SurfaceBeneath wrote...
AngryFrozenWater wrote...
To me the game's changes are radically different. I can only compare what I know and what has been confirmed so far. Those changes range from party members to game mechaniscs. Those are not assumptions. Those are fact.
You obviously didn't like the combat system. I really enjoyed it. That doesn't mean it cannot be improved, but to me it sure was not sub-par. I cannot state that I don't like the new changes, because I haven't played it (and otherwise I would make assumptions), but you haven't played it either and can make the assumption that it is better. You sir, make absolutely no sense whatsoever.
First off, I'll ignore your last statement that I was making assumptions because I feel in a particularly not-trolly mood.
Second off at the core of Mass Effect's combat, is being changed for the worse? Phrase your response as specifically and objectively as you possibly can. I want to see you say exactly what changes are made, and how those changes are going to make the gameplay worse or less complex?
You don't like it when I point out that your opinion is based on assumptions? And your troll reference... I am used to how people like you discuss. So, I will ignore it for now.
But I am bait (pun intended)...
ME is an RPG around the story of Shepard and his crew defeating the Reapers.
About the RPG... Most party members from ME1 are not returning as crew in ME2.You can argue that it doesn't have to be a big deal if you are not connected to those characters. I was. I felt ME1 was a good introduction to them and the game gave me a lot of background info. This is a good thing for the first part of a story. Now that we have that out of the way, let the story around these characters unfold. I am also very interested to how my love interest from part 1 develops in part 2.
The above began to crumble down slowly after BioWare began to release information about it.
You may not like RPGs, but I do. And I am used to the stats mechanics that I need to level up to become better in skills and talents. I don't need instant gratification to make it a point-and-click adventure or a third person shooter. BTW: I am a FPS/TPS fan. I really love them and have a large collection of them. But ME1 was more an RPG with guns than a TPS with a great story.
And guess what? ME1 game along. A cool RPG in a SF setting and I was sold.
However, there aren't much from the old stats left in ME2. They aren't even compatible anymore. It is even so radically different that the game cannot import the stats of ME1 characters.
The ME1 character import is rather important. It was fundamental to the game. It was marketed as a feature. Decisions made in the trilogy would impact the story as it evolved. And I was in awe.
Of course the most important decisions I made involved the crew and the main story. If we are lucky the main crew gets a cameo and that cuts significantly in the decision tree. One of the most important decisions at the very end isn't even saved in the game.
So yes... I am not in awe anymore. I am going to play this game as a new independent title in the franchise. I will not make the mistake to attach myself to the characters (but use them as disposables to reach my goal instead) and gamble that I like the new game mechanics.
Does that mean that I don't like any of the new changes. No. Of course not.
Edit: This how I feel about it. Subjective. True. But gaming is subjective.
Modifié par AngryFrozenWater, 18 janvier 2010 - 01:55 .