cultists because you played through your own story and in a way helped craft it.
What I am saying is that we're very critical of the upcoming gameplay changes because that is all we see. How often have we seen an entire scene of discussion from beginning to end? How many times have we seen actual in-game character interactions? Not much. Very, very little in fact. And that's the key to Bioware's success -- all the storytelling and characters. I mean, just seeing that little three seconds of Subject Zero fighting with Miranda made me grin wide. It's one of the few times we've seen the new characters working in tandem. My imagination goes wild with what a Thane and Grunt conversation might be, and how my Shepard might react to it.
It seems to me Bioware is stripping things to basics. It's not because they want a bigger audience, because it's actually already huge, these forums are not a representation of
all of
Mass Effect and Bioware's fans. Instead, they're stripping combat and exploration to no nonsense mechanics that are fairly well trusted in games today because the story is what matters most to them, not the rules. They want you have fun in between the stories, not frustrated, filled with tedium, or straight out bored. Best way to do that is to look at their contemporaries that have been able to fill the masses with entertainment. Epic Games, Infinity Ward, Rockstar, Ubisoft Montreal, Naughty Dog, hate 'em or love 'em they've been able to make gamers happy. Bioware being inspired by them in the combat and customization department doesn't hurt me none.
Modifié par Yojimboreo, 18 janvier 2010 - 06:31 .