Did you bother actually reading what I wrote before responding to it? At the risk of wasting my time, I will try one last time to clarify. If you'd still rather cast silly little stones than respond constructively, then have at it. As someone else said, some of the folks "defending" the game in this thread make me want to cry. If that sounds frustrated and/or pissy, it's because it is.MarloMarlo wrote...
SnowHeart1 wrote...
Fair question. I think, before answering, it's worth touching on an underlying issue: the definition of an RPG. I'm not going to try to answer that because, I believe, it's very subjective.
How can you possibly be concerned about RPG elements if you can't even define what that means and argue for the definition.
Discussing what constitutes an "RPG" opens up a whole new can of worms that isn't worth getting into because it was largely tangential to the post to which I responding (JRPG, RPG, CRPG, Western RPG, stats vs. story, die rolling versus skill based, etc.). Even people who all claim to be RPG fans will disagree on what constitutes an RPG. More to the point, it isn't necessary in this thread. Why?
Because instead of talking about the storytelling elements of ME/ME2, the OP was instead talking about some of the underlying mechanics and UIs which have been the traditional underpinnings of most CRPGs. Thus, what we're actually talking about here is about a particilar component of some CRPGs. It is a component that some fans find very important, others less so. Indeed, for those who are not fans of CRPGs, it is a component that many cite as a reason as to why they don't like CRPGs.
Please read what I just wrote, and reread what I wrote previously. I said there is room for disagreement and there is room for innovation and improvement, and perhaps Bioware's changes will actually improve the game and experience. But my point was, while it doesn't make it sacrosanct, such mechanics HAVE, in fact, been a part of most CRPG games over the last 20 years. You may not like them, and that is fine... That's not the point. The point is the OP does like them and so do many other people, and yes... it causes them concern and fear to see elements that they might have liked but thought could be improved instead be completely removed from the game. I feel like you want me to argue opinion as actual fact, and I'm not going to do that, because it's not.A lot of people are saying stats, or inventory screens, or whatever are RPG elements. But they never argue why. Sometimes, like you, they'll say that RPGs have made use of them in the past. So what?...
Wow. One flip comment after another, and way to completely frakkin' quote without context and *snipping* the rest of the paragraph. I'm sorry, but I do begin to understand why people make snide comments about "reading comprehension". You know, I was trying to be respectful and acknowledge differences of opinion. I was trying to differentiate between what was relevant to the conversation (underpinning mechanics) and what wasn't (storytelling). You aren't even the author of the post to which I was responding, and instead you came in very aggressively, snidely, and condescending, making comments without context or place. I really don't appreciate it but, as they say, welcome to the internetz.SnowHeart1 wrote...
The ending resolution and interupt features would, I argue, go to the storytelling, not the traditional RPG mechanics.
Argue it, then. Anyone can say "I would argue that Subject Zero is like Hamlet on estrogen" and then leave it at that.
Re-read the above, re-read the post you butched in quoting, and then re-read the post to which I was actually responding. Maybe then you'll understand. Sorry, but this seriously pissed me off. You came in mid-way through a conversation, selectively quoted what I wrote and ignored both context and intent. If you didn't mean to be a dick, then fine, I apologize, but seriously...




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