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Mass Effect the better game?


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#151
Foreman20

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Heck you now cannot even equip your party members in different armor in Mass Effect/2. They have taken out even more RPG elements in Mass Effect/2.

#152
Petehog

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I'd have to say that I preferred Dragon Age more because of its compelling story. It's been years...quite literally...where I found myself up at 4 in the morning playing a game.

#153
Kalfear

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Foreman20 wrote...

Heck you now cannot even equip your party members in different armor in Mass Effect/2. They have taken out even more RPG elements in Mass Effect/2.


Yes they have.

Its going to be very interesting to see how the bulk of Bioware Edmontons client base react to heavy shooter mechanics for combat.

Obviously the story is still going to be amazing from all reports but the combat will be questionable.

Will have answer in a few days

#154
Loerwyn

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I don't really think they're too comparable.



Mass Effect is a think-on-your-feet game with a very underplayed RPG forming the base of the game, whereas Dragon Age is much more in-your-face with its RPG elements. Mass Effect 1 focused more on action and sci-fi, whereas Dragon Age focused more on fantasy and the story.



I prefer Dragon Age to Mass Effect. It's by far a more mature game and shows just how far BioWare have come in the past years since Baldur's Gate 1. The variety of the romances, the gameplay felt more responsive, the characters felt a lot better too.



Maybe Mass Effect 2 will be better, but I wouldn't be surprised if I came out of ME2 still preferring DAO.

#155
Tyanmir

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I agree with you OnlyShallow89... Don't get me wrong, I've played Mass Effect multiple times and unlocked ALL its achievements, but DAO still remains a much deeper game in almost every respect in comparison. The ONLY downside, and I do believe this is the only one (which applies to ppl who have never played Baldur's Gate) is that the conversation system is pretty old-school, then again if it had ME's conversation system it would feel like a dub or something in my view.

Bottom line: ME2, looking really good, but once anyone's done with the admittedly gripping story (at least that's the general consensus), it would feel pretty stale by like the 3rd playthrough I'm guessing.



Remember: DA: (something other than the tag "Origins" is probably already in the works)

#156
Geralt of Relays

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As it's already been said, not really fair to compare one another as they are quite different in approach & style. I think both are fantastic & i really got my money's worth out of them. Bioware's games have been the only ones so far that I've bought off the shelve just by seeing their logo stamped on the cover. Because I know I'm getting an excellent game whatever it is.



I'm a Sci-Fi nut, so Knights of the Old Republic 1 & 2 & Mass Effect are my fav RPG games. Up until recently I had only played the Warcraft RTS games in the fantasy genre, I enjoyed Warcraft 2 the most, 3 was a let down but still enjoyable. Then I eventually watched Lord of the Rings and then I saw where the likes of Warcraft, DA:O etc were getting their ideas and setting from. So they all kinda feel one of the same now that I know that.



I was blown away at Mass Effect by just the opening movie, DA:O didn't do that (for me anyway, though still a good opening). I think that's down to you knowing, ME is taking you somewhere you (hopefully) have never been before, and you can be thrilled by learning about the universe that's been created for you just in itself. With the gameplay being a major bonus and thrill. I'd even go as far to say that ME is the "Star Wars" of video gaming, it really opened up the possibilities and showed yes, you can make an epic Sci-Fi RPG that people got hooked on & rave about without a roof blowing budget being required.



ME was the 2nd BW game I purchased, was really upset they didn't get to do KOTOR II right enough but anyway, I realised these guys are great game makers, I wanted more RPG games, I'm gonna see what else these guys have got and give them a shot. That led me to buy Jade Empire, and later on DA:O and I got both with no clue of what to expect other than they were RPGs.



Back to the main topic, from a technical aspect I think DA feels much bigger in scope and I feel like I really need to explore and I really can discover things I completely missed in a previous playthrough. Which is good & bad of course, because you're left wondering "hmm.....have I still missed something?" while with ME it's a good deal more clear cut and you can go through it at breakneck speed because you can learn it inside out after some playthroughs.



The only thing that bugs me about DA is the whole cooldown/moves thingy, too much like a MMO. I much liked how moves worked in KOTOR where you could do any move/power as many times as you'd like if you wanted to. (Why shouldn't I be able to pin shot 3 times in a row if I want to?)



I don't like the whole "dice-roll" for hit's etc. How can my toon, using a sword miss an attack to a 20 foot ogre thats right in front of him? In ME it was down to me how I hit, if I missed a target it would be because I actually missed!



That breaks it a little for me, but its so good & enjoyable though I've managed to let that go easy enough.



I believe I've babbled on long enough here, especially for a 1st post on here, but when I seen a DA/ME thread, I just had to chuck in my thoughts. :)



Play both everyone, you get your money's worth and then some!

#157
Rhinna

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I have tried getting through ME - I want to, but the controls just get me. Never having played an FPS, I think that is why they seem so hard to grasp. I'm sure my teenage son could figure it out in five minutes flat LOL...



I was never a big SciFi aficianado anyway, at least where online MMORPGS were concerned - DAOC, Warhammer, EQ, WoW, DDO - the more "medieval" type genre draws me for some reason.



I'm still going to try to get the controls down with ME, but I'm on my fourth playthrough with DAO, and I am STILL getting dialogue I missed the first three times.



I think it's more what type of game you enjoy and what genre.

#158
Foreman20

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(I'm a Sci-Fi nut, so Knights of the Old Republic 1 & 2 & Mass Effect are my fav RPG games.)





Liking sci-fi I'm sure helps you to lean toward Mass Effect. However calling Mass Effect and certainly Mass Effect/2 a RPG is probably a pretty good reach.



(I think that's down to you knowing, ME is taking you somewhere you (hopefully) have never been before,)



Really, where? I done outer space sci-fi gamming before. Each had their own seperate worlds.





(I'd even go as far to say that ME is the "Star Wars" of video gaming, it really opened up the possibilities and showed yes, you can make an epic Sci-Fi RPG that people got hooked on & rave about without a roof blowing budget being required.)





Especially if you can tap into the current TPS craze.



(I wanted more RPG games, I'm gonna see what else these guys have got and give them a shot. That led me to buy Jade Empire, and later on DA:O and I got both with no clue of what to expect other than they were RPGs.)





If you wanted more RPGs how does that equate into the Mass Effect series which is far less of a RPG than KOTOR, or DA:O.







(while with ME it's a good deal more clear cut and you can go through it at breakneck speed because you can learn it inside out after some playthroughs.)





Like your normal TPS action game.







(The only thing that bugs me about DA is the whole cooldown/moves thingy, too much like a MMO. I much liked how moves worked in KOTOR where you could do any move/power as many times as you'd like if you wanted to. (Why shouldn't I be able to pin shot 3 times in a row if I want to?)





I agree with your moves/power point concerning DA:O.





(I don't like the whole "dice-roll" for hit's etc. How can my toon, using a sword miss an attack)



If you don't have points spent into the skill that helps you hit you should miss. I like it better than spray and pray.

#159
Dieover

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Dajiaocookie wrote...

 I've been a big fan since baldurs gate, nwn, etc, etc.. took a big hiatus to play the slew of MMOs, mainly the likes of Lineage 2 and WoW. Just got back into the saddle with Jade Empire, KOTOR, Mass Effect, etc, etd (courtesy of Steam X'mas Sale).

Having dabbled with all these games, Mass Effect feels like the superior of the lot, including Dragon Age Origins. Gameplay feels so much better and the pacing is way better (though if they could shorten the damn elevator rides a tad).

DAO just feels clumsy compared to Mass Effect.

I also got ME1 via Steam on Xmas sale. I don't think you should even compare the two. You make it sound like a troll with a really bad taste in gaming.

ME1 = sci fi shooter with interactive main / fed ex side quests
DAO = action rpg with interactive main / fed ex side quests

Unlike you, i enjoy both games and I just beat ME1. DAO is on hold because i got defeated at the Dirty Ally by a You know who. Lost my will to fight T.T

Modifié par Dieover, 23 janvier 2010 - 02:12 .


#160
tomas819

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I will probably give ME2 a spin, though I never played ME.

Two things concern me about ME2, though.

(1) The companion characters just don't seemed as darned likable as in DA:O. From what I've read and the preview clips I've seen, they all seem pretty cynical and jaded. A party with nothing but Stens would be kind of a drag, frankly. My opinion on that may change, however.

(2) How does the combat in this game make it a "shooter", exactly? I often hear it described as such, but in the combat videos I've seen, the combat doesn't look all that different than DA:O, except it's in a sci-fi setting with sci-fi-ish weaponry. (I guess I'm just looking for a good gaming definition of "shooter." :blink:)

Modifié par tomas819, 23 janvier 2010 - 02:55 .


#161
Leather_Rebel90

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Bfler wrote...

What is the intention behind this thread? If Mass Effect is the better game for you then play and enjoy it.


It's called conversing, go out and try it sometime, fella.

#162
Maufurtado

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Leather_Rebel90 wrote...

Bfler wrote...

What is the intention behind this thread? If Mass Effect is the better game for you then play and enjoy it.


It's called conversing, go out and try it sometime, fella.


Yes,  you're right. But you can converse about Mass Effect in the Mass Effect forum. This the Dragon Age Forum, so, the topics a related to the game.

Also, I think this kind of comparison is ludicrous. Doesn't really matter.

Modifié par Maufurtado, 23 janvier 2010 - 03:07 .


#163
Sidney

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tomas819 wrote...
(2) How does the combat in this game make it a "shooter", exactly? I often hear it described as such, but in the combat videos I've seen, the combat doesn't look all that different than DA:O, except it's in a sci-fi setting with sci-fi-ish weaponry. (I guess I'm just looking for a good gaming definition of "shooter." :blink:)


You aim, you fire. In DOA you pick a target and your character goes over and thwacks it with something sharp or heavy. In ME and even moreso in ME2 you will have to aim at the target and hit it, not your character - ME at least modifed your "to hit" based on your PC's skills in my understanding that won't even happen in ME2. The combat in ME2 will be much, much, much more like Gears of War than DAO.

#164
Skyie84

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I will never play Mass Effect 1 again. It was kinda fun the first time around, great story, decent battle system and beautiful graphics/sound. However, the Mako-driving and planetary exploration puts me off too much to ever play it again.

#165
Darth Obvious

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Foreman20 wrote...

(I'm a Sci-Fi nut, so Knights of the Old Republic 1 & 2 & Mass Effect are my fav RPG games.)


Liking sci-fi I'm sure helps you to lean toward Mass Effect. However calling Mass Effect and certainly Mass Effect/2 a RPG is probably a pretty good reach. 


The fact is that ME and DA are so very similar in so many ways that it is hilarious that you spend so much of your posts trying to convince yourself that ME isn't a "true" RPG while DA is. It's ridiculous.

And if you look at the overall amount of time in DA you have to spend trudging through dungeons mindlessly fighting the same types of enemies over and over, then by the percentages ME is every bit as much an RPG that DA is. Yeah, ME had repetitive side-quests, but so does DA, and at least in ME you can skip literally all the repetitive parts. In DA you aren't allowed to skip a lot of repetitive stuff that I wish you could. That restriction alone utterly destroys any illusion that DA is somehow more of an RPG than ME.

Let's face it, it is childish and absurd to believe that either ME or DA is somehow more of an RPG than the other one, when neither of them are truly open-ended pen-and-paper RPG's. End of story.

#166
Foreman20

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(The fact is that ME and DA are so very similar in so many ways that it is hilarious that you spend so much of your posts trying to convince yourself that ME isn't a "true" RPG while DA is. It's ridiculous.)



Your Mass Effect characters don't even have stats like true RPG characters. Just health bars etc.. Mass Effect is combat restrictive 99% range attacks. Restricting combat in RPGs is honestly never a good idea IMO.









(And if you look at the overall amount of time in DA you have to spend trudging through dungeons mindlessly fighting the same types of enemies over and over, then by the percentages ME is every bit as much an RPG that DA is.)



You mean like hulks aka space zombies and the geth.



(Let's face it, it is childish and absurd to believe that either ME or DA is somehow more of an RPG than the other one,)



It's a matter of opinion and not childish at all.







(when neither of them are truly open-ended pen-and-paper RPG's.)



I have never stated that either one is close to true pen and paper RPGs. I have stated that Mass Effect has fewer RPG elements than many other games such as DA:O. Both games have less RPG elements than say Fallout/3 or Oblivion.




#167
huxley00

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They are both excellent games, DAO is harder/more challenging and got several play throughs from me. If I had to choose one I would have chosen getting Dragon Age over Mass Effect 2. Luckily we live in a Bioware friendly world and I get both.

#168
Chaoseman

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Foreman20 wrote...

Heck you now cannot even equip your party members in different armor in Mass Effect/2. They have taken out even more RPG elements in Mass Effect/2.



So, how can we be sure of this,  ME2 isn't even out yet and as i recall there has been no videos saying you cannot equip your allies with anymore armor, Bioware is 1 if not the best gaming company out so they would be smart, correct?

well in ME1 you could change your allies armor, so seeing as Bioware knows what there doing, they wouldn't take away that feature?

and 1 thing that bugs me is how theres fighting over DA:O and ME1, im a big fan of both, but ME1 came out roughly 2 years ago, and DA:O came out when?.......... Novermber 3, almost 3 months ago, also they are 2 TOTALLY diffrent games, the only similarity is that there "RPG'S"

ME1:Sci-Fi shooter
DA:O: "Medievil" action/adventure

Modifié par Chaoseman, 23 janvier 2010 - 04:23 .


#169
Recon101

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So many of these discussions devolve into the rpg 'purists' lamenting the state of the genre. 10 hrs for ME and 15 for DA might be possible, but then again. some idiot went through morrowind in 7 mins and has a video to prove it. Congratulations!  Kinda missed the point don't you think?

I personally am looking for immersion and interaction in an rpg and ME is better at that than DA. The conversation system, while not fleshed out perfectly took this to a new level and makes DA feel dated. I also dislike not having control of the action once the 'dice' have rolled . Watching an ogre slowly wind up for a charge or a revanant bring up that big two-hander is frustrating. You can be 40 feet away or standing directly behind them and still take the hit.

I have read a thousand books in Sc-Fi and Fantasy and played a dozen good wrpgs but I am still able to appreciate the stories, writing and voicework that make Bioware great. If you can play DA or ME2 without feeling any connection or emotion you might want to hold a mirror in front of your face. Check for breath and reflection because you sir or madame may have moved on.

Modifié par Recon101, 23 janvier 2010 - 05:21 .


#170
Darth Obvious

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Foreman20 wrote...

Mass Effect is combat restrictive 99% range attacks. Restricting combat in RPGs is honestly never a good idea IMO.


This has to be a joke.

ME is a futuristic SCI-FI game, for Andraste's sake. It makes perfect sense that in that setting they use guns as opposed to battle axes. To criticize the game for that is about the stupidest thing I have ever heard.

#171
Kalfear

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tomas819 wrote...

I will probably give ME2 a spin, though I never played ME.

Two things concern me about ME2, though.

(1) The companion characters just don't seemed as darned likable as in DA:O. From what I've read and the preview clips I've seen, they all seem pretty cynical and jaded. A party with nothing but Stens would be kind of a drag, frankly. My opinion on that may change, however.

(2) How does the combat in this game make it a "shooter", exactly? I often hear it described as such, but in the combat videos I've seen, the combat doesn't look all that different than DA:O, except it's in a sci-fi setting with sci-fi-ish weaponry. (I guess I'm just looking for a good gaming definition of "shooter." :blink:)


errr have you ever played a shooter?

No character stats, effecting damage and to hit rolls
no damage stats
As I said,m no "To Hit " stats so its all hand eye corodination, your no longer playing your character, your character is playing you.

Thos ealone make it 100% shooter

Character building is a standard type of experience in traditional RPGs.

Imagine if you always hit in Dragon Age and always did same damage when you hit regardless of character stats and ability rolls. Really wouldnt be much sense in raising the characters level other thewn getting hit point increases.

Not sure how you dont see this as a shooter, or you just trying to argue it like the other shooter fans on this site ignoring whats in your face about the topic?

#172
Sidney

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Kalfear wrote...
Imagine if you always hit in Dragon Age and always did same damage when you hit regardless of character stats and ability rolls. Really wouldnt be much sense in raising the characters level other thewn getting hit point increases.



So wait, combat skills are the only type of sklills you can have? Silly me leveling up persuasion and herbalism since there's no point in leveling them in those.

#173
Kalfear

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Sidney wrote...

Kalfear wrote...
Imagine if you always hit in Dragon Age and always did same damage when you hit regardless of character stats and ability rolls. Really wouldnt be much sense in raising the characters level other thewn getting hit point increases.



So wait, combat skills are the only type of sklills you can have? Silly me leveling up persuasion and herbalism since there's no point in leveling them in those.


Ever notice how these ADD kids, when they cant seriously answer the question/statement at hand, they go off on a totally different route making some really stupid and childish remarks that have nothing to do with what was said originally?

Sad thing is they seriously think they making a point.Image IPB

#174
Sidney

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Kalfear wrote...

Ever notice how these ADD kids, when they cant seriously answer the question/statement at hand, they go off on a totally different route making some really stupid and childish remarks that have nothing to do with what was said originally?

Sad thing is they seriously think they making a point.Image IPB


You argued "Character building is a standard type of experience in traditional RPGs." and then contiued to argue "Imagine if you always hit in Dragon Age and always did same damage when
you hit regardless of character stats and ability rolls. Really wouldnt
be much sense in raising the characters level other thewn getting hit
point increases."

Now, maybe you type faster than you think but the statement is clear that if you aren't adding combat skills you really aren't developing a character. ME2 clearly had adopted a combat mechanic that is shooter oriented but that mechanism doesn't come close to saying that there is no "character building". The fact that you have such a narrow view of what "character development" is your problem and not mine.

As for being an ADD kid, find me a ton of ADD kids that can recall playing Wasteland and you geta  cookie whippersnapper. :)

#175
Foreman20

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Chill Sidney we try to keep things civil here. Calling people names don't get it. And yes it has been CONFIRMED that you cannot equip your own party member's armor they have like two outfits for the whole game.



It does not matter if it's sci-fi or not. Fallout/3 is sci-fi and guess what i have BOTH range and melee OPTIONS for combat. Matter of fact it makes my melee attacks more enjoyable because i have to be smart about how I use them. Restricting combat to anyone fashion melee or range is just not smart IMO.