A large part of my character has become unrecognizable. This has to do with the removal of crew members and the removal and change of stats to such an extent that it is impossible to import them. The decision tree included the choices I made with my crew. Because most of them are not returning and get a cameo at best that doesn't leave much of my characters identity. That leaves the main story, in which my character was a pragmatic paragon, the sub quests (which where not especially breath taking - even if some of them mention the word Cerberus), and the main quest. As I understand it, there is not much room for characters like that in ME2. Although pragmatic, my Shepard would probably have killed the new crew members if he/she encountered them in the first game. The same goes for Cerberus. A sworn enemy of my characters.DocLasty wrote...
Let's make it more clear to you then. The removal of several stats (like the ones effecting healing and aiming and replacing them by auto-generation and hand-eye-coordination) are examples which lead me to believe that ME2 made the move from a RPG with guns to a TPS with a story. These are not two tiny stats. They impact gameplay significantly. It blew holes in most if not all classes. So, the character that I will import was build around these stats. These are non-existent in ME2. If you like that change, then more power to you. I won't even recognize my own player character. Maybe there is something left in the imported decision tree (which was weeded significantly because of the introduction of a new crew). I doubt it.
I think I am right on topic. Removal of gameplay features may or may not have led to other better or worse gameplay features, but what is there to show for it in my imported character? Very little. I might as well start a new character.
First and foremost, you'd miss out on all the decisions you made during the story - the people you saved, the lives you impacted, the things you did, all of it. If you start a new character, you'll be left with what the game's default is. The point of Mass Effect was and always has been that the decision you make in the story carry over from game to game. That hasn't changed.
Second, Mass Effect 1 WAS an TPS, just about as much as ME2 is. You spent a very large chunk of the game just shooting at people and getting shot at. What's changed is that now the shooting part of it is more accessible and easier to work with, but they've done that without getting rid of the RPG factor. You still have to make decisions on where you pump the points, and those decisions have more impact than ever; the skills you choose to focus on and develop branch out and have altering paths now, so you could play as the same class twice and have a different sort of experience each time.
Of course you may like all the new features and twists, but that does not mean that I feel that my characters from ME1 are likely to feel at home.
BTW: I didn't buy ME1 as a TPS. I bought it as a RPG in a SF setting. I found a copy in the shop categorized under RPG. You can still find ME1 under RPG on Steam. It is also listed under Action, BTW. Read the reviews of the game. Most of them label it as RPG.
I also don't care that ME2 is more accessible to the shooter fans. I really don't care. I was interested in a successor to ME1 and like I said before so far I am not impressed, but maybe I will be pleasently surprised. Who knows?
Modifié par AngryFrozenWater, 19 janvier 2010 - 06:04 .




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