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Five rings indicating DAI's PC backgrounds?


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#151
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Sir JK, I do believe that the faction's theory is more plausibile than the backgrounds' theory, but with the knowledge we have now, both are possible.

#152
Sir JK

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hhh89 wrote...

Sir JK, I do believe that the faction's theory is more plausibile than the backgrounds' theory, but with the knowledge we have now, both are possible.


True, for all we know the rings could mean nothing at all. ;)

#153
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Sir JK wrote...

hhh89 wrote...

Sir JK, I do believe that the faction's theory is more plausibile than the backgrounds' theory, but with the knowledge we have now, both are possible.


True, for all we know the rings could mean nothing at all. ;)


Indeed, though I think it's not likely. The same goes for the fact that both helm and the sword in the site have a dragon insignia. I don't believe it's casual or related simply to the name of the IP.
I really hope to know more about the game soon.

#154
LobselVith8

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almostinsane99 wrote...

LobselVith8 wrote...

Why would the templars be essential? I would turn to others for help instead. I find the idea of working with the Templar Order repugnant. If being a Circle mage is one of the possible backgrounds for the protagonist, I'm looking to play as someone who can oppose the templars and support mage autonomy.

Saving the world is one thing, but I would never accept working with the templars. 


And if, hypothetically, the choice was between the destruction of Thedas and cooperating minimally with the Templars for a short period of time, would your answer be the same?


As Kirk once said: "I don't believe in the No Win Scenario."

almostinsane99 wrote...

Heck, even Zathrian was willing to work with humans, possibly led by a human Grey Warden, to defeat the Blight.


I see no reason that the aid of the Templar Order would be required.

#155
BlueMagitek

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Please stop hijacking other threads.

That would be a nice bit of foreshadowing. Perhaps there's a faction based system somewhat akin to New Vegas?

#156
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LobselVith8 wrote...




I see no reason that the aid of the Templar Order would be required.


Demons prove to be a threat that great that you need every possible armies. The templars have an army and their anti-magic abilities might be useful. It might not be necessary in DAI, but it's a possible scenario for now, considering how little we know.
Changing question, do you think that an option to make mages and templars cease fire should be available, or are you against ?

Modifié par hhh89, 15 juin 2013 - 12:25 .


#157
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BlueMagitek wrote...


That would be a nice bit of foreshadowing. Perhaps there's a faction based system somewhat akin to New Vegas?


Hopefully. Though I'll be fine personally with a system better than ME3.

#158
LobselVith8

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hhh89 wrote...

LobselVith8 wrote...

I see no reason that the aid of the Templar Order would be required.


Demons prove to be a threat that great that you need every possible armies. The templars have an army and their anti-magic abilities might be useful. It might not be necessary in DAI, but it's a possible scenario for now, considering how little we know.


Fair enough.

hhh89 wrote...

Changing question, do you think that an option to make mages and templars cease fire should be available, or are you against ?


I'm against a ceasefire, personally. It's simply not an option I think would make any sense (for a hypothetical character I would create). Given the possibility of a Circle mage background, I think it would be similar to when Candie wanted Schultz to shake his hand.

#159
BlueMagitek

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hhh89 wrote...

BlueMagitek wrote...
That would be a nice bit of foreshadowing. Perhaps there's a faction based system somewhat akin to New Vegas?

Hopefully.  Though I'll be fine personally with a system better than ME3.


ME3 didn't have a faction system. =D

I would like a branching sort of quest system for the different factions.

#160
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LobselVith8 wrote...

hhh89 wrote...

Changing question, do you think that an option to make mages and templars cease fire should be available, or are you against ?


I'm against a ceasefire, personally. It's simply not an option I think would make any sense (for a hypothetical character I would create). Given the possibility of a Circle mage background, I think it would be similar to when Candie wanted Schultz to shake his hand.


I understand that you would be against it. I'm asking if you think that the choice should be available (with some negative outcomes to balance the fact that you got two armies and for not making the third choice the best one, but on the same level to the other two). 

#161
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BlueMagitek wrote...

hhh89 wrote...

BlueMagitek wrote...
That would be a nice bit of foreshadowing. Perhaps there's a faction based system somewhat akin to New Vegas?

Hopefully.  Though I'll be fine personally with a system better than ME3.


ME3 didn't have a faction system. =D

I would like a branching sort of quest system for the different factions.


I know (I did say 'system' not faction based system :P). Considering that ME3 and DAI mght have similar plots, meaning that you have to recruit factions, I'd like to have something different than how Bioware handled ME3's recruitment and the war assets system).
I agree on the branching plots, I'd like to have them too.

#162
LobselVith8

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hhh89 wrote...

LobselVith8 wrote...

I'm against a ceasefire, personally. It's simply not an option I think would make any sense (for a hypothetical character I would create). Given the possibility of a Circle mage background, I think it would be similar to when Candie wanted Schultz to shake his hand.


I understand that you would be against it. I'm asking if you think that the choice should be available (with some negative outcomes to balance the fact that you got two armies and for not making the third choice the best one, but on the same level to the other two).  


Probably not, as I don't find it realistic when you have a contential revolution. I think players should have the choice to avoid choosing a side between the mages and the templars, but I don't find a ceasefire to be remotely realistic given the situation.

#163
BlueMagitek

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hhh89 wrote...

I know (I did say 'system' not faction based system :P). Considering that ME3 and DAI mght have similar plots, meaning that you have to recruit factions, I'd like to have something different than how Bioware handled ME3's recruitment and the war assets system).
I agree on the branching plots, I'd like to have them too.


Actually, ME 3 could have been easily solved recruit faction wise if you had the option to re-enslave the Geth.  But that's not on topic.

I would prefer this to go all out, where you can, at most, have 2 agreeable factions (like, say, Seeker/Mages) or you can fraction the factions.  Take Circle Mages.  There are five factions inside the Circle faction.  You should be able to take, say the Isolationist faction from the fold if you support certain policies with the Seekers (claim an island for the mages free from intervention).

Something like that would be nice.

#164
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LobselVith8 wrote...


Probably not, as I don't find it realistic when you have a contential revolution. I think players should have the choice to avoid choosing a side between the mages and the templars, but I don't find a ceasefire to be remotely realistic given the situation.

 
Fair enough. How the player would recruit one faction without choosing a side (which you thing should be possible) and not making a cease fire between them? If you make an alliance as the Inquisition with one side, wouldn't that mean that you picked a side.

#165
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BlueMagitek wrote...

I would prefer this to go all out, where you can, at most, have 2 agreeable factions (like, say, Seeker/Mages) or you can fraction the factions.  Take Circle Mages.  There are five factions inside the Circle faction.  You should be able to take, say the Isolationist faction from the fold if you support certain policies with the Seekers (claim an island for the mages free from intervention).

Something like that would be nice.


It's Indeed interesting. About the limit of factions recruitable, I think 2 works if the factions are 4-5. If the factions are 6 or above, I'd increase the number to three.

#166
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hhh89 wrote...

It's Indeed interesting. About the limit of factions recruitable, I think 2 works if the factions are 4-5. If the factions are 6 or above, I'd increase the number to three.


Five rings for five factions?
 :lol:

#167
LobselVith8

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hhh89 wrote...

LobselVith8 wrote...

Probably not, as I don't find it realistic when you have a contential revolution. I think players should have the choice to avoid choosing a side between the mages and the templars, but I don't find a ceasefire to be remotely realistic given the situation.


Fair enough. How the player would recruit one faction without choosing a side (which you thing should be possible) and not making a cease fire between them? If you make an alliance as the Inquisition with one side, wouldn't that mean that you picked a side. 


I suppose it would, after a fashion (like how you had options to help, hinder, or destroy the Great Khans as the Courier in New Vegas, including using them in the Battle of Hoover Dam to their detriment). I would like the kind of freedom that was available in New Vegas, where you could influence the Mojave and shape your 'neighbors' with your actions. I'd like the same kind of freedom as the new protagonist in Thedas, where you have choices about whether to help the First Warden or the Anderfels King, whether you want to help the elves or the Orlesians, who you want to side with in the Mage-Templar War, and other options.

Having your background come into play throughout the narrative would be interesting as well. If the promo pic is truly an indication that the Circle mage could be possible, I wonder how a Circle mage would respond to having freedom from the Circle after a lifetime of being confined to the Circle Tower, or having witnessed the conflict at Andoral's Reach first-hand.

#168
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BlueMagitek wrote...

hhh89 wrote...

It's Indeed interesting. About the limit of factions recruitable, I think 2 works if the factions are 4-5. If the factions are 6 or above, I'd increase the number to three.


Five rings for five factions?
 :lol:


If the factions are those, yes. We don't know for sure that the red ring isn't related to the Inquisition.
Plus, even if the red ring is Tevinter and the last one is GRey Wardens, there might be the Orlesian Empire.

#169
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LobselVith8 wrote...


I suppose it would, after a fashion (like how you had options to help, hinder, or destroy the Great Khans as the Courier in New Vegas, including using them in the Battle of Hoover Dam to their detriment). I would like the kind of freedom that was available in New Vegas, where you could influence the Mojave and shape your 'neighbors' with your actions. I'd like the same kind of freedom as the new protagonist in Thedas, where you have choices about whether to help the First Warden or the Anderfels King, whether you want to help the elves or the Orlesians, who you want to side with in the Mage-Templar War, and other options.

.


That would mean that you will be force to take a side. 
As I side before, I don't mind it, as long as the plots are well written and interesting. I was mostly trying to understand what choices  you wouldn't accept in regards of factions' recruitment.

#170
LobselVith8

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hhh89 wrote...

That would mean that you will be force to take a side. 
As I side before, I don't mind it, as long as the plots are well written and interesting. I was mostly trying to understand what choices  you wouldn't accept in regards of factions' recruitment. 


Fair enough. I simply see a 'compromise' between the two as realistic as the NCR and the Legion making peace with each other.

I do wonder how a possible Circle mage or Tevinter mage might be handled, if either one are possible background choices for the protagonist. What choices might be available, how much freedom we might have to shape the views and personality of the protagonist, whether we will have choices about our backstory, and how it might shape the general view that the respective character has on Thedas.

#171
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LobselVith8 wrote...


Fair enough. I simply see a 'compromise' between the two as realistic as the NCR and the Legion making peace with each other.

I do wonder how a possible Circle mage or Tevinter mage might be handled, if either one are possible background choices for the protagonist. What choices might be available, how much freedom we might have to shape the views and personality of the protagonist, whether we will have choices about our backstory, and how it might shape the general view that the respective character has on Thedas.


It wouldn't be a real compromise, since the armistice/cease fire would be held only for the time needed to stop the demons, and the sides shoudn't be required to fight side by side.
About the protagonist, I hope that he'll have a lot of freedom in choices, views and personality. Plust I'd like if our backstory is important to change how NPC react to us.

#172
LobselVith8

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hhh89 wrote...

About the protagonist, I hope that he'll have a lot of freedom in choices, views and personality. Plust I'd like if our backstory is important to change how NPC react to us. 


The consensus seems to be that the possible backgrounds (based on the rings from the promo pictures) are Seeker, Circle, Templar, and possibly Tevinter (I'd assume from the thumb ring out of view). Is that the case so far?

#173
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LobselVith8 wrote...

hhh89 wrote...

About the protagonist, I hope that he'll have a lot of freedom in choices, views and personality. Plust I'd like if our backstory is important to change how NPC react to us. 


The consensus seems to be that the possible backgrounds (based on the rings from the promo pictures) are Seeker, Circle, Templar, and possibly Tevinter (I'd assume from the thumb ring out of view). Is that the case so far?


Yes. We speculate Wardens too because they might be a faction in DAI, if they really are those in the trailer.

#174
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LobselVith8 wrote...
Probably not, as I don't find it realistic when you have a contential revolution. I think players should have the choice to avoid choosing a side between the mages and the templars, but I don't find a ceasefire to be remotely realistic given the situation.


Eternal war and eventual genocide is the realistic option? We've had - historically - ceasesfires under far worse circumstances. 

Modifié par In Exile, 15 juin 2013 - 01:59 .


#175
Mark Meer

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my guess on the red ring is the Red Templars(from the PAX gameplay i believe that after the aftermath of DAII the templars were split into 2 factions the normal one and the red templar (prob use the same type of red lyrium that the idol Merideth had)) for the black ring however resembles the letter "Q" which led me to believe it stands for the Qun which would make sense since the qunari is going to wage ware in Thedas