Abriael_CG wrote...
It's funny to see that the OP and the most stalwart defenders of everything ME don't have DA:O registered in their profile.
You seem not to remember, or better, not to know at all, that in DA:O there is a decision that can either kill a party member, kill yourself, or give absolutely unforseeable consequences in the future. And thats definitely not the only one that give unpredictable results, there are many.
On the other hand in Mass Effect, you simply decide if you wanna be good or chaotic stupid and then you have tyour road paved and well signalled from the beginning to the end.
You better check my profile again, I've finished DOA 4 times at this point. I know there are more choices than the two I listed in both games but I was using an example of the fact that you have major, game meaningful choices in both. ME isn't a Bioshock or GoW type shooter where you really can't influence the game at all. As the BW guys have stated there are hundreds of choices being imported (http://xbox360.ign.c...1062898p1.html or http://www.gamespot....ws/6214087.html) into ME2. Apparently you can make at least some choices in ME.
You are, again, very hung up on game mechanics. Your opinion could change if in DOA they had made all the "good" answers #1 and all the naughty ones #3. I mean is that really what you want to say because from where I'm sitting it sounds silly - in fact if I recall BG2 basically did that with responses.
The fact that you continue to reference "chaotic" tells me you are way too locked into D&D to consider anything that breaches the very narrow and confined walls of that reservation "real" role playing. Role playing isn't about game mechanics and yet all you want to do is tlak about dialog options locations on a screen.
You want this to be about one game being good and the other bad. Obviously I love DAO, I think it was the best game of 2009 hands down, for me. The thing is that ME doesn't have to be bad for DAO to be good. They're both great role playing games that use different mechanisms to tell their stories.
Modifié par Sidney, 24 janvier 2010 - 08:57 .





Retour en haut






