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ME2 Improve = remove?


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#26
DeathCultArm

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Daddy issues seem to be the least of them. Unless it was one of "those" daddy issues...

#27
ZelaineGW

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scyphozoa wrote...

as for the argument that bioware is not putting in "work" or trying to take easy way out, i call bull****. developing a game is an insane amount of work, just because its something you don't like doesn't mean it was easy to do or did not require hours of work. please don't be so ignorant.


I'm not saying work wasn't put into other places, I understand game budgets aren't infinite. But are you telling me having more armor choices for squadmates would not have been work? Really?

Modifié par ZelaineGW, 17 janvier 2010 - 06:03 .


#28
ibplunderin

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Just a Question, They added ammo into the game? For every single gun, or only for the "big boom guns"? I heard that the huge weapons you can take along on a trip will have limited ammo, but did they implement ammo reserves for every single weapon in the game? Cause if so that will be a wierd change, and take away one of the things that made my wife love it :P

#29
javierabegazo

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Being able to use your gun relies on heatsinks. Finding one heatsink lets your gun shoot X amount shots, depending on the type of weapon and caliber. So for all intensive purposes, one could say it is Ammo, but they'll figure a way to make it work with the Lore

#30
Kileyan

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ibplunderin wrote...

Just a Question, They added ammo into the game? For every single gun, or only for the "big boom guns"? I heard that the huge weapons you can take along on a trip will have limited ammo, but did they implement ammo reserves for every single weapon in the game? Cause if so that will be a wierd change, and take away one of the things that made my wife love it :P


Your guns still carries unlimited amounts of ammo, the difference is, that in 2 years the guns have completely lost the ability to cool down on their own. So in instead of carrying ammo, you have to carry little heat remover thingies that soak up the heat of your gun. Those things act exactly like ammo in every possible gameplay respect, they just aren't called ammo :)

For more info, there is a thread on the first couple pages called something like "why did they add ammo".

Modifié par Kileyan, 17 janvier 2010 - 06:11 .


#31
Mooner911

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Mako's being scrapped???? WTF!!

Sure, the terrain was brutal at times but the Mako's responsiveness was incredibly realistic. And the acrobatics that you could get out of her made cruising planets a complete thrill.

Wotta shame so many Sheps out there are more familliar with bus passes than 4X4 ignition keys.

#32
KingDan97

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Mooner911 wrote...

Mako's being scrapped???? WTF!!
Sure, the terrain was brutal at times but the Mako's responsiveness was incredibly realistic. And the acrobatics that you could get out of her made cruising planets a complete thrill.
Wotta shame so many Sheps out there are more familliar with bus passes than 4X4 ignition keys.

No, vehicle exploration is not gone, we have confirmation from 1up about the Hammerhead, which will replace the Mako. This is different from the Kodiak Drop Shuttle and will be talked about next week. The reason it wasn't in OXM is something Jesse has told us many times, they wanted to wait  till the right time to display it.

Here's the Hammerhead proof : http://www.1up.com/d...age?cId=3177363

Hey, wouldn't you say this looks a lot like the mako?:police:
Image IPB

Modifié par KingDan97, 17 janvier 2010 - 06:37 .


#33
xxSgt_Reed_24xx

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Honestly, I loved most of the choices they made:



For example, I love the fact that they got rid of all those stupid tiered weapons and armor. You can now customize more unique armor. The only thing that sucks is you can't equip your party with armor.....however, their "outfits" do look pretty awesome.



Also, Loved that they took the mako completely out! HATED every minute of those dumb side quests after the first playthrough. I mean, every planet had NOTHING on it and all the little bases they did have were the same!



Combat in the first wasn't very fun IMO....while unlimited ammo (basically) was cool.... i like that they added the heatsinks. They also added unique powers and improved the cover system. No more just randomly popping into cover. Added heavy weapons which look amazing! Cloaks, tech armors, limb specific damage!!!! All epic.




#34
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ZelaineGW wrote...
I'm not saying work wasn't put into other places, I understand game budgets aren't infinite. But are you telling me having more armor choices for squadmates would not have been work? Really?



well you're right, it would take time and resources to create hundreds of new items and animate them for all squadmates. here is why it wasn't done. not becuase it would require time and resources (probably not that much compared to sheen's paycheck) but because the system in me1 was flawed.

it was a good design choice imo to remove hundreds of pieces of quarian, krogan and turian armor. sure, we all love krogans turians and quarians, but that gear was always so useless. if you really feel that skimming through 100 pieces of useless gear, just to find the 1 piece that is worth using is an rpg element, that is your opinion. i call it a waste of valuable disc space and the player's time.

so in this decision, i dont think time, effort or money had anything to do with it. this was a decision made about the usefulness of the inventory and the uselessness of thousands of items that were never used in ME1. seriously, think about how many hours/dollars of work you deleted for 4 omni-gel.

Modifié par scyphozoa, 17 janvier 2010 - 06:37 .


#35
KingDan97

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ZelaineGW wrote...

scyphozoa wrote...

as for the argument that bioware is not putting in "work" or trying to take easy way out, i call bull****. developing a game is an insane amount of work, just because its something you don't like doesn't mean it was easy to do or did not require hours of work. please don't be so ignorant.


I'm not saying work wasn't put into other places, I understand game budgets aren't infinite. But are you telling me having more armor choices for squadmates would not have been work? Really?

The reason why it worked in the last game is because the squadmates had the same body mesh structures as everyone else in their race. To go ahead and do a different Mesh for each human "body type" character(Jacob, Samara, Thane, Miranda, SuZe, MaleShep, Femshep) would've been ridiculous. Instead now you get four or five outfits that are unique per character. I'd say that individual handcrafted suits for my squadmates is a lot more unique then letting me put "Phoenix VI" on then. As for the weapons, which you mentioned on an earlier page. Each squadmate, in addition to the normal weapons getting equipped, each squadmate will have their own unique weapons you can find through quests that will be the "best" or their "favorite". It will have it's own unique explanation and will be a much simpler process for the player then navigating an inventory with twenty guns with duplicates.

#36
MassEffect762

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I'm on the fence, could go either way.



Can't wait!

#37
Darth_Shizz

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I think the critical mistake being made here, is associating Mass Effect's being a highly enjoyable game, with some of the more dubious game mechanics involved in it. In this case, people look towards the changes in ME2 and feel they're dangerous because of the success of the first.

To me, it seems as if BW have sat down, looked at all the complaints, then went through and tried to simplify things. In this case, I'm pretty sure it can only be for the better. When you look at features such as giving each squad mate their own unique "armour", or removing item hoarding in favour of a replication system, it's actually pretty easy to see the logic behind it. Let's face it, was purchasing the bare bones licences, hitting a certain level, then reloading/shopping endlessly till you got that set of predator X Medium Turian armour really THAT great an experience? What about maxing out your credits and omni-gel half-way through the game due to the vast amounts of useless equipment you found your inventory deciding to dump on you? Or hey. What about a certain class' knack for being able to spam enemies to death with skills that cooled down faster than the duration ended, or out-lasting everything through a similar, defensive means? I don't particularly see such features as being positives, regardless of how enjoyable the game is.

ME2 is definitely a step in the right direction. Even if you believe that direction to be sideways, at least it'll help us avoid that falling crap-cart of overly bloated and stale game mechanics that constantly landed on us in ME1 <_<

Modifié par Darth_Shizz, 18 janvier 2010 - 08:08 .


#38
Shady314

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Sometimes when something really sucks the best thing IS to remove it and try something new rather than trying to improve on ****.

#39
terminator117s

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pejot82 wrote...

javierabegazo wrote...
Are you serious...? The system of researching and modding weapons in ME2 is MUCH more immersive than simply shooting a guy and oh bam, a weapon and a mod just randomly pop into your inventory.

In ME1 I never even bothered going to shops except for grenade/medigel upgrades because it was so easy to find better equipment in the field. It was Horribly broken. and not fun at all.

It's not fun going into a mission and coming out with 150+ new items, of which 80% you know are inferior to your current load out.

Sorry but I'm think you're just scared of change


Read the whole paragraph and comment again. I do understand you're excited about the game, but your ability to criticize some things as absurd, while defending other, that are as absurd, just in their own specific way is just remarkable.

How about making most enemies run with standard issue, crappy weapons that get damaged anyway while their owners get killed by your bullets, skills, biotics... but when you do find something, make it worth it. Why scan/replicate? Why can't finding something be unique or important.  Why having to choose who gets the kick-ass shotgun - Grunt or SuZe would be a bad idea? Why distributing any rare and powerful items and upgrades among your quite a big team wouldn't fit the immerse and 'tactical' concept so many defenders of new order shout about every time people have doubts about changes. Is that a worse idea than picking weapons and making them available to anyone? Isn't picking a weapon and then not being able to use it until you find a 'gun locker' realistic?

See the other posts; you can pick up weapons AND scan them to your database.  Also, javier is probably the most informed person about ME2 on these boards, save Chris Priestly.  Not to mention the fact that none of what javier said is erroneous, and Christina Norman did mention that some weapons will be unique, meaning you should keep more up to date before you make false statements that criticize the credibility of the truth.
/rant 

#40
Deflagratio

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I sum this post up in one, everlasting word.





Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaw!



Your opinions are not fact.



Inventory system was broken, I'm glad it's gone



All of the ammo powers of Mass Effect 1 were useless, everyone stuck with Tungsten/Shredder VII



Totally agree on squad "Outfits". That is a sideways step, but honestly, I'd rather have the Super Shepard customization we have no, and no squad armor equip, than the Mass Effect 1 system. I'll be happy enough if we can at least upgrade our allies.



Upgrades are not in the game?? Yes they are, it's just handled on the Normandy now (Along with the inventory system, which also, you mistakenly said was removed, it was just completely redesigned) I don't know exactly how Upgrades work. One of two options are most likely.

* Simple upgrades: You find a Damage+ or Defense+ or whatever upgrade, and it's permanently installed on armor/weapons

*Complex Upgrades: Similar-ish to Mass Effect 1, Research projects are things specific, like Armor Piercing Rounds, Regeneration bonuses, Cooldown and Damage, you research them and then have access to the option to load your equipment with a select number of upgrades. essentially it's Mass Effect 1, minus inventory clogging, and Plus research stage.



The N7 missions vary from 10min to 1hour, this is no different than Mass Effect 1, 10minute missions were usually the small derelict vessels you could board, 1hour missions (Though 40minutes of that were just driving aimlessly) would be the large planet exploration. Bring Down the Sky is the stupidest example you could have used. That was a DLC, a paid, premium content. If you can't see a difference, you're lost to stupidity.



Skill Removing instead of Improving. This will most definitely need to wait until play before any kind of accurate opinion can be said. I agree in theory, but also there were a lot of redundant skills. Armor and Weapon skills for example. I like the approach of 100% proficiency in weapon skill (And technically armor skill) At the start, it just makes sense. You could argue that the weapon skill in Mass1 was "Training" but Shepard is a career soldier, somehow I think s/he has passed the "Training" phase a while ago.



Hacking/decryption skill removed: Okay, so I would like to see the requirement to have a tech-head in the squad to hack/decrypt (And maybe there is a requirement) but removing the need to power level your electronic/decrypt skill is good. Hopefully the minigame isn't irritating.



New does not equal better, but it's better to try something new, than deal with broken and irreperable (or impossibly expensive) solutions. Expand your frame of reference to what game designers have to take into account when making your "Simple" changes, and you'll at least gain a lot more respect for their work, if not necessarily like it.

#41
Guest_Terminator 800_*

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 I didnt come here to read a novel.<_<

#42
DeathCultArm

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But reading is fundemental.

#43
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True. But i dont expect to read novels here

#44
Captain_Obvious_au

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I agree totally with the OP and had these same thoughts myself. Bioware employees even noted somewhere that because of the complaints about how side-quest planets were boring, they were going to throw them out. Why? The complaints weren't about them being there, it was about them being badly executed.

Bioware seems to have taken the tone of 'gosh, some people don't like what we did. Alright, lets throw the entire system out the window and start again'. Aside from being completely unnecessary, there were many people who liked the old ME combat system for example. I've heard people say that ME2 brings the combat more into line with 'Gears of War'. How exactly is that a good thing? ME's combat system was unique and interesting, one doesn't advance by simply ripping off the work of other companies.

My biggest complaint here though is that this game is a SEQUEL. How many games out there have completely thrown out the combat and RPG system of the original game and come up with something new?

#45
DeathCultArm

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Terminator 800 wrote...

True. But i dont expect to read novels here


That was alot of text.

#46
Shady314

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Captain_Obvious_au wrote...
ME's combat system was unique and interesting, one doesn't advance by simply ripping off the work of other companies.

Sure it was "different," It also sucked ass. Being good is better than being unique.

EDIT: Also the idea that copying the good idea of others is automatic ripping off and a bad thing is ridiculous. If something makes your game better but has been done before you should avoid it? Asinine. 

Modifié par Shady314, 18 janvier 2010 - 09:04 .


#47
sinosleep

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I have a big fat wall of text that I could post here, but since I just posted it in the ammo thread I won't. Although it probably applies more here than there.

#48
Captain_Obvious_au

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Shady314 wrote...

Captain_Obvious_au wrote...
ME's combat system was unique and interesting, one doesn't advance by simply ripping off the work of other companies.

Sure it was "different," It also sucked ass. Being good is better than being unique.

EDIT: Also the idea that copying the good idea of others is automatic ripping off and a bad thing is ridiculous. If something makes your game better but has been done before you should avoid it? Asinine. 

The combat system in ME was fine. Did it need improving? Sure, but why ditch the whole thing?

As for copying, how exactly is it a good thing to have the combat system in all games exactly the same? Innovation is good. It may not work out 100% right the first time you try it, but that's what tweaking and improvement is for. Who's to say that had Bioware improved the old system instead of ditching it, that it wouldn't be better that the Gears system?

#49
LostHH

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I am worried after reading the little bits I've allowed myself but will have to play it before sayinfg what I think. I have high hopes. I really enjoyed the exploration of the UNCs in the first, fair enough the mines, tunnels were all the same but hammering it around a planet with great landscape views was how I rolled. 
If that's all gone I'll be disappoint.

Modifié par LostHH, 18 janvier 2010 - 09:16 .


#50
Darth_Shizz

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Captain_Obvious_au wrote...

Bioware seems to have taken the tone of 'gosh, some people don't like what we did. Alright, lets throw the entire system out the window and start again'. Aside from being completely unnecessary, there were many people who liked the old ME combat system for example. I've heard people say that ME2 brings the combat more into line with 'Gears of War'. How exactly is that a good thing? ME's combat system was unique and interesting, one doesn't advance by simply ripping off the work of other companies.


What? It was?? :blink:

Not entirely sure what was "unique" or "interesting" about it. To me, it emulated pretty much any other third person shooter you can name, then made it more clunky and far less rewarding.

Though if your idea of interesting it pointing, clicking, and holding down fire till someone's health is depleted, then rinsing and repeating...fair enough I guess?