Trailer without actual gameplay. Why?
#76
Posté 12 juin 2013 - 07:50
#77
Posté 12 juin 2013 - 07:58
Exactly. And you see, that's what BSN's problem is.Tharja wrote...
we are lucky we got anything at all, just take a chill pill will ya and let Bioware do there thing, I think when we will get more information you will be moaning about to much info spoiling the game :/, gotta love bsn.
They want information, they want all of this and that and this and that, and then when Bioware gives it to them, they start moaning and complaining.
Thats what happened with Mass Effect 2 and DA:2. Everyone wanted to see who the companions were, and they wanted allllll this information. Bioware gave it to them and then everyone started moaning and complaining about how they spoiled the game.
<_<
I guess it's impossible on making people happy here, without someone finding SOMETHING wrong.
The trailer was just released 2 days ago. Quit whining and wait for the further months where they will release things little at a time.
#78
Posté 12 juin 2013 - 08:01
Allan Schumacher wrote...
On the other hand, in my opinion it serves as a reinforcement point that we shouldn't release any footage until it's 100% ready for primetime.
I know you said you were taking a break and I'm not meaning this in an antagonistic way... but why did Bioware?
You just said most of the discussion about the game was taking place on the BSN. And the mood of many devs about conversations on the BSN has always been of the nature of "this is just a small sub-section of the fan base - anything said on here that may appear to be a consensus is still very likely not so across the fanbase." Which is both valid and true.
So if the BSN is the only one complaining to get a teaser trailer, then why give one? Is it because only the BSN is going to A) know that an in-depth first reveal was promised and/or
If so, I can understand that. But it is also a little confusing to see Bioware devs becoming agitated at fans who heard such promise about the reveal and then complain when the reveal was not what it was stated to be (even if that promise was a few months ago). I don't agree with being uncivil about making said points, as some here have been... but surely the sentiment of the reveal not being he reveal discussed crossed someone's mind before Monday?
Modifié par Fast Jimmy, 12 juin 2013 - 08:05 .
#79
Posté 12 juin 2013 - 08:02
Allan Schumacher wrote...
Our game isn't done. There's still a lot of unimplemented features, and even bugs. Are you going to be happy if our gameplay demo shows a skill that ends up having some clipping through geometry? Should we spend more time doing video capture of the perfect gameplay demo to avoid said bugs, rather than working on improving said features?
I expect significantly less changes to Morrigan and Varric than a lot of gameplay systems, which just found themselves with an extra year of development time and the ability to consider what levels of changes and polish can now be done that weren't as possible. It's even possible we add things that were never intended to be a part of the game had it been released this year.Bioware say that there previous marketing was not up to standard and that they are going to be more open and make sure that when they reveal anything it will not leave us with questions and that it will be a show don't tell. Yet the first thing you release if a flashy trailer which is just like the way DA2 was marketed.
Plans change? E xhibit A: release date. Further, we did show, not tell. We showed our visual target. Now if your imagination told you you were promised something different, then take that as feedback and adjust your expectations. If we were planning on releasing this year still, there's greater impetus on us showing more.
Or would you rather we show everything about the game today, leaving us, well, nothing except iterative improvements and hope that the excitement stays at a high for the next 15-18 months?
In any case, noted. I'll advise that we delay releasing more information sooner rather than later.
I would like to know the gameplay direction you are going which was a complaint Bioware said that they had heard, Why can Bioware tell us about companion armour with a disclaimer that things might change (which I liked and thought was a good mix of both games), But wont say anything about even if they plan to have a tactical camera, or what direction they plan for the combat.
Bioware has no problem telling us that the dialogue wheel and voice is returning, they tell us we are human only with some vague background choices. Why are some features fine to tell us about with no details yet some of the other main complaints about the direction of DA2 seem to be ignored.
I am glad you showed the visual direction that DAI is going in, and I like the direction, I know it could change and accept that but another major part of the game is the combat and RPG systems which a lot of fans want to know and could be a factor in getting the game or not.
The marketing for DA2 was not Biowares best work and Bioware said that it wasn't clear enough and that they want to be more open with fans, So how long will we have to wait to get details about the direct that Bioware plans to go for the RPG and combat side of things. Is it going to be like DA2 with flash trailers that show no combat and developer interviews where the information on systems if left till the last minute before release.
#80
Posté 12 juin 2013 - 08:03
#81
Posté 12 juin 2013 - 08:08
garrusfan1 wrote...
I think a gameplay trailer will be released by December and they will bump up the release date to the summer of 2014
#82
Posté 12 juin 2013 - 08:08
Modifié par Arcadian Legend, 12 juin 2013 - 08:09 .
#83
Posté 12 juin 2013 - 08:08
Fast Jimmy wrote...
Allan Schumacher wrote...
On the other hand, in my opinion it serves as a reinforcement point that we shouldn't release any footage until it's 100% ready for primetime.
I know you said you were taking a break and I'm not meaning this in an antagonistic way... but why did Bioware?
You just said most of the discussion about the game was taking place on the BSN. And the mood of many devs about conversations on the BSN has always been of the nature of "this is just a small sub-section of the fan base - anything said on here that may appear to be a consensus is still very likely not so across the fanbase." Which is both valid and true.
So if the BSN is the only one complaining to get a teaser trailer, then why give one? Is it because only the BSN is going to A) know that an in-depth first reveal was promised and/orthat we'd also likely be the only ones to mention/complain about it?
If so, I can understand that. But it is also a little confusing to see Bioware devs becoming agitated at fans who heard such promise about the reveal and then complain when the reveal was not what it was stated to be (even if that promise was a few months ago). I don't agree with being uncivil about making said points, as some here have been... but surely the sentiment of the reveal not being he reveal discussed crossed someone's mind before Monday?
I read closely to what has been said about things regarding DAI....and agree with Jimmy about the fact that if what has been said could not be delivered for whatever reason the trailer shown (it did look good, lots of fireworks and an indication on how characters will look like) but yeah......It IS a teaser trailer with nothing substantial to tell or to show.
#84
Posté 12 juin 2013 - 08:09
And I don't think we were promised anything. Yes, we were told the game was on-track for a 2013 release, but that changed. And there's probably good reasons why they can't just tell us when things like that are change--I'm willing to bet it's far more complicated than we might imagine.
They're taking the time to make their product great. I"m willing to wait so I can then enjoy that product. Granted, forums will complain and whine no matter what when any info is released, but I still see Allan's point about waiting until it's more stable to show something gameplay related. It would suck to show a prototype of a retractable camera, for example, and then have to cut it. And boy would people have fun with that one. "THEY TOOK OUT THE CAMERA! EA SUCKS! BIOWARE SUCKS!"
Yeah, they don't need that.
#85
Posté 12 juin 2013 - 08:18
Oh, I agree with you that there will be more revealed eventually. The fact that has been said that they were on track with it for it to release it this year rose the expectations to get to see more than a trailer.
Am more than willing to wait for a game that will be great for that matter.
#86
Posté 12 juin 2013 - 08:19
Dovaaa wrote...
garrusfan1 wrote...
I think a gameplay trailer will be released by December and they will bump up the release date to the summer of 2014
a picture and 2 letters really give reason why I am wrong
#87
Posté 12 juin 2013 - 08:19
#88
Posté 12 juin 2013 - 08:19
It's easy, as a fan, to say 'oh, just show us feature X! That's all we want to see.' And sure, for you, that's fine. Except, unless the features that are complementary to feature X are also ready to show (and, sorry, but I've been around long enough to know that while there are some people who are perfectly happy to see unfinished features and understand that everything isn't set in stone, the most vocal of people will see an unfinished feature and assume the absolute worst), it's very easy to get the wrong impression. And you only have one chance to make a first impression re: a feature.
So for a lot of gameplay related features, we don't want to show until we're also ready to show the context of that system and the complementary features that make it work within the greater context. Some features are going to be burnt to the ground and rebuilt completely. Sometimes, they may just be burnt to the ground and not brought back in - and that's another thing. If I show you something awesome with some caveats, and it turns out at some point that 'oh, crap, we can't actually build this to work with our other major features', then we'll have shown you something REALLY NEAT that isn't actually in the final game.
Showing the general thrust of the story and some neat visuals is relatively safe at this phase of development. Showing you major features and systems is a lot less so - and yeah, I understand it's a little frustrating because folks want to see more of the game. We'd love to show it to you, but we'd also like to show you stuff that has a high likelihood of making it into the game. That's not to say we're ignoring what folks on the forums are saying - far from it. Fan feedback both here and elsewhere have certainly factored in to a lot of the decisions we've made, and we have a lot of advocates for the player that are working on this game. But when we show a feature and people ask 'yes, but what about...', we want to be in a place where we can answer those questions.
#89
Posté 12 juin 2013 - 08:21
andar91 wrote...
Calm down, people. More will come eventually. I was a little disappointed when all we got was that trailer, but that trailer was awesome. With such an extended release date, I think waiting some more makes sense.
And I don't think we were promised anything. Yes, we were told the game was on-track for a 2013 release, but that changed. And there's probably good reasons why they can't just tell us when things like that are change--I'm willing to bet it's far more complicated than we might imagine.
They're taking the time to make their product great. I"m willing to wait so I can then enjoy that product. Granted, forums will complain and whine no matter what when any info is released, but I still see Allan's point about waiting until it's more stable to show something gameplay related. It would suck to show a prototype of a retractable camera, for example, and then have to cut it. And boy would people have fun with that one. "THEY TOOK OUT THE CAMERA! EA SUCKS! BIOWARE SUCKS!"
Yeah, they don't need that.
I liked the trailer and am happy with the art direction they have chosen apart from the Elves and Darkspawn which weren't shown and which were two controversial designs in DA2.
It is that Bioware said that they will be open with us and they want a conversation with us but then all of a sudden seem to change direction and want to be secretive. Now I don't want all information or things that will spoil the game but I would like information about the RPG systems seems as this is an RPG game, I would also like to know if the combat is like DA2, Origins or a mix of both.
We were told that the tactical camera was removed from DA2 to make the encounters better and for the level design, so if you are designing levels and encounters for a new game you should need to know if you are using an Isometric view or not, So why cant they tell us that the Direction they plan for the combat in DAI includes a Isometric camera. If it is because it might be removed latter than why did they tell us about the companion armour and the backgrounds.
Modifié par ianvillan, 12 juin 2013 - 08:23 .
#90
Posté 12 juin 2013 - 08:22
Like PAx Australia , can we expect a little bit more than E3?
Modifié par Reznore57, 12 juin 2013 - 08:26 .
#91
Posté 12 juin 2013 - 08:25
John Epler wrote...
Here's the thing.
It's easy, as a fan, to say 'oh, just show us feature X! That's all we want to see.' And sure, for you, that's fine. Except, unless the features that are complementary to feature X are also ready to show (and, sorry, but I've been around long enough to know that while there are some people who are perfectly happy to see unfinished features and understand that everything isn't set in stone, the most vocal of people will see an unfinished feature and assume the absolute worst), it's very easy to get the wrong impression. And you only have one chance to make a first impression re: a feature.
So for a lot of gameplay related features, we don't want to show until we're also ready to show the context of that system and the complementary features that make it work within the greater context. Some features are going to be burnt to the ground and rebuilt completely. Sometimes, they may just be burnt to the ground and not brought back in - and that's another thing. If I show you something awesome with some caveats, and it turns out at some point that 'oh, crap, we can't actually build this to work with our other major features', then we'll have shown you something REALLY NEAT that isn't actually in the final game.
Showing the general thrust of the story and some neat visuals is relatively safe at this phase of development. Showing you major features and systems is a lot less so - and yeah, I understand it's a little frustrating because folks want to see more of the game. We'd love to show it to you, but we'd also like to show you stuff that has a high likelihood of making it into the game. That's not to say we're ignoring what folks on the forums are saying - far from it. Fan feedback both here and elsewhere have certainly factored in to a lot of the decisions we've made, and we have a lot of advocates for the player that are working on this game. But when we show a feature and people ask 'yes, but what about...', we want to be in a place where we can answer those questions.
I can certainly see that. Mass effect 1 did this when they showed the ability to control squadmates and destructable enviroments. Needless to say, neither showed up in mass effect when it came time to actually launch the game.
#92
Posté 12 juin 2013 - 08:27
Because E3 was Just 2 days ago. And this was only a Teaser trailer. They aren't going to release everything so quick when the game is still under devlopement.garrusfan1 wrote...
Dovaaa wrote...
garrusfan1 wrote...
I think a gameplay trailer will be released by December and they will bump up the release date to the summer of 2014
a picture and 2 letters really give reason why I am wrong
#93
Posté 12 juin 2013 - 08:31
jstme wrote...
It is all EA. Same marketing people. All those games (except Mirror with unknown date) will be released in 2014. All are first trailers. he only game that was actually supposed to be released in 2013 shows less actual game stuff then the others.bigbad1013 wrote...
jstme wrote...
Plants and zombies: garden warfare. Titanfall. Even Mirror's edge. All have gameplay bits in trailer.
DA:I ,just like that star wars game that just started development - cinematics only.
Is it end of the world - certainly not. Is it reason enough to be confused - yes,yes it most certainly is.
What's so confusing about it? Different companies--different choices.
Sure, nothing confusing with that.
Man, that marketing deparment must be nuts then, showing some games that are coming out within a year and how far along they are, versus a few games where the surface is being scratched and the finalization of the levels are being made...
#94
Posté 12 juin 2013 - 08:33
#95
Guest_Puddi III_*
Posté 12 juin 2013 - 08:33
Guest_Puddi III_*
The possibility that the game was delayed for precisely that reason and not just because they want to make it "even more awesome" is wearing a tinfoil hat? It's a logical conclusion. That doesn't mean it must be true as some tinfoil hatters will insist (and that's the real difference), but it's what I would bet on if I had to speculate. (though I'd rather not-- how they run their production cycle, market the game, etc is their own business, I'd rather only care about the result)jstme wrote...
The delay, according to all the info, is to increase the scope of the game. Larger areas ,more quests and stuff like that. Add awesomness to existing content.
And yet,despite all marketing logic , despite all the mentioning of cool new engine - all we are shown are nice cinematics and no actual game meat. Maybe i am missing something, but the only reasons for this that i can find are wearing tin foil hats.
Please tell me i am missing something. Pretty please?
#96
Posté 12 juin 2013 - 08:34
John Epler wrote...
Here's the thing.
It's easy, as a fan, to say 'oh, just show us feature X! That's all we want to see.' And sure, for you, that's fine. Except, unless the features that are complementary to feature X are also ready to show (and, sorry, but I've been around long enough to know that while there are some people who are perfectly happy to see unfinished features and understand that everything isn't set in stone, the most vocal of people will see an unfinished feature and assume the absolute worst), it's very easy to get the wrong impression. And you only have one chance to make a first impression re: a feature.
So for a lot of gameplay related features, we don't want to show until we're also ready to show the context of that system and the complementary features that make it work within the greater context. Some features are going to be burnt to the ground and rebuilt completely. Sometimes, they may just be burnt to the ground and not brought back in - and that's another thing. If I show you something awesome with some caveats, and it turns out at some point that 'oh, crap, we can't actually build this to work with our other major features', then we'll have shown you something REALLY NEAT that isn't actually in the final game.
Showing the general thrust of the story and some neat visuals is relatively safe at this phase of development. Showing you major features and systems is a lot less so - and yeah, I understand it's a little frustrating because folks want to see more of the game. We'd love to show it to you, but we'd also like to show you stuff that has a high likelihood of making it into the game. That's not to say we're ignoring what folks on the forums are saying - far from it. Fan feedback both here and elsewhere have certainly factored in to a lot of the decisions we've made, and we have a lot of advocates for the player that are working on this game. But when we show a feature and people ask 'yes, but what about...', we want to be in a place where we can answer those questions.
John, many thanks for the level-headed and straightforward response.
Have to say I cannot disagree with much of anything that you said, critical though I am.
Although, I did like the part where you did not call posters pedantic after engaging with them in a pointless debate...
#97
Posté 12 juin 2013 - 08:36
garrusfan1 wrote...
I think a gameplay trailer will be released by December and they will bump up the release date to the summer of 2014
There is no way in a million years the release date will be moved forwards. I'm sure its entirely possible it could be pushed back, if you're that desperate for it to change.
#98
Posté 12 juin 2013 - 08:37
John Epler wrote...
Here's the thing.
It's easy, as a fan, to say 'oh, just show us feature X! That's all we want to see.' And sure, for you, that's fine. Except, unless the features that are complementary to feature X are also ready to show (and, sorry, but I've been around long enough to know that while there are some people who are perfectly happy to see unfinished features and understand that everything isn't set in stone, the most vocal of people will see an unfinished feature and assume the absolute worst), it's very easy to get the wrong impression. And you only have one chance to make a first impression re: a feature.
So for a lot of gameplay related features, we don't want to show until we're also ready to show the context of that system and the complementary features that make it work within the greater context. Some features are going to be burnt to the ground and rebuilt completely. Sometimes, they may just be burnt to the ground and not brought back in - and that's another thing. If I show you something awesome with some caveats, and it turns out at some point that 'oh, crap, we can't actually build this to work with our other major features', then we'll have shown you something REALLY NEAT that isn't actually in the final game.
Showing the general thrust of the story and some neat visuals is relatively safe at this phase of development. Showing you major features and systems is a lot less so - and yeah, I understand it's a little frustrating because folks want to see more of the game. We'd love to show it to you, but we'd also like to show you stuff that has a high likelihood of making it into the game. That's not to say we're ignoring what folks on the forums are saying - far from it. Fan feedback both here and elsewhere have certainly factored in to a lot of the decisions we've made, and we have a lot of advocates for the player that are working on this game. But when we show a feature and people ask 'yes, but what about...', we want to be in a place where we can answer those questions.
Thank you, John! As much as we are chomping at the bit for more info, I know it's better to give complete (accurate) information than to give weird rumors and possible incomplete information.
#99
Posté 12 juin 2013 - 08:38
John Epler wrote...
Here's the thing.
It's easy, as a fan, to say 'oh, just show us feature X! That's all we want to see.' And sure, for you, that's fine. Except, unless the features that are complementary to feature X are also ready to show (and, sorry, but I've been around long enough to know that while there are some people who are perfectly happy to see unfinished features and understand that everything isn't set in stone, the most vocal of people will see an unfinished feature and assume the absolute worst), it's very easy to get the wrong impression. And you only have one chance to make a first impression re: a feature.
So for a lot of gameplay related features, we don't want to show until we're also ready to show the context of that system and the complementary features that make it work within the greater context. Some features are going to be burnt to the ground and rebuilt completely. Sometimes, they may just be burnt to the ground and not brought back in - and that's another thing. If I show you something awesome with some caveats, and it turns out at some point that 'oh, crap, we can't actually build this to work with our other major features', then we'll have shown you something REALLY NEAT that isn't actually in the final game.
Showing the general thrust of the story and some neat visuals is relatively safe at this phase of development. Showing you major features and systems is a lot less so - and yeah, I understand it's a little frustrating because folks want to see more of the game. We'd love to show it to you, but we'd also like to show you stuff that has a high likelihood of making it into the game. That's not to say we're ignoring what folks on the forums are saying - far from it. Fan feedback both here and elsewhere have certainly factored in to a lot of the decisions we've made, and we have a lot of advocates for the player that are working on this game. But when we show a feature and people ask 'yes, but what about...', we want to be in a place where we can answer those questions.
I understand what you and Allan are saying and you are right, It probably is my bias coming out but it is just that all we have heard so far is about how some DA2 features are returning yet nothing about Origin features even being looked at for returning. We heard all throughout DA2 marketing how DA2 had ALL the best bit of Origins and with being told about DA2 features returning and hearing nothing about Origins features returning it seems like we will get a better looking DA2.
We have been told you want a best of both games and I would be happy with that, I just want to know that it will be the best of both games.
I understand you wanting to keep things quiet to stop speculation and to make sure that everything is set in stone but it just seems that you are trying to keep the main details as quiet as you can for as long as you can to hide that the game will be like DA2.
#100
Posté 12 juin 2013 - 08:48
Fast Jimmy wrote...
But it is also a little confusing to see Bioware devs becoming agitated at fans who heard such promise about the reveal and then complain when the reveal was not what it was stated to be (even if that promise was a few months ago). I don't agree with being uncivil about making said points, as some here have been... but surely the sentiment of the reveal not being he reveal discussed crossed someone's mind before Monday?
Yeah, it just feels a little weird. There was talk of the reveal being one thing, then it turned out to be something else. I know Bioware knew for quite some time that the plans had changed, but we didn't (although a later release date was to be expected), cause noone told us. If people now ask "urm, why didn't we get what we expected based on what you said" I don't think that'd be unexpected or that it's somehow out of line, as long as the questions are presented in a civil manner.
Especially after the not that great performances in PR regarding DA2 and ME3. No offense.





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