The Mako was broken, but fun. While it was rather difficult to get it to steer straight, let alone allow me to kill enemies (it was easier to just run them over sometimes than get the thing to steer properly while I shot at things ... which was still harder than hoping out and using my ordinary guns), I found it endearing. The jump jets, yes, could can made vertical assents faster by always pointing downwards ... but then doing double-axles and triple front flips off the tallest mountains on a planet wouldn't be possible. That was one of my favorite parts of the Mako.
And while the planets were redundantly designed, I liked driving around in them. I had some great dialog sequences with my squad members while in the Mako, (Kaidan is a terrible driver, by the way ... Ash gives him a hard time about it ... sometimes I wonder why THEY don't have a romance sub-plot). While I know it isn't at all what Bioware intended, I enjoyed the accidental roleplay segments that I got out of the game from long, monotonous drives broken up with political discussions, chastising rebukes (, Din) and crazy stunts whenever my Daniel Craig look-alike Soldier Shepard hopped in the drivers seat. Such a showoff ...
I'm not sure if I'll prefer "fewer more varied" planets if they are also smaller. It seems rather pointless to claim you've fixed the lack of content on planets by condensing it to a smaller area. It sounds like all they've really done is fixed the variety issue which, for me, wasn't actually the biggest problem. This surprises me, as normally I'd take originality over quality and quality over quantity. But its sort of like the elevators ... they've just become part of the Mass Effect experience for me. I'd rather have the broken planets, or less-fixed versions that kept a little nostalgia in them. I'd rather have the Mako then no vehicle. I'd rather have elevator music. It wasn't good design, per se. But it was fun.
P.S. I didn't find getting up slopes that difficult. The Mako could climb some ridiculous looking grades, albeit very slowly. As long as you were looking ahead for the right path to follow up the mountain, you were guaranteed to get there ... just not fast. It's theoretically possible that Mako driving is just the one arena of video gaming in which I am especially skilled ... I highly doubt it. Well, I am very good at driving jeeps in BF 1942, and even though I get the car to my destination with mostly intact despite passing untold numbers of tanks, mines, and strafing planes, I seem to lose all of my passengers to fear as a weave spastically through trees. I guess it's more accurate to say I'm awesome at dodging in that game, but terrible at driving ... -sigh- Oh BF 1942. Multiplayer war gaming is rarely so fine. Certainly not in BF 2142 ... BF 2 managed to be better. I think I'm digressing somewhat.
Modifié par Firndeloth, 19 janvier 2010 - 05:22 .