I find pretty much everything about Square to be overstated. It's not as if earlier FFs weren't pretty linear, and as Voragoras was saying it's not as if larger worlds don't also frequently mean boring and faceless. Comparing something like Daggerfall to the likes of FFIV or something would have yielded a pretty much identical comparison to that between something like XIII and Skyrim.
I don't think we're missing out on anything honestly, if anything, most companies could stand to learn from Square. Also, for people who suggest they have no credibility in less linear games they've obviously never played XIV (either 1.0 or ARR) or.XI for that matter.
In fact, it's ironic to consider that many gamers were unhappy with XIV originally despite being a larger, more seamless world. It was only when it was narrowed down and made much more strict and limited, with an emphasis on endgame raiding that western gamers (who supposedly idolize Skyrim, etc) were able to accept it.
Skyrim and the Elder Scrolls series was fortunate to have Ken Rolston churning out interesting ideas and worlds for them at one point, without that, I doubt Skyrim would of ever become the success it did, open world or not. No game company right now outside of maybe CPDR or possibly Bioware intermittently is even capable of filling the blank space in any game that I've come across, and without that none of them really stand a chance in the long term IMHO...
Storywise (and creature level-gating), sure, the early games were linear, but with the world map, the stories and characters, it felt much less linear than the hallway concept they started in X. And you are correct - I have never played XI or XIV (or WoW, etc.) The only MMO I've ever touched is TOR, which I play more as a single player, and only because my pc just does not like KOTOR.
As far as capabilities, I think any company is capable of making a great game - they just rarely manage to execute it. Despite it's problems, I think DAI is a step in the right direction as far as an attempt to fuse incredible graphics, great story and character, and ES-like exploration. There were stumbles, but it is a learning experience, especially in a franchise like DA which seems to be all about trying something new in each iteration. I'm very curious to see how both TW3 and ME4 turn out as they seem to also be attempts in the same direction. My disappointment with Square is that they haven't really tried that yet outside of the MMO titles.
Semi off-topic - has anybody heard anything (rumors/whispers/anything at all) if there's another Star Ocean in the works?





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