Darth Obvious wrote...
No, the Mako was complained about by people who didn’t like climbing the mountains with it. Once you got the hang of it, it was pretty easy to maneuver (with the exception of only a couple of side planets where the mountains were really insane), but that's beside the point, because none of those three main quests had any mountain climbing anyway.
Mountain climbing was just frustrating, but even without mountain climbing the mako was BORING.
"oh yeah, let's drive across this absolutely lackluster and linear road, meeting a few geth, that of course will go down in a second with the cannon".
To fight that utter boredom i had to step out of the mako and kill the lackluster group of enemies myself, not that it was very effective anyway, but still a bit better than just driving them over.
And so the point stands that the Mako sections on the main quests provided variety of experience, helping to make those levels less repetitive. That was the point you tried to avoid by changing the subject there.
When part of the variety is utter boredom, it's hardly something positive.
The scenery changes a LOT between Caradin's Cross, The Dead Trenches, and The Anvil.
Not really, and I find it curious that you intentionally left out the other thaig that you HAVE to go through (which is
pretty much just like the ones you mentioned).
Actually, while similar to Caradin's cross (but absolutely different from the Dead trenches and the Anvil), it still had it's own flavor, and several snippets of history of the dwarves dropped here and there, which made it quite fun to explore.
But regardless, one cavernous area after another is what you call changing the scenery?
You know, caves can be designed in a very different way. "it's all caves, so it's all the same" doesn't make much sense, expecially thanks for the minutious level of detail with which they are designed and decorated, that of course doesn't exist in Mass Effect.
Fighting mindless foe after mindless foe for the better part of two hours
Lol, you talk like the enemies in Mass Effect were shining in their artificial intelligence. I'll remember next time they don't manage to kill me in survival missions unless i stand completely motionless.
At the very least those in DA actually variate the spells they use against you and are actually a challenge. So no, sorry, the fact that your attention spam seems to be negligible doesn't make DA:O more repeatitive, simply because it isn't.
This without even mentioning that Mass Effect is extremely limited in weaponry and powers, with the obvious result that every single fight is exactly the same as the one that comes before it. DA:O offers at least 10 times as much options to face the same fight (and the enemies have most of the same options), offering quite a lot more variation. So if you found the fights repeatitive it's simply because you didn't explore the options.
The fact is that ME didn't have anywhere near that kind of repetition. Like I said before, it isn’t even close.
Funny how you mistake your misconceptions for "facts" sorry to burst a buttle here, but if there's an utterly repeatitive game made by Bioware, that's Mass Effect.
Modifié par Abriael_CG, 25 janvier 2010 - 03:26 .