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FIXING THE MAKO


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#26
AdamTaylor

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FutureBoy81 wrote...


lol a hovering all terrain vehichle absolutley makes no sense


Considering all the uber tech everyone has, an anti-grav exploration vehicle makes perfect sense.
Plus it's supposed to handle infinitely better than the Mako did.
And let us strafe as well.

#27
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What exactly is a kodiak moment ??

#28
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How the hell does that thing fit in the Normandy SR-2?

#29
SpectreNihlus

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gmartin40 wrote...

How the hell does that thing fit in the Normandy SR-2?

SR-2 is at least twice as large as the SR-1

#30
Yojimboo

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gmartin40 wrote...

How the hell does that thing fit in the Normandy SR-2?


Who says anything about fitting? Maybe it docks on the belly of the ship.

#31
moneycashgeorge

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gmartin40 wrote...

How the hell does that thing fit in the Normandy SR-2?


The normandy is big. really big.

#32
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Then if the Normandy is so big, how is it able to travel so fast in the galaxy? It's more like a Dreadnought, not a Frigate.

#33
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Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!

#34
Jarmelopt

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Terminator 800 wrote...

Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!


Where have you heard he's in a NDA?  Anyway it's possible the Hammerhead isn't for typical ground exploration.

#35
CrimsonDragon86

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AdamTaylor wrote...

FutureBoy81 wrote...


lol a hovering all terrain vehichle absolutley makes no sense


Considering all the uber tech everyone has, an anti-grav exploration vehicle makes perfect sense.
Plus it's supposed to handle infinitely better than the Mako did.
And let us strafe as well.


My car handles better in winter than that damn tank ever did anywhere. Go on, ask me how my car handles.

I wonder if Thresher Maws will be as common in ME2 as ME1...

#36
FutureBoy81

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Whats all this Javier say's stuff going on you guys are acting like everything he types is gospel last time i heard he wasnt Casey hudson ...

#37
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Terminator 800 wrote...

Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!


Okay Mr. Angry. Watch this video. It will calm you down.



#38
VettoRyouzou

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Meh I'll only miss the part of the main story I used the mako the whole going over every inch of a planet to find everything.. not so much.

#39
FutureBoy81

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And another thing Javier has not even played the game we've got three reviews that says theres no vehicle so im going with the people who have actually played it ...

#40
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Jarmelopt wrote...

Terminator 800 wrote...

Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!


Where have you heard he's in a NDA?  Anyway it's possible the Hammerhead isn't for typical ground exploration.


Jesse posted it on his twitter to javier. He got it for basically having every piece of info for ME2 so far.
So yeah I always said there was going to be one and now that he is in a NDA and he says there is one. I belive my buddy when he says so.

#41
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Who the hell is this Javier?

#42
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gmartin40 wrote...

Terminator 800 wrote...

Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!


Okay Mr. Angry. Watch this video. It will calm you down.




I dont understand why you dont make then clickable! It's not that difficult and much faster than having to copy and paste.

#43
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Terminator 800 wrote...

gmartin40 wrote...

Terminator 800 wrote...

Javier says that there is a Hammerhead so there is one. He is in a NDA and there is a hangar for the Hammerhead on the Normandy!


Okay Mr. Angry. Watch this video. It will calm you down.




I dont understand why you dont make then clickable! It's not that difficult and much faster than having to copy and paste.


All you do is complain. Quit being a little B**** and grow some balls

#44
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Who pal. I'm not the one calling people names maybe you should watch this:




#45
Jarmelopt

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Both of you need to calm down. Anyway it certainly seems like the Hammerhead is DLC which pretty much means either it's useless except in a few circumstances or people without internet will be doing alot of walking.

#46
El Cid St Vicious

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No ground vehicle says three reviews. Clunky or not, planetary exploration was a HUGE part of the Mass Effect atmosphere and the fact that they chose to outright remove it instead of trying to improve it bugs the **** out of me. And no, don't give me **** about how it might still be DLC; if that's true, then the planets will still be designed for walking and that's not ****ing exploration. The vehicle will be totally out of place except for in like the token two or three driveable planets included in the DLC.



This sucks. Normally I can count on Bioware to always give me their best. Well, I guess I'll just start blaming EA like everybody else.

#47
Frotality

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El Cid St Vicious wrote...

No ground vehicle says three reviews. Clunky or not, planetary exploration was a HUGE part of the Mass Effect atmosphere and the fact that they chose to outright remove it instead of trying to improve it bugs the **** out of me. And no, don't give me **** about how it might still be DLC; if that's true, then the planets will still be designed for walking and that's not ****ing exploration. The vehicle will be totally out of place except for in like the token two or three driveable planets included in the DLC.

This sucks. Normally I can count on Bioware to always give me their best. Well, I guess I'll just start blaming EA like everybody else.


this... minus a good deal of RAGE.

a DLC hammerhead does not redeisgn the existing sidequest planets, it would be useable for the content in the dlc only, which probably doesnt compare to the 30-40 sidequests already in the game that dont involve any ground vehicle. there are some strange instances of improve=remove given our current knowledge of the game. im sorry, but how some people can take a dev quote from a month ago over the word of multiple reviewers who have played the actual finished game is beyond me.

#48
OneDrunkMonk

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Oh Gawd...Remember when you were trying to get to some anomaly at the top or other side of some mountain and you'd be mere feet away from it and then your wheels would spin and you'd start sliding back down after spending 15 minutes trying to get up that far?

#49
Cmdr.SpaceCowboy

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I don't care what kind of vehicle they put in the game, or it they put one in, I just want to be able to climb the mountains they do put in the game without getting frustrated!

#50
Firndeloth

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The Mako was broken, but fun. While it was rather difficult to get it to steer straight, let alone allow me to kill enemies (it was easier to just run them over sometimes than get the thing to steer properly while I shot at things ... which was still harder than hoping out and using my ordinary guns), I found it endearing. The jump jets, yes, could can made vertical assents faster by always pointing downwards ... but then doing double-axles and triple front flips off the tallest mountains on a planet wouldn't be possible. That was one of my favorite parts of the Mako. :)

And while the planets were redundantly designed, I liked driving around in them. I had some great dialog sequences with my squad members while in the Mako, (Kaidan is a terrible driver, by the way ... Ash gives him a hard time about it ... sometimes I wonder why THEY don't have a romance sub-plot). While I know it isn't at all what Bioware intended, I enjoyed the accidental roleplay segments that I got out of the game from long, monotonous drives broken up with political discussions, chastising rebukes (, Din) and crazy stunts whenever my Daniel Craig look-alike Soldier Shepard hopped in the drivers seat. Such a showoff ...

I'm not sure if I'll prefer "fewer more varied" planets if they are also smaller. It seems rather pointless to claim you've fixed the lack of content on planets by condensing it to a smaller area. It sounds like all they've really done is fixed the variety issue which, for me, wasn't actually the biggest problem. This surprises me, as normally I'd take originality over quality and quality over quantity. But its sort of like the elevators ... they've just become part of the Mass Effect experience for me. I'd rather have the broken planets, or less-fixed versions that kept a little nostalgia in them. I'd rather have the Mako then no vehicle. I'd rather have elevator music. It wasn't good design, per se. But it was fun.


P.S. I didn't find getting up slopes that difficult. The Mako could climb some ridiculous looking grades, albeit very slowly. As long as you were looking ahead for the right path to follow up the mountain, you were guaranteed to get there ... just not fast. It's theoretically possible that Mako driving is just the one arena of video gaming in which I am especially skilled ... I highly doubt it. Well, I am very good at driving jeeps in BF 1942, and even though I get the car to my destination with mostly intact despite passing untold numbers of tanks, mines, and strafing planes, I seem to lose all of my passengers to fear as a weave spastically through trees. I guess it's more accurate to say I'm awesome at dodging in that game, but terrible at driving ... -sigh- Oh BF 1942. Multiplayer war gaming is rarely so fine. Certainly not in BF 2142 ... BF 2 managed to be better. I think I'm digressing somewhat.

Modifié par Firndeloth, 19 janvier 2010 - 05:22 .