Mass Effect the better game?
#176
Posté 24 janvier 2010 - 12:38
Also ME just had way more original music that was epic, and the cinematics that went with it were phenominal. Esp towards the end game, when the **** started to really hit the fan and pick up, thats where ME shined the most. And then to top it off, one of the if not best video game endings in recent memory. Dragon Age is great, a great throwback to the old school fans, but I feel like Mass Effect has evolved the genre more, and I love what it is doing.
Can't wait to continue the epic story with my Comander Shepard!
#177
Posté 24 janvier 2010 - 01:10
If you like Story and character development, go with Dragon age.
Simple as that.
#178
Posté 24 janvier 2010 - 01:14
#179
Posté 24 janvier 2010 - 01:18
#180
Posté 24 janvier 2010 - 01:19
thegreateski wrote...
If you like gameplay, go with Mass Effect.
If you like Story and character development, go with Dragon age.
Simple as that.
No, its not as simple as that. ME is a trilogy, and it isn't even done yet. I think, if you like a deep RPG, a longer adventure, more customization options, than obviously you'd want to go with Dragon Age. But if your in it for the long haul, and you want that connectivity, and long emotional attachments that develop over time, than you can't go wrong with Mass Effect. I wouldn't just say that gameplay is all ME has going for it, because it has a damn good epic story with amazing cinematics.
#181
Posté 24 janvier 2010 - 01:21
Foreman20 wrote...
Wait in till you play Mass Effect/2 not as much carries over as you think it does.
Actually over 100 choices are said to carry over. And also, some of the characters for example, that might not be as big of an impact as they were in ME 1, are going to be in ME 3 even more. Esp since ME 3 is where it all comes together.
#182
Posté 24 janvier 2010 - 01:36
Esp since ME 3 is where it all comes together.)
DA:O is also reported to be more than just one game so same thing could be said concerning it.
#183
Posté 24 janvier 2010 - 01:47
Play ME as a third person shooter (with an awesome story)
Play DA as an RPG
That way you can enjoy both of these wonderful games.
#184
Posté 24 janvier 2010 - 02:03
Dragon age is ALSO a trilogy. Don't get preachy with me.KotOREffecT wrote...
thegreateski wrote...
If you like gameplay, go with Mass Effect.
If you like Story and character development, go with Dragon age.
Simple as that.
No, its not as simple as that. ME is a trilogy, and it isn't even done yet. I think, if you like a deep RPG, a longer adventure, more customization options, than obviously you'd want to go with Dragon Age. But if your in it for the long haul, and you want that connectivity, and long emotional attachments that develop over time, than you can't go wrong with Mass Effect. I wouldn't just say that gameplay is all ME has going for it, because it has a damn good epic story with amazing cinematics.
also I said that these games simply focus on one thing and not the other. There was no "Dragon age's gameplay SUCKS!" or "Mass Effect has a crappy story!" being flung about.
Modifié par thegreateski, 24 janvier 2010 - 02:06 .
#185
Posté 24 janvier 2010 - 02:04
#186
Posté 24 janvier 2010 - 02:13
Foreman20 wrote...
MC117 has it exactly right IMO.
Glad you agree!
ME1 was definitely at its best when you left out the tedious side missions and just played through the story in a fairly linear fasion - much like a third person shooter.
DA works much better as a traditional RPG - but both games are great.
#187
Posté 24 janvier 2010 - 06:43
I have to admit I think ME is just a gung ho shoot-um-up with a few nice cut scenes, the dialogue is near useless, you always get the same response what ever you may say, it's a bit of a con really.
I put DAO leaps and bounds ahead of ME, if not only for the fact that DAO is a game were you do actually make a difference.
#188
Posté 24 janvier 2010 - 02:05
I have to admit I think ME is just a gung ho shoot-um-up with a few nice cut scenes, the dialogue is near useless, you always get the same response what ever you may say, it's a bit of a con really.
I put DAO leaps and bounds ahead of ME, if not only for the fact that DAO is a game were you do actually make a difference.)
I also have to agree with this. Mass Effect is a lot of eye and ear "candy." I LOVE the people graphics and your character talking is great. However if that stuff restrict the game in other areas then I would rather more interesting party members and better character customization along with more weapons, armor and items.
#189
Posté 24 janvier 2010 - 02:13
KotOREffecT wrote...
To me, Mass Effect easily prevails over Dragon Age. Mass Effect is where its at, sure as an RPG, Dragon Age probably destroyed Mass Effect. But you have to love what they're doing with the ME trilogy. The fact that your character and choices carry over, just makes you feel way more immersed into the story/game. You feel like you are a part of something much bigger.
And what makes you think that this won't happen with DA:O as well? Actually it IS happening already, with awakenings.
Also ME just had way more original music that was epic,
LOL. Define "original" music.
As of epic, very few scores are more epic than DA:O's.
and the cinematics that went with it were phenominal. Esp towards the end game, when the **** started to really hit the fan and pick up, thats where ME shined the most.
They were quite good, but phenomenal? Now, the cinematic of the battle of Denerim, those are phenomenal.
And then to top it off, one of the if not best video game endings in recent memory.
Not really, actually it was quite underwhelming, and mostly anticlimatic. It also didn't tell at all what happened to the rest of the crew, which isn't exactly the best way to bring a little of closure.
It matched the underwhelming characters, in the end, showing their fate was less important than electing a councilor. Meh.
Dragon Age is great, a great throwback to the old school fans, but I feel like Mass Effect has evolved the genre more, and I love what it is doing.
Mass effect brought nothing to the genre, other than mindless shooty shooty action, of which we have even too much in every silly FPS or TPS on the market. More than an evolution, it's a contamination. We really don't need MORE shooting in the gaming market. There's tons of it already.
On the other hand, we definitely need more tactical micromanagement, that DA:O nicely brought back.
Modifié par Abriael_CG, 24 janvier 2010 - 02:14 .
#190
Posté 24 janvier 2010 - 02:19
MonkeyChief117 wrote...
Easy -
Play ME as a third person shooter (with an awesome story)
Play DA as an RPG
That way you can enjoy both of these wonderful games.
So now draw these really thin lines that makes one a shooter and another an RPG. Is ME (and presumably ME2) a game where you play a role? Is that role distinct and meaningful in the game? Stat levelling doesn't make a game an RPG, despite claims here.
Bioshock had stat leveling and some degree of putzing around with inventory management and your character even got to make one - no wait 2- choices in the game but other than that he was a mute. You had no identification with that character anymore than you did Gordon Freeman - another mute roaming about in a great story. There's no way you can try and say the same thing about ME where Shep has a distinct and influential role over numerous actions.
#191
Posté 24 janvier 2010 - 02:32
Foreman20 wrote...
I have to admit I think ME is just a gung ho shoot-um-up with a few nice cut scenes, the dialogue is near useless, you always get the same response what ever you may say, it's a bit of a con really.
I also have to agree with this. Mass Effect is a lot of eye and ear "candy." I LOVE the people graphics and your character talking is great. However if that stuff restrict the game in other areas then I would rather more interesting party members and better character customization along with more weapons, armor and items.
I find myslef shaking my head at lamost everything here. I feel like you are the crotchety old man and I'm the young hipster when in fact I'm willing to bet that's the opposite case.
There's nothing gung-ho about ME. In most cases it is dialog intensive and there's more raw time pend in combat in DAO than in ME, and I'd even bet a a proportion of time in game that DAO has more raw combat than ME.
The "wall of dialog" is an old gripe since people have started voicing games. It is just not economical to have a specific and unique dialog for each respinse. DAO is loaded with "fake" dialog choices where nothing you say garners anything other than a stock repsonse - play it as many times as I have and there's plenty of that.
ME's party members aren't as compelling for me as DAO's across the board but they are certainly interesting - except Kaiden Alenko who fills the Carth Onassi/Allistair/Aenomen role of the whiny guy who needs to be shot into space/fed to adragon.
This fetish people have with "more armor and weapons" or being able to equip NPC's tells me why JE didn't fare as well as it should. Despite a great story and setting you can't control NPC inventory and there is no inventory management for you. I loved that experience and how it freed me to experience the world w/o looting every corpse and trying to find a place for the 1 billionth healing potion. One gripe with ME is the blizzard of nearly meaningless weapons. Frankly DAO and ME share the same defect of too much and too indistinct equipment in ME it is <Manufacturer Name> <Model> in DAO is a <Weapons Type> <Material>, all to salvage scaling issues really. I don't think inventory management is a core to a good RP experience.
I understand having preferences. I actually prefer, based on hours played as a measure, DAO to ME but I'm certainly not going to be so narrow minded as to dismiss the role playing side of ME.
#192
Posté 24 janvier 2010 - 02:55
Some of the aggravation was my own fault. When I started a fight my first instinct was to zoom out, get an idea of the battlefield and then issue orders. Then it hit me that this was not DAO I was playing!
#193
Posté 24 janvier 2010 - 03:00
Sidney wrote...
I understand having preferences. I actually prefer, based on hours played as a measure, DAO to ME but I'm certainly not going to be so narrow minded as to dismiss the role playing side of ME.
I always found one thing in ME absolutely laughable. Paragon answers on top, Renegade answers on bottom. It's rediculous.
Not only only they give you two absolutely cookie-cutter responses (the "paladin" one, and the "chaotic stupid" one) and an absolutely useless third one that no one will chose because you get no points and it hampers your game (since not grogressing as Paragon or Renegade prevents you to using persuasion or intimidation), but they also tell you which one is which!
I'm sorry but this really has nothing to do with roleplaying, a driving license test has more roleplaying than this
At least Dragon Age does bring some unforseen consequences for some dialogue options.
In ME you have a nice neon sign telling "Turn left for good, Turn right for evil", which is utterly pathetic...
GenericPlayer2 wrote...
Some of the aggravation was my own
fault. When I started a fight my first instinct was to zoom out, get an
idea of the battlefield and then issue orders. Then it hit me that this
was not DAO I was playing!
We could only wish that Mass Effect had that control scheme...
Modifié par Abriael_CG, 24 janvier 2010 - 03:02 .
#194
Posté 24 janvier 2010 - 03:02
Foreman20 wrote...
Chill Sidney we try to keep things civil here. Calling people names don't get it. And yes it has been CONFIRMED that you cannot equip your own party member's armor they have like two outfits for the whole game.
It does not matter if it's sci-fi or not. Fallout/3 is sci-fi and guess what i have BOTH range and melee OPTIONS for combat. Matter of fact it makes my melee attacks more enjoyable because i have to be smart about how I use them. Restricting combat to anyone fashion melee or range is just not smart IMO.
Not to mention that if FemShep tried on Miranda's suit it'd fit loosely, especially in the chest area
#195
Posté 24 janvier 2010 - 03:04
#196
Posté 24 janvier 2010 - 03:12
I ordered both Dragon age and Mass effect at the same time, and after i started getting a little tired of DaO i started playing Me. What i found was that Me had a better dialogue system, where your character actually speaks, and doesn't just stand there like a tree. Also everything in Me is voiced. And i personally found the Dao combat system to be...well, plain bad (i know that the old school fans of this type of game is going to hate me, but this is my personal opinion). So to me Mass Effect gave me the roleplaying experience that i had seen in Dao, a more interesting gameplay, and a more interesting game overall (not played many sci fi rpgs).
But at the end what is best of Dragon age, mass effect, or maybe never winter nights, or Kotor, is completely up to the person playing. Some like this the most and some that.
*Braces for a complete hatestorm from Dao fans*
#197
Posté 24 janvier 2010 - 03:12
Abriael_CG wrote...
Not only only they give you two absolutely cookie-cutter responses (the "paladin" one, and the "chaotic stupid" one) and an absolutely useless third one that no one will chose because you get no points and it hampers your game (since not grogressing as Paragon or Renegade prevents you to using persuasion or intimidation), but they also tell you which one is which!
Oh please, that scheme works because it isn't hard to figure out the good and bad answers in any game. There are plenty of "obvious" answers in DAO. "Hey trapped prisoner, I can feed you or kill you.". I guess they aren;t color coded but, c'mon, really? Well I can kill a kid or go a bit out of my way to save him, hmmmmm, which one is good or bad.
What you miss is that one reason you have that is baecause you don't have a whole answer laid out on the screen, you have a "sense" or impression of what type of repsonse you are giving. If they played mix 'em up with that control scheme it'd be easier to mess up because 1 or 2 words might not give you the full scope of what you are trying to say.
Again, you have an issue with a gameplay mechanic. It is like people are locked in the BG presentation and anything that wanders from that template is an abomination, or at least an apostate.
#198
Posté 24 janvier 2010 - 03:16
KotOREffecT wrote...
No, its not as simple as that. ME is a
trilogy, and it isn't even done yet.
Ok, now I'm starting to smell troll... and seeing no registered game icon only strenghtens that sensation...
Dragon Age is a trilogy as well, and given that there's already an expansion planned (while ME had no expansions) even before the second game, and the first game is considerably longer than the first mass effect, I dare say that the Dragon Age saga will have quite a lot more depth and breadth than the whole Mass Effect trilogy.
But if your in it for the long haul, and you
want that connectivity, and long emotional attachments that develop
over time, than you can't go wrong with Mass Effect.
Such emotional attachment that the companions that you could romance in the first game (and were all absolutely flat by the way. The most emo guy i ever saw, a psycho barking dog under a girl's disguise and a silly slave-girl with a mother complex with no personality), don't even return as recruitable in the second.
There's more emotional attachment in a finger of Morrigan than in the whole time you spend with the barking dog described above.
I wouldn't just
say that gameplay is all ME has going for it, because it has a damn
good epic story with amazing cinematics.
And neon signs pointing to two cookie cutter answers each time
"move analog stick to the upper right for good, to the lower right for
evil". Oh, the depth...
#199
Posté 24 janvier 2010 - 03:21
Sidney wrote...
Oh please, that scheme works because it isn't hard to figure out the good and bad answers in any game. There are plenty of "obvious" answers in DAO. "Hey trapped prisoner, I can feed you or kill you.". I guess they aren;t color coded but, c'mon, really? Well I can kill a kid or go a bit out of my way to save him, hmmmmm, which one is good or bad.
There are quite a few obvious choices in DA:O, but there are also MANY ones that are a grey area, or in which the choice isn't obvious at all. Jowan is an example, same with the elves and the lycantropes. What about chosing between Belhen and Harrowmont? The list is quite long.
On the other hand Mass Effect has no grey area choices, it's either good or bad, since the middle option is always inconsequential. And not only it's either paragon or renegade at every step, and it's absolutely clear which one is which, but they always TELL you which one is which.
I'm sorry, but I find it chuckle-worthy, and perfectly in line with the dire lack of depth of a Shooter game, not really an RPG.
Modifié par Abriael_CG, 24 janvier 2010 - 03:22 .
#200
Posté 24 janvier 2010 - 03:32
And then ME lost my saved game, and there was no way I was going through the whole lot again... There was an awesome game in there somewhere, but I just didn't get to experience it. That was a while back though... Maybe they'll have patched it in the meantime so that if I play again I won't have those issues.
Once I've finished with Dragon Age, I plan to go back and play it again, though I'd want to get the digital copy which means buying it again (£13 on Steam at the moment). When I've finished that I'll get ME2.
Modifié par Andat, 24 janvier 2010 - 03:34 .





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