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FIXING THE MAKO


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#51
Wrex.the.next.spectre

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There are embargoes on certain bits of info. Even if those reviewers did play side missions with the Hammerhead, I doubt they would be allowed to mention it. It is more likely that they just didn't play enough side missions, didn't have a full version of the game, or that the Hammerhead will be Day one DLC for free.



As Chris Priestly once said, unless you see a direct quote from a Bioware employee in those reviews, you shouldn't take the specific piece of info. as "gospel".

#52
Jarmelopt

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Not exactly true. They may not be able to mention it but it seems they are saying that it ISN'T in the game which is different than not mentioning it at all.

#53
WrexShepard

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Well, the way I see it, it's one of two things. Either the reviews aren't telling us about the Hammerhead, because of a NDA they signed with Bioware to surprise us or it's been cut.



If it's the first option, then I'd be really impressed that Bioware could keep this kind of secret. But ever review has said planetary explanation mako-style is out out out.



If it's the second option, I'm sad, a bit perplexed, but not surprised. After all, lots of (stupid) people complained about the Mako. But heres my qualm. Just a few weeks ago, we heard in previews that there was a door marked "hammerhead" and locked. That would imply it existed then, and possibly that they had planets made where the hammerhead was used. So why cut all that?



Unless that stuff hadn't been implemented at the time, and was later cut all together. Sad, sad story.

#54
Firndeloth

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I think it's most likely tied to DLC, from the sounds of reviews and such. Bioware has this rather bizarre idea that what gamers really want is frequent content releases you need to pay for rather than a longer game, or longer game development cycle. While this is certainly a better business model, its best suited to adventure games and other linear pieces such as Half Life 2. The episodic model works well with these sorts of games. But cutting content from a game and re-selling it later, or planning from day one to keep something firmly in the realm of DLC seems mean spirited in a semi-open world game that takes place in a sprawling, universe filled with intricate characters and "cinematic" experiences.  

DLC is a good way to freshen up the game a while after development is finished. But I don't think Mass Effect is the sort of game that a schedule of routine DLC is ideal for. It feels almost mean spirited, making the "full" game even more expensive. I was very happy with Bring Down the Sky, and not only because it was free on PC. However, if Mass Effect turns out to be the lucrative product it seems at this stage, Bioware will have more than enough money to justify releasing free content. Especially small things like additional characters or a weapon or a single planet with only minor quests. If they are going to charge for things, they best make each piece of DLC a miniaturized game on its own right, much like Bring Down the Sky ... only I'm not convinced that would be enough to plop down five dollars. I guess its possible that Bioware is a little tight for cash ...

Perhaps I'm the minority here as far as DLC value. I guess people play micro-transaction games and are perfectly happy. But I offer Guildwars as an example of well-maintained game (servers aren't cheap to run ...) that is frequently updated and very successful. Sure there are upgrades you need to purchase, and new campaigns and it's an MMO so there's plenty of boring-as-hell grinding to work through ... but take away the costs of an MMO's server infrastructure, and I'm sure Bioware could have afforded not to charge XBOX users for Bring Down the Sky, even without as much of the Asian market as Guildwars shot for.

But the point is, Bioware seems set on releasing a lot of DLC for Mass Effect 2 to tide us over until Mass Effect 3, and the Hammerhead would be the sort of flashy DLC to win gamers over to the idea ... if we hand't thought it planned for the original game. We'll see.

Modifié par Firndeloth, 19 janvier 2010 - 06:47 .


#55
Zomg_A_Chicken

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O sweet



a hover tank

#56
Guest_Massadonious_*

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I'm going to miss running over those crabs.

#57
GnusmasTHX

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vilnii wrote...

If they eliminated the Mako, how does Shepard travel after landing on a planet?


These two mysterious appendages often referred to as "legs". Preposterous, I know.

They could've fixed it easily by making it heavier, and less prone to bouncing around and have spasmatic fits with the tiniest obstacles.

Or remove mountains, and any other similarly protruding earthly formations.

#58
Jarmelopt

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More and more reviews it seems are saying the Mako, or w/e the replacement was, is out. So the Hammerhead is most likely DLC which explains why we haven't heard anything about it as it seems Bioware is keeping their mouth shut in regards to DLC in general. So most likely the Hammerhead will be useless.

#59
Hyper Cutter

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Stoko981 wrote...

The only thing I felt the Mako needed was a pair of those jumpjet booster rocket things on the back. So when you're climbing one stupid mountain or another, and you've lost all momentum, you just press a button and push yourself over the top.

Did those jets ever help anyone do anything? The only time they ever helped me was when I got stuck in a scaffold, and even then they didn't help that much...

#60
Firndeloth

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Hyper Cutter wrote...

Stoko981 wrote...

The only thing I felt the Mako needed was a pair of those jumpjet booster rocket things on the back. So when you're climbing one stupid mountain or another, and you've lost all momentum, you just press a button and push yourself over the top.

Did those jets ever help anyone do anything? The only time they ever helped me was when I got stuck in a scaffold, and even then they didn't help that much...


When you get bounced into the air, wait until you're Mako is tilted nose down. If you hit the jets, they give you a forward speed boost. If you were careful, you could still use them to ascend fairly steep cliffs by intentionally heading for areas where your suspension is more likely to bounce. Wait for a forward tilt, again, and then the jets won't launch you perpendicular. Also, they were great for trick-jumping off of cliffs. :D

#61
FutureBoy81

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El Cid St Vicious wrote...

No ground vehicle says three reviews. Clunky or not, planetary exploration was a HUGE part of the Mass Effect atmosphere and the fact that they chose to outright remove it instead of trying to improve it bugs the **** out of me. And no, don't give me **** about how it might still be DLC; if that's true, then the planets will still be designed for walking and that's not ****ing exploration. The vehicle will be totally out of place except for in like the token two or three driveable planets included in the DLC.

This sucks. Normally I can count on Bioware to always give me their best. Well, I guess I'll just start blaming EA like everybody else.


Jheez finally somone with some sense, i thought i was the only one who felt like this ....

#62
Kolos2

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thy prolly considered kodiak and hammer. to be a single vehicle; you could land and maybe drive around in some places. Might not work well with the new planetary exploraion, hence thy introduced kodiak .

Just its design tells me it was done in the last minute

#63
Sialboats

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If they had cut out the Hammerhead/Driving Mechanic completely, do you know how much whining we would hear after the game launched?

No, you don't - because it would blow your ****ing mind. Seriously, it'd be right unfathomable.

I'd find it hard to believe it was nixed entirely, something as large as that, and replaced with a substandard system. To believe the "OMFGATHRESHERMAW" moments and free-roaming exploration is gone is a bit hard. To believe something that would make the entire fan base explode in outrage has been nixed is a bit hard.

I'd wager the Mako has been reincarnated in some way, and not in the way of that fugly greeting card of a dropship.

#64
Jarmelopt

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Looking at the Polish video, it seems that they just take the Mako completely out as hunting for resources now happens via the minigame scanning thing. So unless the Hammerhead is for either aerial combat or some sort of underwater component, I don't see a point for it.

#65
SurfaceBeneath

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The Mako is gone.



Good riddance. Driving that thing was a pain and my least favorite part of the first game.

#66
DarthCaine

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So far, all reviews deny that the Hammerhead exists, but only time will tell

#67
BiancoAngelo7

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Whatever the case may be don't you guys think that we should at least wait until we actually KNOW something instead of basing our worries (which I share and understand) on what a few reviewers in Sweden and the official xbox mag have said? Its still a week or so before the game is even released, any and all suppositions and assumptions before we actually get the game are pretty much useless banter until we get it.

P.S.- as far as ground vehicle goes, yes I also pray they havent eliminated/made it useless, some of my most epic ME1 moments were climbing up a hill in the mako panning to the side and having a giant blue star looming over my mako with eerie ci fi music, i think I cried a little lol

Modifié par BiancoAngelo7, 19 janvier 2010 - 11:22 .


#68
Racan

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The Mako made no sense in the first place. I mean wheeled vehicles in the 22th century? c'mon...

#69
sinosleep

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The Mako was trash and I'm glad it's gone. I hardly consider landing, driving over mountains to light metal, driving over mountains to artifact, driving over mountains to heavy metal, driving to base with turrets on top, entering base only to see one of three or four recycled maps, just to do the same kill everything in the room mission, over and over and over and over again exploration. It was horrid, I'm glad it's gone, and much prefer what it seems like we're getting in ME 2. Different planets, having different maps, where you conduct different missions.

Modifié par sinosleep, 19 janvier 2010 - 11:32 .


#70
Kolos2

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Ok we KNOW by now Mako is gone anything else is wishfull thinking; Reviewers would see the damm thing in the SR 2 Garage, yes its that obvious

And the only logical reson to have it would be combat 

Kodiak looks fast made tho

Modifié par Kolos2, 19 janvier 2010 - 11:50 .


#71
Jarmelopt

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It's possible that the Hammerhead will replace the Kodiak and add some sort of aerial combat game that is optional.

#72
Kolos2

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Its possible that we will have epic space battles, wait what?

#73
Mokinokaro

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2 out of the 3 reviews that have said there's no hammerhead were the same magazine company from different regions.



The other bit of info was that one mission Polish video which can't exactly be taken as fact either as they only played something set up as a demonstration and not the entire game.

#74
Jarmelopt

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Have the devs even answered if there would be planetary exploration? I mean if they haven't even confirmed that then I think it's safe bet that groundside exploration is out in favor of corridor style gameplay which fits in line with the dev told me. The Hammerhead certainly seems to be optional at this point which means either it's DLC or pretty much useless. We can easily deduct it's not crucial to the game unlike the Mako which was heavily used in ME1.

#75
Kolos2

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if there was a Mako II ingame it would have been added by now;

Kodiak a silly looking drop car is all that you gonna get