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Mass Effect the better game?


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#251
Abriael_CG

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spernus wrote...

I wonder how Bioware will react toward the second game.I don't think Bioware is all that pleased with the reception toward Dragon age,especially since it lost most rpg of the year award to Demon's soul and they saw that many critics and many gamers in the first few weeks kept saying how dull,banal and uninspired the world felt on this very message board (and Bioware will definitively answer to complaints or criticism in their sequel).


Given the strong sales (on PC it sold more than Total War, which is a very big achievement), I'm quite sure they are pretty satisfied. So satisfied, in fact, that they're releasing an expansion less than 4 months after the release of the game, and believe in it enough to release it in an extremely crowded period.

The internets is full of armchair critics that actually understand nothing about gaming, and it's pretty evident that the reception has been MUCH more positive than what you paint it.

I find it pretty funny how you try to push your own opinion as it was that of the majority, or even a widespread one. I'll give you an hint, it's not on both counts. :whistle:

#252
witchking216

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Little Paw wrote...

Note to self: Avoid any thread with Abriael_CG posting in it.


Don't let the troll bully you into not participating in threads.

#253
Abriael_CG

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witchking216 wrote...
I would not recommend that you make a career in marketing.
It's about listening to your customers...not just someone like you, who fantasizes about Dragon Age all day and that's the extent of his gaming experience.


How droll, as a matter of fact my career IS in marketing, and it's quite successful. I even have a degree in Brand management, mind you.

Maybe you shouldn't talk too much about things you don't know.

You're doing the basic error of identifying YOUR personal opinion with the opinion of "the customers", and since you're not legion, it's pretty funny to see.

#254
Darth Obvious

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Abriael_CG wrote...

DA:O gives extremely different environments, and with that different tactical situations.


None of the main quests in ME are even half as repetitive as the Deep Roads for example. You know this is true whether you can admit it or not.

In fact, no main quest level in any Bioware game I've ever played is anywhere near as repetitive as some of these main quests in DA.

It's pretty obvious that you didn't play DA at all. 


That's your new argument? :lol: 

Dude, you are totally full of it.

#255
Abriael_CG

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[quote]Darth Obvious wrote...
DA:O gives extremely different environments, and with that different tactical situations. [/quote]

None of the main quests in ME are even half as repetitive as the Deep Roads for example. [/QUOTE]

Actually each section of the deep roads has it's own flavor, and changes a lot as you go deeper.  Also, the main story isn't made just by the deep roads, there are several different locations, with very different enemies.
Did you happen to play just the deep roads perchance? 

[quote]You know this is true whether you can admit it or not.[/quote]

Just lol. "I say so, and it's true because I say so". yeah. Sure.

Modifié par Abriael_CG, 25 janvier 2010 - 12:28 .


#256
Foreman20

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Still why are you Mass Effect fan boys so intent of trying to convince DA:O posters that your game is superior? I sense that you are really trying to convince yourselves. DA:O is the by far more of a RPG than Mass Effect. Mass Effect is a great TPS with a few RPG elements, some which have been taken out of Mass Effect/2.



Mass Effect has less character customization, less weapons, armor, and items than DA:O. This means less choices. Mass Effect's combat is pure spray and pray run and gun. 99% range attacks and it gets boring after awhile IMO.



The Mass Effect party members share to much of the same dialogue. Liria can say the same thing as any other party member can say. It simply depends who's in your party. In DA:O your members never do this. Sten won't repeat Morrigan's dialogue.

#257
Foreman20

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Still why are you Mass Effect fan boys so intent of trying to convince DA:O posters that your game is superior? I sense that you are really trying to convince yourselves. DA:O is the by far more of a RPG than Mass Effect. Mass Effect is a great TPS with a few RPG elements, some which have been taken out of Mass Effect/2.



Mass Effect has less character customization, less weapons, armor, and items than DA:O. This means less choices. Mass Effect's combat is pure spray and pray run and gun. 99% range attacks and it gets boring after awhile IMO.



The Mass Effect party members share to much of the same dialogue. Liria can say the same thing as any other party member can say. It simply depends who's in your party. In DA:O your members never do this. Sten won't repeat Morrigan's dialogue.

#258
Kalfear

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Foreman20 wrote...

Still why are you Mass Effect fan boys so intent of trying to convince DA:O posters that your game is superior? I sense that you are really trying to convince yourselves. DA:O is the by far more of a RPG than Mass Effect. Mass Effect is a great TPS with a few RPG elements, some which have been taken out of Mass Effect/2.

Mass Effect has less character customization, less weapons, armor, and items than DA:O. This means less choices. Mass Effect's combat is pure spray and pray run and gun. 99% range attacks and it gets boring after awhile IMO.

The Mass Effect party members share to much of the same dialogue. Liria can say the same thing as any other party member can say. It simply depends who's in your party. In DA:O your members never do this. Sten won't repeat Morrigan's dialogue.


I love both games but ummm bases on posts made, your the one thats intent on proving DA:O is better then ME1, not the other way around.

Your just as bad as those pro gay posters bashing anyone that disagrees with you because dammit, your right and how dare anyone else have a difffering opinion.

Well least you got law on your side, ill give you that much. Your choice doesnt break it in parts of the world.

#259
Darth Obvious

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Abriael_CG wrote...

Actually each section of the deep roads has it's own flavor, and changes a lot as you go deeper.  


You have to be kidding.

It hardly changes at all, and it is way more repetitive than any main quest in ME.

Why can't you admit that? It's really pathetic.

#260
RurouniSaiya-jin

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Darth Obvious wrote...

Abriael_CG wrote...

DA:O gives extremely different environments, and with that different tactical situations.


None of the main quests in ME are even half as repetitive as the Deep Roads for example. You know this is true whether you can admit it or not.

In fact, no main quest level in any Bioware game I've ever played is anywhere near as repetitive as some of these main quests in DA.



Those are some pretty bold claims. I'm afraid I'm going to have to ask you to prove them or at least explain them further because right now, I have no idea what you are talking about.

#261
Abriael_CG

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Darth Obvious wrote...
It hardly changes at all, and it is way more repetitive than any main quest in ME.


Just lol.

Why can't you admit that? It's really pathetic.


Simply because it's false. There isn't much more to it. Kadrin's cross (immense hallways and caves) is much different than the dead trenches (underground citiy with bridges and the taint of the broodmother very visible) just to make an example, both in flavor and design, and of course, in tactical situations.

Unfortunately you're so bent on proving your flawed point that you seem to be blind to any counter-argument. You can go back to your recycling feast for all I care.

Modifié par Abriael_CG, 25 janvier 2010 - 12:57 .


#262
Foreman20

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The Mass Effect fans are pushing this so what are DA:O fans suppose to do lay down and allow them to run over us? Sorry that's not my style. This is more of them not just giving their opinions any more they are boarding on trolling since this is the DA:O board. Must been home with some solid points to get them Mass Effect fans to respond so quickly.

#263
Abriael_CG

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Foreman20 wrote...

The Mass Effect fans are pushing this so what are DA:O fans suppose to do lay down and allow them to run over us?


That is what you call trolling. You go to the forum dedicated to another game, and start spamming how your game is better, demanding that the residents bow to your "arguments" and ****ing/namecalling if they don't. By-the-book trolling, as I said. :innocent:

Modifié par Abriael_CG, 25 janvier 2010 - 12:55 .


#264
FlurryJK2

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Dragon Age is a true RPG, while as mass effect is this interesting hybrid that I really enjoy.



also the levels in ME could be very repetitive, I mean i believe there were only like 3 different side quest type "dungeons"

#265
Foreman20

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I think it's also part insecurities. Mass Effect did not sell like many thought it would. Many believed that it was going to sell Oblivion type numbers and it did not. Many TPS fans cannot comprehend why a good shooter doesn't out sell everything else.

#266
Abriael_CG

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Foreman20 wrote...

I think it's also part insecurities. Mass Effect did not sell like many thought it would. Many believed that it was going to sell Oblivion type numbers and it did not. Many TPS fans cannot comprehend why a good shooter doesn't out sell everything else.


Actually ME isn't even that great of a shooter, as any hybrid, it doesn't excel much at any of the two genres it mixes. As far as I know it only sold little more than 2 millions and an Half in 2 years. Dragon Age very probably already outsold it in two months.

Modifié par Abriael_CG, 25 janvier 2010 - 01:06 .


#267
Darth Obvious

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RurouniSaiya-jin wrote...

Those are some pretty bold claims. I'm afraid I'm going to have to ask you to prove them or at least explain them further because right now, I have no idea what you are talking about.


Are you kidding? In the Deep Roads you go through the same basic scenery over and over and over and over again.

None of the main quests in Mass Effect was even remotely like that. In those quests (Virmire, Feros, Noveria), you are in the Mako for a while, and then you are on foot for a while. You engage in significant interactions with people along the way at various points, continually advancing the plot, and the scenery changes as you advance. In each of those quests you have at least three or four distinctly different areas, all completely different from one another.

The Deep Roads are extremely repetitive in comparison. I couldn't believe it on my first playthrough.

I really like both games, but for me to sit here pretend that DA is flawless would be insane.

#268
Abriael_CG

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Darth Obvious wrote...
None of the main quests in Mass Effect was even remotely like that. In those quests (Virmire, Feros, Noveria), you are in the Mako for a while, and then you are on foot for a while. You engage in significant interactions with people along the way at various points, continually advancing the plot, and the scenery changes as you advance. In each of those quests you have at least three or four distinctly different areas, all completely different from one another.


Let's not even count the parts on the mako. The most lackluster piece of gameplay seen in an RPG in the last few years. Good thing that they yanked it in mass effect 2, because it sucked, majorly.

In the deep roads there are some very significant interactions as well (Kardol, Hespith, Ruck and Oghren himself, without, of course, counting Branka and Caradin at the end). The scenery changes a LOT between Caradin's Cross, The Dead Trenches, and The Anvil.
Again, you're so desperately bent in proving your flawed point that you're simply bordering nonsense.

Modifié par Abriael_CG, 25 janvier 2010 - 01:16 .


#269
Foreman20

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No one is claiming that DA:O is flawless. The Deep Roads is just part of the main story line. I honestly do not see why people are so turn off by it. You fight undead, spirits, golems, darkspawn, giant spiders, the Brood Mother and your choice at the end.

#270
Darth Obvious

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Abriael_CG wrote...

Let's not even count the parts on the mako. The most lackluster piece of gameplay seen in an RPG in the last few years. Good thing that they yanked it in mass effect 2, because it sucked, majorly.


No, the Mako was complained about by people who didn’t like climbing the mountains with it. Once you got the hang of it, it was pretty easy to maneuver (with the exception of only a couple of side planets where the mountains were really insane), but that's beside the point, because none of those three main quests had any mountain climbing anyway.

And so the point stands that the Mako sections on the main quests provided variety of experience, helping to make those levels less repetitive. That was the point you tried to avoid by changing the subject there.


The scenery changes a LOT between Caradin's Cross, The Dead Trenches, and The Anvil.


 

Not really, and I find it curious that you intentionally left out the other thaig that you HAVE to go through (which is
pretty much just like the ones you mentioned).

 But regardless, one cavernous area after another is what you call changing the scenery? Fighting mindless foe after mindless foe for the better part of two hours (unless you skip everything and go straight to the exits)?
The fact is that ME didn't have anywhere near that kind of repetition. Like I said before, it isn’t even close.

Modifié par Darth Obvious, 25 janvier 2010 - 02:42 .


#271
RurouniSaiya-jin

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Darth Obvious wrote...

RurouniSaiya-jin wrote...

Those are some pretty bold claims. I'm afraid I'm going to have to ask you to prove them or at least explain them further because right now, I have no idea what you are talking about.


Are you kidding? In the Deep Roads you go through the same basic scenery over and over and over and over again.

None of the main quests in Mass Effect was even remotely like that. In those quests (Virmire, Feros, Noveria), you are in the Mako for a while, and then you are on foot for a while. You engage in significant interactions with people along the way at various points, continually advancing the plot, and the scenery changes as you advance. In each of those quests you have at least three or four distinctly different areas, all completely different from one another.

The Deep Roads are extremely repetitive in comparison. I couldn't believe it on my first playthrough.

I really like both games, but for me to sit here pretend that DA is flawless would be insane.


Oh I see. You mean the scenery is repetitive. In that case, yes, The Deep Roads is repetitive in terms of scenery but then again, how could it not be? It's a really long system of underground tunnels and cities, abandoned to darkspawn reign. You weren't actually expecting there to suddenly be a big forest or a big mountain range, did you?

Dragon Age's main quests may not have many distinct different areas but a lot more attention is put into the areas to make them seem like they're supposed to and hide little things away for you to find. Taking the Deep Roads as an example, tunnels like Caridian's cross is a mixture of broken down tunnels and side cave tunnels built to get around. The thaigs are a mixture of mere caves and abandoned, ruined pockets of cities. The areas always have you believing you are where you are. The same can't be said for Mass Effect. I often have trouble believing the Citadel is the center of the known galaxy unless I go to the wards to admire the view. Research labs and science facilities never really look like places that reserach gets done. But the lack of detail paid to individual environments is made up for by making areas feel more distinct.

I don't remember ever saying DA is flawless. I only asked you to explain your claim so I can better understand what you are trying to say, which I have. Though, if I was going to make a claim regarding flaws, I'd claim that ME 1 is a much more flawed game than DA. But the fact is, I think that's a bit of an unfair claim. I understand that ME 1's many flaws were a result of many issues beyond Bioware's control. So instead, I'm waiting for ME 2 to see how that turns out.

#272
Guest_Ethan009_*

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DA wins just because of the character creator alone. >_>

Sooo hard to make a decent male Shep that wasn't default.

Where's DA defaults are fugly as heck. -_-

Though ME2 wins when it comes to endings though. I've never cried so hard in my life. :crying: Bloodbath ending darn you for making me bawl. :(

Modifié par Ethan009, 25 janvier 2010 - 02:53 .


#273
Abriael_CG

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Darth Obvious wrote...
No, the Mako was complained about by people who didn’t like climbing the mountains with it. Once you got the hang of it, it was pretty easy to maneuver (with the exception of only a couple of side planets where the mountains were really insane), but that's beside the point, because none of those three main quests had any mountain climbing anyway.


Mountain climbing was just frustrating, but even without mountain climbing the mako was BORING.
"oh yeah, let's drive across this absolutely lackluster and linear road, meeting a few geth, that of course will go down in a second with the cannon".
To fight that utter boredom i had to step out of the mako and kill the lackluster group of enemies myself, not that it was very effective anyway, but still a bit better than just driving them over.

And so the point stands that the Mako sections on the main quests provided variety of experience, helping to make those levels less repetitive. That was the point you tried to avoid by changing the subject there.


When part of the variety is utter boredom, it's hardly something positive.

The scenery changes a LOT between Caradin's Cross, The Dead Trenches, and The Anvil.
Not really, and I find it curious that you intentionally left out the other thaig that you HAVE to go through (which is
pretty much just like the ones you mentioned).


Actually, while similar to Caradin's cross (but absolutely different from the Dead trenches and the Anvil), it still had it's own flavor, and several snippets of history of the dwarves dropped here and there, which made it quite fun to explore.

 But regardless, one cavernous area after another is what you call changing the scenery?


You know, caves can be designed in a very different way. "it's all caves, so it's all the same" doesn't make much sense, expecially thanks for the minutious level of detail with which they are designed and decorated, that of course doesn't exist in Mass Effect.

Fighting mindless foe after mindless foe for the better part of two hours


Lol, you talk like the enemies in Mass Effect were shining in their artificial intelligence. I'll remember next time they don't manage to kill me in survival missions unless i stand completely motionless.
At the very least those in DA actually variate the spells they use against you and are actually a challenge. So no, sorry, the fact that your attention spam seems to be negligible doesn't make DA:O more repeatitive, simply because it isn't.
This without even mentioning that Mass Effect is extremely limited in weaponry and powers, with the obvious result that every single fight is exactly the same as the one that comes before it. DA:O offers at least 10 times as much options to face the same fight (and the enemies have most of the same options), offering quite a lot more variation. So if you found the fights repeatitive it's simply because you didn't explore the options.

The fact is that ME didn't have anywhere near that kind of repetition. Like I said before, it isn’t even close.


Funny how you mistake your misconceptions for "facts" sorry to burst a buttle here, but if there's an utterly repeatitive game made by Bioware, that's Mass Effect.

Modifié par Abriael_CG, 25 janvier 2010 - 03:26 .


#274
Rachmani

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oblivionenss wrote...

No, Mass effects story didn't drag me in or get better, I tried to get in but after been on several planets with almost exactly identical bunkers, I almost! stopped follow the story and just wanted to be done with the game.

While in Dragon age you had more variety enviroments that made me eager to continue explore the world.

And one more thing, dont take opinons and make them sounds as facts.



Hm, didn't I write about Mass Effects most redundant side quests just above the part you quoted? 
Sidequests, and the main story are too vastly different things in terms of game design.
As I wrote, with a game so different on so many levels there's just opinions, not facts of a comparable basis.

#275
oblivionenss

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Rachmani wrote...

oblivionenss wrote...

No, Mass effects story didn't drag me in or get better, I tried to get in but after been on several planets with almost exactly identical bunkers, I almost! stopped follow the story and just wanted to be done with the game.

While in Dragon age you had more variety enviroments that made me eager to continue explore the world.

And one more thing, dont take opinons and make them sounds as facts.



Hm, didn't I write about Mass Effects most redundant side quests just above the part you quoted? 
Sidequests, and the main story are too vastly different things in terms of game design.
As I wrote, with a game so different on so many levels there's just opinions, not facts of a comparable basis.


Quote my whole text or dont quote it at all.



oblivionenss wrote...

Rachmani wrote...

Did
DAs story drag you in and did it only get better, just like Mass
Effect's story did?     (added by me: This is a opinion mades as a fact)




No, Mass effects story didn't
drag me in or get better, I tried to get in but after been on several
planets with almost exactly identical bunkers, I almost! stopped follow
the story and just wanted to be done with the game.

While in
Dragon age you had more variety enviroments that made me eager to
continue explore the world.

And one more thing, dont take opinons
and make them sounds as facts.


Modifié par oblivionenss, 25 janvier 2010 - 09:42 .