AngryFrozenWater wrote...
*snip
That is what I said. It looks like you didn't catch that.
Looks like you didn't catch anything.
AngryFrozenWater wrote...
*snip
That is what I said. It looks like you didn't catch that.
I think you're blowing the changes in squad make up out of proportion. Tali and Garrus will be members. Wrex is in game, but doing important things. Liara/Kaiden/Ashley are probably around and likely up to important things as well. You don't know the personalities of the characters well enough at this point. They may seem superficially renegade, but I suspect there will be surprising depth to most of them. And this is just my assumption, but I think it is likely more original squad members will be rejoining us in ME3. I'm assuming they have roles that are important for storyline reasons in ME3, and therefore cannot be allowed to die in ME2, unlike all of our ME2 squad members, who are basically expendable in terms of the ME3 conclusion.AngryFrozenWater wrote...
The removal of some stats (which have or have not been replaced by others) did cause a change. True. But that is not what mainly concerns me. It is a combination of things. The focus is the removed henchmen which were a substantial part of my player characters' histories, the removal of some old stats, and the change in "morale" of the new characters. You see, the new stats have changed drastically and caused that the old ones cannot be imported. Tell me that is not true. And I didn't even discuss if I liked those changes or not. Also, because of the henchmen changes a part of my history gets lost and the new henchmen have a rather different "morality" than my pragmatic paragon and are probably incompatible. with most of the new ones. What concerns me is that these changes will cause my characters to lose their identity. For an example the way I have build my team has been become unimportant. I might as well start over. That is what I said. I looks like you didn't catch that.
Modifié par DocLasty, 20 janvier 2010 - 03:17 .
I am not blowing it out of proportion, because I cannot influence those NPCs which are not henchmen. Who cares that Wrex has a cameo if I had him in my team most of the time. Who cares if I can kiss Liara one more time if she used to be a permanent member. Etc. The way that team was build defined how I build my character. To me it was a balanced team. Nothing left of it now.alex_ladik wrote...
I think you're blowing the changes in squad make up out of proportion. Tali and Garrus will be members. Wrex is in game, but doing important things. Liara/Kaiden/Ashley are probably around and likely up to important things as well. You don't know the personalities of the characters well enough at this point. They may seem superficially renegade, but I suspect there will be surprising depth to most of them. And this is just my assumption, but I think it is likely more original squad members will be rejoining us in ME3. I'm assuming they have roles that are important for storyline reasons in ME3, and therefore cannot be allowed to die in ME2, unlike all of our ME2 squad members, who are basically expendable in terms of the ME3 conclusion.AngryFrozenWater wrote...
The removal of some stats (which have or have not been replaced by others) did cause a change. True. But that is not what mainly concerns me. It is a combination of things. The focus is the removed henchmen which were a substantial part of my player characters' histories, the removal of some old stats, and the change in "morale" of the new characters. You see, the new stats have changed drastically and caused that the old ones cannot be imported. Tell me that is not true. And I didn't even discuss if I liked those changes or not. Also, because of the henchmen changes a part of my history gets lost and the new henchmen have a rather different "morality" than my pragmatic paragon and are probably incompatible. with most of the new ones. What concerns me is that these changes will cause my characters to lose their identity. For an example the way I have build my team has been become unimportant. I might as well start over. That is what I said. I looks like you didn't catch that.
That's just my guess, but this is part two in a trilogy. You can't really judge a character's absence until we get the ME3 conclusion of the story. I don't think we can assume they have been "written out" simply because they are not in ME2.
AngryFrozenWater wrote...
I am not convinced that my player character is happy in this new game for reasons mentioned earlier. And one more time... Maybe it all works out fine and maybe I will be pleasantly surprised. Next week I will have my answer.
Modifié par Darth_Shizz, 20 janvier 2010 - 03:54 .
Exactly. One of them, a pragmatic paragon (which I used in this thread as an example), is already scratching her head.Darth_Shizz wrote...
AngryFrozenWater wrote...
I am not convinced that my player character is happy in this new game for reasons mentioned earlier. And one more time... Maybe it all works out fine and maybe I will be pleasantly surprised. Next week I will have my answer.
I am quite convinced that your player character also realises that they have bigger problems to worry about, than who they go to the fair with
AngryFrozenWater wrote...
Exactly. One of them, a pragmatic paragon (which I used in this thread as an example), is already scratching her head.Darth_Shizz wrote...
AngryFrozenWater wrote...
I am not convinced that my player character is happy in this new game for reasons mentioned earlier. And one more time... Maybe it all works out fine and maybe I will be pleasantly surprised. Next week I will have my answer.
I am quite convinced that your player character also realises that they have bigger problems to worry about, than who they go to the fair with
DocLasty wrote...
GARRUS. TALI. You'll be doing more in this game with both of them than you ever did in ME1. In ME1, they both had relatively small parts, and a really small mission tied. In ME2, they play much bigger, expanded roles.
Your response has no meaning to the point I made. You still don't get it.DocLasty wrote...
I am not blowing it out of proportion, because I cannot influence those NPCs which are not henchmen. Who cares that Wrex has a cameo if I had him in my team most of the time. Who cares if I can kiss Liara one more time if she used to be a permanent member. Etc. The way that team was build defined how I build my character. To me it was a balanced team. Nothing left of it now.
GARRUS. TALI. You'll be doing more in this game with both of them than you ever did in ME1. In ME1, they both had relatively small parts, and a really small mission tied. In ME2, they play much bigger, expanded roles.
We don't know what role Wrex plays in ME2 exactly or how prominent he was in ME1, but it's not like he was all that important of a figure before, anyway. I like Wrex, don't get me wrong, but he had one minor mission tied to him and had little impact on anything. For all we know, he plays a bigger role here than he did before - it's not hard to imagine. And it's not like having Wrex or Liara on your team made them any more important to the storyline. They were just there and said stuff.
AngryFrozenWater wrote...
Your response has no meaning to the point I made. You still don't get it.DocLasty wrote...
I am not blowing it out of proportion, because I cannot influence those NPCs which are not henchmen. Who cares that Wrex has a cameo if I had him in my team most of the time. Who cares if I can kiss Liara one more time if she used to be a permanent member. Etc. The way that team was build defined how I build my character. To me it was a balanced team. Nothing left of it now.
GARRUS. TALI. You'll be doing more in this game with both of them than you ever did in ME1. In ME1, they both had relatively small parts, and a really small mission tied. In ME2, they play much bigger, expanded roles.
We don't know what role Wrex plays in ME2 exactly or how prominent he was in ME1, but it's not like he was all that important of a figure before, anyway. I like Wrex, don't get me wrong, but he had one minor mission tied to him and had little impact on anything. For all we know, he plays a bigger role here than he did before - it's not hard to imagine. And it's not like having Wrex or Liara on your team made them any more important to the storyline. They were just there and said stuff.
Modifié par Darth_Shizz, 20 janvier 2010 - 04:54 .
Weren't you already doing that to both our accounts?SnowHeart1 wrote...
Thanks for confirming my suspicions. Now I get to try out the new "block user" feature. Yay!
Modifié par MarloMarlo, 20 janvier 2010 - 04:44 .
Ah. The whine argument. Yes. That makes sense.Darth_Shizz wrote...
AngryFrozenWater wrote...
Your response has no meaning to the point I made. You still don't get it.DocLasty wrote...
I am not blowing it out of proportion, because I cannot influence those NPCs which are not henchmen. Who cares that Wrex has a cameo if I had him in my team most of the time. Who cares if I can kiss Liara one more time if she used to be a permanent member. Etc. The way that team was build defined how I build my character. To me it was a balanced team. Nothing left of it now.
GARRUS. TALI. You'll be doing more in this game with both of them than you ever did in ME1. In ME1, they both had relatively small parts, and a really small mission tied. In ME2, they play much bigger, expanded roles.
We don't know what role Wrex plays in ME2 exactly or how prominent he was in ME1, but it's not like he was all that important of a figure before, anyway. I like Wrex, don't get me wrong, but he had one minor mission tied to him and had little impact on anything. For all we know, he plays a bigger role here than he did before - it's not hard to imagine. And it's not like having Wrex or Liara on your team made them any more important to the storyline. They were just there and said stuff.
But he does get it. The problem is, you're arguing that the identity of Mass Effect is dependant on such things as keeping exactly the same lineup of characters from the first game in the series and/or not being forced to work alongside "scum" (I'm just going to assume you're talking about the game, as opposed to the mass Effect universe in general...else your claims would be even more unfounded). You're then taking this story progression, and essentially telling us, that you can no longer role play your character, because there has been too much change. It just sounds to me as if you're using roleplay as an excuse to whine about a shift to elements you don't particularly like, because (and I'm sorry to have to be the one to break this to you) when it comes to roleplay, you can certainly make anything work.
SurfaceBeneath wrote...
Terror_K wrote...
2) Many of these factors are mostly aesthetic and/or far removed from the core gameplay now. More like fun little RPG additions that are neat than things that truly add depth to the main facets of the game.
I disagree. Researching is now an entirely new way to progress as a character and Loyalty provides very real statisitical benefit to your party for developing them as well. Also, the new leveling system shows a lot more promise and flexibility, with not all characters of the same class playing the same way depending on how you choose to develop your skills.
Schneidend wrote...
Both the shooter elements and the RPG elements are being made deeper and more streamlined. No RPG elements have been removed.
Modifié par Murmillos, 21 janvier 2010 - 08:40 .
Murmillos wrote...
ME2 is taking out the element that you need a "rogue/tech" squad member to unlock all your loot.
For ME1, there was only one major issue with the tech problem tho, you needed to dump too many points too quickly into the 2 skills or you'd be running into loot you couldn't unlock really quickly.
Not that there wasn't a good selection. Kaidan, Garrus or Tali if your PC was not tech based (Sentinal, Infil, Engineer)
Terror_K wrote...
Yeah, well... that's kind of the point of good RPG's as far as I'm concerned. You take a rogue to unlock chests and a techie to do tech stuff. And like you said, it's not as if there weren't plenty of choices. And it's not like Tali wasn't kickass with a shotgun and Garrus kickass with a sniper rifle to boot, so they hardly sucked combat wise.
Modifié par Darth_Shizz, 21 janvier 2010 - 11:34 .