FIXING THE MAKO
#51
Posté 19 janvier 2010 - 05:26
As Chris Priestly once said, unless you see a direct quote from a Bioware employee in those reviews, you shouldn't take the specific piece of info. as "gospel".
#52
Posté 19 janvier 2010 - 05:30
#53
Posté 19 janvier 2010 - 05:42
If it's the first option, then I'd be really impressed that Bioware could keep this kind of secret. But ever review has said planetary explanation mako-style is out out out.
If it's the second option, I'm sad, a bit perplexed, but not surprised. After all, lots of (stupid) people complained about the Mako. But heres my qualm. Just a few weeks ago, we heard in previews that there was a door marked "hammerhead" and locked. That would imply it existed then, and possibly that they had planets made where the hammerhead was used. So why cut all that?
Unless that stuff hadn't been implemented at the time, and was later cut all together. Sad, sad story.
#54
Posté 19 janvier 2010 - 06:32
DLC is a good way to freshen up the game a while after development is finished. But I don't think Mass Effect is the sort of game that a schedule of routine DLC is ideal for. It feels almost mean spirited, making the "full" game even more expensive. I was very happy with Bring Down the Sky, and not only because it was free on PC. However, if Mass Effect turns out to be the lucrative product it seems at this stage, Bioware will have more than enough money to justify releasing free content. Especially small things like additional characters or a weapon or a single planet with only minor quests. If they are going to charge for things, they best make each piece of DLC a miniaturized game on its own right, much like Bring Down the Sky ... only I'm not convinced that would be enough to plop down five dollars. I guess its possible that Bioware is a little tight for cash ...
Perhaps I'm the minority here as far as DLC value. I guess people play micro-transaction games and are perfectly happy. But I offer Guildwars as an example of well-maintained game (servers aren't cheap to run ...) that is frequently updated and very successful. Sure there are upgrades you need to purchase, and new campaigns and it's an MMO so there's plenty of boring-as-hell grinding to work through ... but take away the costs of an MMO's server infrastructure, and I'm sure Bioware could have afforded not to charge XBOX users for Bring Down the Sky, even without as much of the Asian market as Guildwars shot for.
But the point is, Bioware seems set on releasing a lot of DLC for Mass Effect 2 to tide us over until Mass Effect 3, and the Hammerhead would be the sort of flashy DLC to win gamers over to the idea ... if we hand't thought it planned for the original game. We'll see.
Modifié par Firndeloth, 19 janvier 2010 - 06:47 .
#55
Posté 19 janvier 2010 - 06:33
a hover tank
#56
Guest_Massadonious_*
Posté 19 janvier 2010 - 06:33
Guest_Massadonious_*
#57
Posté 19 janvier 2010 - 06:35
vilnii wrote...
If they eliminated the Mako, how does Shepard travel after landing on a planet?
These two mysterious appendages often referred to as "legs". Preposterous, I know.
They could've fixed it easily by making it heavier, and less prone to bouncing around and have spasmatic fits with the tiniest obstacles.
Or remove mountains, and any other similarly protruding earthly formations.
#58
Posté 19 janvier 2010 - 08:58
#59
Posté 19 janvier 2010 - 09:04
Did those jets ever help anyone do anything? The only time they ever helped me was when I got stuck in a scaffold, and even then they didn't help that much...Stoko981 wrote...
The only thing I felt the Mako needed was a pair of those jumpjet booster rocket things on the back. So when you're climbing one stupid mountain or another, and you've lost all momentum, you just press a button and push yourself over the top.
#60
Posté 19 janvier 2010 - 09:17
Hyper Cutter wrote...
Did those jets ever help anyone do anything? The only time they ever helped me was when I got stuck in a scaffold, and even then they didn't help that much...Stoko981 wrote...
The only thing I felt the Mako needed was a pair of those jumpjet booster rocket things on the back. So when you're climbing one stupid mountain or another, and you've lost all momentum, you just press a button and push yourself over the top.
When you get bounced into the air, wait until you're Mako is tilted nose down. If you hit the jets, they give you a forward speed boost. If you were careful, you could still use them to ascend fairly steep cliffs by intentionally heading for areas where your suspension is more likely to bounce. Wait for a forward tilt, again, and then the jets won't launch you perpendicular. Also, they were great for trick-jumping off of cliffs.
#61
Posté 19 janvier 2010 - 09:46
El Cid St Vicious wrote...
No ground vehicle says three reviews. Clunky or not, planetary exploration was a HUGE part of the Mass Effect atmosphere and the fact that they chose to outright remove it instead of trying to improve it bugs the **** out of me. And no, don't give me **** about how it might still be DLC; if that's true, then the planets will still be designed for walking and that's not ****ing exploration. The vehicle will be totally out of place except for in like the token two or three driveable planets included in the DLC.
This sucks. Normally I can count on Bioware to always give me their best. Well, I guess I'll just start blaming EA like everybody else.
Jheez finally somone with some sense, i thought i was the only one who felt like this ....
#62
Posté 19 janvier 2010 - 10:23
Just its design tells me it was done in the last minute
#63
Posté 19 janvier 2010 - 10:30
No, you don't - because it would blow your ****ing mind. Seriously, it'd be right unfathomable.
I'd find it hard to believe it was nixed entirely, something as large as that, and replaced with a substandard system. To believe the "OMFGATHRESHERMAW" moments and free-roaming exploration is gone is a bit hard. To believe something that would make the entire fan base explode in outrage has been nixed is a bit hard.
I'd wager the Mako has been reincarnated in some way, and not in the way of that fugly greeting card of a dropship.
#64
Posté 19 janvier 2010 - 10:33
#65
Posté 19 janvier 2010 - 10:37
Good riddance. Driving that thing was a pain and my least favorite part of the first game.
#66
Posté 19 janvier 2010 - 11:00
#67
Posté 19 janvier 2010 - 11:19
P.S.- as far as ground vehicle goes, yes I also pray they havent eliminated/made it useless, some of my most epic ME1 moments were climbing up a hill in the mako panning to the side and having a giant blue star looming over my mako with eerie ci fi music, i think I cried a little lol
Modifié par BiancoAngelo7, 19 janvier 2010 - 11:22 .
#68
Posté 19 janvier 2010 - 11:24
#69
Posté 19 janvier 2010 - 11:31
Modifié par sinosleep, 19 janvier 2010 - 11:32 .
#70
Posté 19 janvier 2010 - 11:35
And the only logical reson to have it would be combat
Kodiak looks fast made tho
Modifié par Kolos2, 19 janvier 2010 - 11:50 .
#71
Posté 19 janvier 2010 - 12:00
#72
Posté 19 janvier 2010 - 12:02
#73
Posté 19 janvier 2010 - 12:03
The other bit of info was that one mission Polish video which can't exactly be taken as fact either as they only played something set up as a demonstration and not the entire game.
#74
Posté 19 janvier 2010 - 12:14
#75
Posté 19 janvier 2010 - 02:07
Kodiak a silly looking drop car is all that you gonna get




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