Terror_K wrote...
That aside, I personally would have
been happy with a system similar to that of shooting in KotOR, but then
I realise that would would put off those wanting a more real-time
action approach to the combat. KotOR's system did work, and I can't
recall any people who complained about it, but it is more of a
turn-based approach, and I understand how many might dislike it. I'm
not even sure it would truly work myself, but I'd prefer it to the
original ME system and the one that ME2 seems to have.
Beyond
that, I'd have gone for something akin to GTA: San Andreas or Fallout
3, where the guns simply get more accurate as you level up your skill,
and less shots divert off now and then. That system isn't entirely
foolproof either, but it's still better than no system at all. Maybe
even a system that's essentially like the ME2 one is now where the
weapon would sway a little more, Shepard shot a little slower and
reacted a little slower could have worked if these handicaps were
gradually reduced.
There's at least three methods. They're not
perfect, but they were thought up in just a few minutes. I'm sure with
development and tweaking BioWare could have some up with something
better in a few months.
Sorry but HELL FREAKIN' NO! to going back six years in terms of gameplay approach. The KotOR approach would be the absolute death of Mass Effect, taking away what makes it what it is and taking away it's broad appeal. It would then only appeal to diehard RPG fans who dislike anything that isn't copied and pasted from a rulebook.
On another note I'm disappointed that I go to the effort of writing a wall-o'-text post and it's been completely ignored in the debate so far
Modifié par DarthReavus, 18 janvier 2010 - 11:29 .




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