Terror_K wrote...
Murmillos wrote...
It was a great game, with a lot of little flaws that can be easily (as have been shown) to be fixed.
The lore, story, characters, atmosphere are all excellent reasons we keep playing ME.
The actual game-play, while not broken, had many elements which did not work well. Not that it was ever bad - because it was never broken and never got in the way of playing the game, but many of those aspects needed (and have) been improved.
And we come back to the main issue: the fact that these little flaws, despite being so easy to fix, have instead for the most part been axed, replaced or twisted beyond recognition for Mass Effect 2. Removing is not improving, or at least not improving on the initial concept. Throwing something out is not fixing something.
Again, we come to your opinion of whats so little and so easy to fix in your mind. There very well may have been half of the development team that felt the way you did, but end the end realized that no matter how much they wanted to hold on to the old system, going in this new direction was the better way to go over all. Will it alienate a few customers, Yes - as proof of these threads, but the over all picture is that they believe the mast majority, both RPG and shooter fans will enjoy the new system rather then the old system.
The "little" fix for the combat system was removing stat based aiming. Thats it. That's all that has changed. Sure you can say changing the ammo system also was a change to the combat system also, but it isn't. It's fixing another function/aspect of the game, not the actual combat system. Shooter fans never asked that stat based aiming be removed, we just asked that it be made to work better. Apparently in making it work better most likely meant reducing it so much that including wasn't worth the allocation of stats - so why include it when having it was minimally negligible - other then to have it because RPG law demands that it be included?
I would trust Bioware that they fixed the "little" flaws that makes the game better in the direction that they want to take the game, and not the direction that the ultra bioware loyalist demands that they keep it as.
We've seen a good number of clips of how the how system works, but we don't know how the whole system works together in all of its nuances.
Maybe its just me and my "limited view of thinking", but I can not understand on how anybody would still want to keep the old ME1 combat system other then keeping the stats for arcanic RPG reasons.




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