ME2 Improve = remove?
#326
Posté 21 janvier 2010 - 11:47
#327
Posté 22 janvier 2010 - 12:48
#328
Posté 22 janvier 2010 - 01:18
#329
Posté 22 janvier 2010 - 02:25
DeathCultArm wrote...
Their making the game more acessiable. While shunning some of the original fan-base, they are attracting many new prospective gamers.
IMO they've made alot of sideways steps, instead of striaght forward. OK, you add armor customization for shep, but the squad is now reduced to outfits?
You get rid of medi-gel, and heath auto regens, but you add ammo?
Ok now weapons are upgradable, but the ENTIRE inventosy system is gone.
No more Mako mountain climbing, but now it completely removed?
Armor is now cosmetically customizable, yet upgrades are gone?
Ammo powers are now player powers, but there are only 4 kinds?
I can't judge the game, as it could still be great. But it just seems like BW made alot fo drastic, uncessary design choices.
This pretty much sums up my thoughts on it as well. But think of it like the transition from Halo 1 to Halo 2. Sure, maybe since it's a shooter it wasn't as drastic when it came to the whole customization and leveling, but look at the graphic difference. Look at the depth of story difference. You actually play as covenant in Halo 2. Many new species were introduced, and Elites were almost entirely absent in Halo 3/ODST, but otherwise the transition from H2 to H3 was much easier to handle.
Just as it will be from ME2 to ME3 most likely.
I know it's not gonna be the same as ME1... I mean, the menus are orange now instead of blue, and that for me is what makes you really go "Okay, this is NOT the same game anymore..."
in my opinion.
Same story, yes. But it's two years later. Things have changed. We'll get used to it.
#330
Posté 07 février 2010 - 02:59
/rant.
P.S also because your crew are pretty much all boring b*stards in this one, with "problems". They have the likeability factor of a hobo's shoe.
#331
Posté 01 mars 2010 - 09:48
I was impressed with how such a great game like Mass Effect was able to include "RPG" traits in a shooter based game, even if some weren't perfect it was still fun.
What I like about ME2's gameplay:
- Armor customization
And well that's about it...
What I don't like about ME2's gameplay:
- Missing stat system (It wasn't overly in-depth but I still loved it in ME1)
- Hacking stuff (It might be okay once I'm use to it but hacking stuff just annoys me in ME2)
- Loot & Inventory (I never had an issue with the PC Inventory in ME1 and I loved finding loot especially when it was ridiculously valuable in later levels haha)
- Combat feels clunky and somewhat slower than in ME1 (I'm not really sure how to explain it, it's not terrible but I MUCH rather ME1's combat With ME2 physics)
- The awesome hairstyle my shepard used in ME1 looks freaking hidious in ME2 (That really ugly one with the fringe, it looked so much better in ME1)
- Limited ammo (Seems silly to moan about I know but I guess I just prefer the Overheat system in ME1 because that's how Mass effect was)
I've tried and tried to convince myself that I play for the story, but It just doesn't feel quite right without the mechanics and features in ME1 we all know and love, it wasn't like ME1 was a heavy RPG game, it was a shooter with fun/nice RPG traits that I loved.
Modifié par Retsugi, 01 mars 2010 - 09:51 .
#332
Posté 01 mars 2010 - 10:00
Same here, but we're definitely in the minority. Combat in ME2 is much more shooter-styled, and the simple reality is that it's more enjoyable and approachable to most gamers. If you're not used to, skilled at, or comfortable with the mechanics of the system (which is true for me, though I can't speak for you), then it feels clunkier and less enjoyable (and probably less rewarding).Retsugi wrote...
- Combat feels clunky and somewhat slower than in ME1 (I'm not really sure how to explain it, it's not terrible but I MUCH rather ME1's combat With ME2 physics)
But the mechanics of the first game were apparently soundly hated by a large number of players. It was one of my favorite aspects of the game, but, hey, one man's coal is another man's diamond, I guess.
As someone who's played the original multiple times, I'm just envious of the fact that you were actually able to produce a decent-looking character using the character creation options. I'm not saying ME2 got it any better, but it couldn't have done any worse if the designers had actually tried.- The awesome hairstyle my shepard used in ME1 looks freaking hidious in ME2 (That really ugly one with the fringe, it looked so much better in ME1)
I think this just sort of falls into the same category as the problems you had with the combat system: ammo/reloads and the cover system are really what distinguish the combat in ME2 from the combat in ME1. If you don't like one or the other, it follows that you probably won't like the revised combat system.- Limited ammo (Seems silly to moan about I know but I guess I just prefer the Overheat system in ME1 because that's how Mass effect was)
#333
Posté 01 mars 2010 - 10:07
I don't understand how being made to press something just to take cover is better than you automatically covering in the previous game (Not to mention the lack of crouch) and Shepard sprinting like 500kg robot in ME2 compared to sprinting like an Athlete in ME1 is not what I'd consider "better" or an "improvement".
And yeah I have a "good" looking Shepard that I'm really quite proud of haha, I prefer him over John Shepard anyway.
Modifié par Retsugi, 01 mars 2010 - 10:10 .
#334
Posté 01 mars 2010 - 10:08
#335
Posté 01 mars 2010 - 10:14
Anyway, I have to agree I didn't really like the changes the OP mentions, I really would have like to see ME 1's systems improved upon instead of completely chucked.
#336
Posté 01 mars 2010 - 10:16
I can't decide if the new cover system works or not for me, ultimately, but in principle I can defend the decision to move away from the "automatic cover" system of ME1. For me, at least, ME1 Shep would cling to walls with a slight touch, but, once attached, would stick like a magnet. As a result, there were a couple of times I got stuck to the wrong side of "cover" directly in the enemy's line-of-fire. Making cover a separate, deliberate action adds an extra step to the combat process, yeah, but it also eliminates some awkward control aspects of the first game.Retsugi wrote...
I don't understand how being made to press something just to take cover is better than you automatically covering in the previous game (Not to mention the lack of crouch) and Shepard sprinting like 500kg robot in ME2 compared to sprinting like an Athlete in ME1 is not what I'd consider "better" or an "improvement".
All IMO, of course, and, as I said, the new cover system isn't without it's own flaws that prevent me from embracing it uncritically.
#337
Posté 01 mars 2010 - 10:27
#338
Posté 01 mars 2010 - 10:30
Those who love the changes and can't stand the old System.
Those who much rather the old system over the new one.
I can see the views of both sides, I am both a BIG shooter fan and an RPG fan, the changes themselves aren't "Bad" in general, they don't make the game horrible, my point is they Do not Suit Mass Effect, any other shooter game sure, but not Mass effect.
Also with the cover thing, I never had an issue with getting stuck to places I didn't want to be, so that's why I don't really have any critism for it, it just worked so well for me.
Modifié par Retsugi, 01 mars 2010 - 10:31 .
#339
Posté 01 mars 2010 - 11:24
Retsugi wrote...
Essentially it seems there are Two sides in the ME2 community.
Those who love the changes and can't stand the old System.
Those who much rather the old system over the new one.
I can see the views of both sides, I am both a BIG shooter fan and an RPG fan, the changes themselves aren't "Bad" in general, they don't make the game horrible, my point is they Do not Suit Mass Effect, any other shooter game sure, but not Mass effect.
Also with the cover thing, I never had an issue with getting stuck to places I didn't want to be, so that's why I don't really have any critism for it, it just worked so well for me.
I'm personally in a different boat and would rather see a mix of both systems in most cases. Neither system works fully, IMO, but if they took the best of both we'd have something really special, IMO.
ME2's main problem is that it's been too streamlined to the point of being shallow and dumbed down, while the original game suffered more from clumsy elements and broken items. ME1 quite often tried and failed at several aspects, while ME2 didn't try at all and threw things aside for the sake of simplicity. ME1 had a lot of rinse-and-repeat samey stuff, while ME2 had tacked-on elements and stuff that lacked polish.
Overall both have their problems, but so many solutions, in my mind, come from a blend of both. ME3 should be like ME2 with leanings back towards ME1.
#340
Posté 01 mars 2010 - 11:36
#341
Posté 01 mars 2010 - 03:39
Terror_K wrote...
I'm personally in a different boat and would rather see a mix of both systems in most cases. Neither system works fully, IMO, but if they took the best of both we'd have something really special, IMO.
ME2's main problem is that it's been too streamlined to the point of being shallow and dumbed down, while the original game suffered more from clumsy elements and broken items. ME1 quite often tried and failed at several aspects, while ME2 didn't try at all and threw things aside for the sake of simplicity. ME1 had a lot of rinse-and-repeat samey stuff, while ME2 had tacked-on elements and stuff that lacked polish.
Overall both have their problems, but so many solutions, in my mind, come from a blend of both. ME3 should be like ME2 with leanings back towards ME1.
This I can agree with, a blend would be nice indeed.




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