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Trailer without actual gameplay. Why?


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#126
K_Tabris

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No offense, but isn't it WAY too early to show gameplay, especially since it is announced for fall of next year (which means it will most likely be pushed back to March 2015)

#127
neonmoth

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Fast Jimmy wrote...

Jonathan Seagull wrote...

Fast Jimmy wrote...

If so, I can understand that. But it is also a little confusing to see Bioware devs becoming agitated at fans who heard such promise about the reveal and then complain when the reveal was not what it was stated to be (even if that promise was a few months ago). I don't agree with being uncivil about making said points, as some here have been... but surely the sentiment of the reveal not being he reveal discussed crossed someone's mind before Monday?



I'm confused about these promises that you keep mentioning.  Perhaps I'm forgetting something, but they've said that they would reveal things when they could confidently show them rather than talk about them.  In my mind, the trailer showed quite a bit (relative to what we knew before).  It gave a pretty good look at the new engine, including the overall graphics quality and art style that we might expect.  It essentially confirmed several returning characters.  And it gave a vague idea of the plot.  I personally consider it significant and don't feel that they're somehow obligated to show more at this point.  I don't believe they ever "promised" that the initial reveal would be one thing or another, or that they would show everything at once.


I'll post this here and then bow out of the conversation. 

http://social.biowar...2&lf=8#16080275

I understand disappointment, but what else could they say? Admit that there was a change in release date? As far as I know on many occassions they have mentioned that we shouldn't get too attached to any particular info/deadlines/hopes. There is no point in harassing them now over some "promises", let's hope that some more info will follow soon.

#128
Doctoglethorpe

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We're a year and a half from launch, be patient.

I'm thankful they even showed in-game footage and not just some 10 second cgi teaser.

#129
TheRealJayDee

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Fast Jimmy wrote...

I'll post this here and then bow out of the conversation. 

http://social.biowar...2&lf=8#16080275


Yeah, that were exactly the comments I remembered to have read not that long ago. Thanks for posting the link, Jimmy! Hope that gives some perspective to our irritations.

#130
neonmoth

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TheRealJayDee wrote...

Fast Jimmy wrote...

I'll post this here and then bow out of the conversation. 

http://social.biowar...2&lf=8#16080275


Yeah, that were exactly the comments I remembered to have read not that long ago. Thanks for posting the link, Jimmy! Hope that gives some perspective to our irritations.

Disappointment, yes; irritation, no. I cannot understand irritation. What is more, I cannot understand this need to prove something to developers. Guys, be happy that bioware employees are still keen on coming here, hope you won't scare them for good. I will stop repeating myself, cause I am tired of it already. I let myself out.

#131
Rylor Tormtor

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Not to add to the antagonistic discussion here, but a majority of people in this thread screaming that the game is still over a year away are like gold fish. They seem to forget something as soon as it leaves their visual range.

The game is to be released Fall 2014, yes. This is new news (tee hee). The previous date was late 2013. From what we have been told, the extension was to increase world size, polish, and add more content. The assumption that a person can logically make is that the core game systems are already in place and in some sort workable condition. So, to wonder why there was no game play trailer is perfectly reasonable.

Now, there could be perfectly good reasons for not showing it (waiting for polish, waiting for more Polish sausage, a revised marketing schedule, not wanting to tip their hand with a number of upcoming RPGs releasing in a similar time frame, an agreement not overshadow other EA products, and so on). However, getting your panties in a wad because people are asking these questions is quite strange to me.

Also, this zealous attention to detail can be seen as a good thing, it shows how much of an impact Bioware has made in the past with their games and how much their fans are invested in them living up to their potential.

#132
Jonathan Seagull

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Fast Jimmy wrote...

I'll post this here and then bow out of the conversation. 

http://social.biowar...2&lf=8#16080275

Thank you for the link.  I still don't personally feel that anything there constitutes a promise, nor an explicit timeline of information.  Having said that, I can certainly see where you're coming from and I understand the expectation, but I feel that terms like "promise" are troublesome and not really indicative of the situation.  YMMV.

Modifié par Jonathan Seagull, 13 juin 2013 - 02:40 .


#133
TheRealJayDee

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neonmoth wrote...

Disappointment, yes; irritation, no. I cannot understand irritation. What is more, I cannot understand this need to prove something to developers. Guys, be happy that bioware employees are still keen on coming here, hope you won't scare them for good. I will stop repeating myself, cause I am tired of it already. I let myself out.


Final comment from me on this shall be a correction/apology: when I wrote "irritation" it was mix-up of words due to severe tiredness and English not being my native language. What I meant was something like "confusion". I'm not angry at the devs. 

What I had read and thus in mind before E3 was -to avoid the word "promise"- a declaration of intent in terms of "when we reveal, we reveal hard". The teaser didn't match that declaration, and since I had no way of knowing that there was a change of plans before and now have no way of knowing the reasons for it I'm confused. And, yes, a little dissatisfied, because the teaser didn't help me much in forming an opinion on DA:I, which I'd hoped for.

I'm glad for the developer presence here and hope there will be lots of civil and ideally fruitful dialogue about Dragon Age between them and the fans in the future!

Modifié par TheRealJayDee, 13 juin 2013 - 03:24 .


#134
Allan Schumacher

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First off, apologies for acting all pissy, as I kind of felt a hit from multiple directions, and I'm the type of person that finds a lot of the frustration for a teaser trailer (that in my opinion does show, albeit brief, rather than tell) that also mentions that the game is probably more than 15 months away, that there'd be some level of understanding on why something like this was shown, and may have "broken promises" regarding how much we'd reveal when we revealed.

Yes it's a teaser, because in part, at least speaking for myself, I wanted to show some people some stuff.  I am of the opinion that people were somewhat chomping at the bit, and the goal of creating a vertical slice of assets that in many ways would be acceptable if they shipped that way is good at focusing the team in that aspect as a full level shakedown for what it takes to deliver on those aspects.


It was a nice presentation of the new graphics, with glimpses of recurring characters and hints of the coming story. It was a good teaser, but ultimately didn't show me anything I was really interested in and didn't fit the idea of a "we show you DA:I" reveal I'd got from what I'd heard prior. Of course anything they could have shown us gameplay wise would have been something of a snap-shot that far from release, but it would likely at least have given us a feeling about how things like combat are approached in this installment.

"Be grateful we got something" is an opinion I'd probably agree with if I was already convinced about DA:I and just craved to see anything about it. But right now I still need to determine wether I'm going to be won over again by this installment of the franchise or not, and the teaser, although not bad for what it was, didn't shed anywhere near enough light on the (for me) crucial aspects of the game.


I can understand that for some people, such as yourself, a teaser like this probably doesn't mean much.  For myself, I take trailers that don't appeal to me for other games as functionally equivalent as no trailer existing.  I look at it more with apathy, rather than antipathy, which was a vibe I was getting.  It wasn't just "eh, this isn't what I was looking for," but rather an idea that somehow it's just another situation of BioWare not being honest with fans, betrayal, and a source of frustration for people whom, perhaps unfairly, I ascribed my own set of values on other people and held them to that standard.

Yes, we ended up not going "all out bonanza."  Mostly because of the release change.  We needed to share that the release date was shifting, and wanted to give a sneak peek at some stuff as a teaser.  For myself, when I see a lot of the frustration, I find myself getting the impression that people are very upset mostly for the idea that the reveal wasn't along the guidelines of what we had originally intended for our reveal, as opposed to the idea that a trailer 15-18 months out doesn't have any real gameplay in it.

I've seen some people state they can't understand why we bothered to share the trailer if we weren't ready for more, which seems to illustrate that they fail to recognize that there are people that wanted to get this sneak peak, and only really found themselves disappointed when they saw "Fall 2014" because they were getting super excited up until that point.  It's also part of a longer term marketing plan, something we're afforded to do with the time extension.  We certainly could not have done this at E3 last year.


As for stuff like gameplay, it's stuff that's important.  A lot of the gameplay at this point isn't something that I'd be comfortable showing either, because it's not done, and there are other aspects of gameplay that needs shaping up.  With the delay, it indeed excites me because I am looking forward to using that time to continue iterating on stuff that would have had to been in the game regardless of our ship date, rather than release a subpar product.

Game development has challenges.  By pushing the date back, first and foremost it gives us time to make sure the stuff we wanted for Fall 2013 can be better for Fall 2014.  It also gives us the opportunity to examine things that were not really considered/cut early because of scope issues, and all sorts of things.  The possibility of adding more (either tech or content) is now on the table.

If we could have shown balls out combat and gameplay two days ago, we probably would have.  But it's not there yet.  I think in this case, if it's not ready for prime time unveiling in May 2013, pushing out of a Fall/Winter 2013 release window is something I figured more people would be in favour of.  I think that showing a lot of gameplay now would not have been a good thing.  People can look at me saying this and go "Aha, even when they were saying they were still slated for 2013, they were never going to make it.  Liars!"  Or, they can choose to look at it and go "If it's not ready yet, it's probably a good idea to delay it."


The decision to delay isn't something that happened on June 9th either.  I've known for a while, and others knew before me.  There's a whole mess of stuff that I don't even fully understand, that I learned prior to DAO's release when it had a small delay and I asked "why don't we just state this somewhere?"  And it's not for marketing reasons.  Since I don't fully know all of the details, I'll mostly leave it at that since I don't want to misrepresent anything.  (Though as a developer, it was interesting watching release date discussion, even though I knew the answer)  If you notice, a lot of the commentary mostly continued to tow the official line, and even some of the more obvious hints that a delay was possible that were mentioned went well beyond what I was confident sharing.


Could we have shown nothing?  I suppose.  For those that loved what they saw, I don't think they would have preferred that.  For those that wanted to show more gameplay, you obviously didn't get that.  But do you actually have less than what you would have gotten had we shown nothing?  I can't convince myself otherwise.  So it seems like the prime issue is more the idea that there's some posts and comments that indicate that when we show anything of the game, we'll show stuff en masse.

So is the issue that you were disappointed/frustrated/irritated/whatever-word-you-want-to-use-here because once you saw it was DAI, you braced yourself for information overload that would include things you didn't care about and didn't get it?  If you're someone who feels that we should have just done nothing, is it genuinely because you think doing this reveal undermines the product, or is it because on a personal level, if we hadn't shown it you wouldn't have been faced with the disappointment of realizing it was just a teaser and didn't deliver on your hopes?  Yes, we didn't show gameplay.  Does it make more sense with the game still 15-18 months away (think of this in terms of DA2's development time....)?


I liked creating the trailer, and as a gamer and fan that talks on these message boards, knowing that we were getting Claudia Black to narrate, and were doing to show off Morrigan (a huge fan favourite) as well as Varric (also a fan favourite), with a badass Qunari, spliced in with some shots that show the level of fidelity that Frostbite will be able to deliver on top of some early sneak peaks at what some of the levels will look like and brief glimpse to the potential size that these levels may have, was all stuff that had me excited.  In my mind, we were showing (not telling) some brief snippets to build up some buzz, while announcing our release shift.  I was eager to see how people would react, and pretty much had to work late on Monday because I pissed away half the day clicking refresh on the various threads here as well as other places on the web.


As for pushing back release.  Yes, it means stuff wasn't ready for a 2013 release.  Speed bumps happen along the way, and when faced with the prospect of cutting scope and features in order to make our release, we ended up going with an extension of pretty much one full year.

So yes, just a brief snippet for now.  Because a lot of stuff isn't ready to show, which is why it's good to have a lot more time.  Some gameplay stuff as it stands makes me go "Yeah, I like this."  Some stuff goes "Hmmm, I can see the potential but I don't think it's there yet."  And yes, some stuff makes me go "Hmmm, this probably isn't working.  We should probably reevaluate.  Maybe even drop this feature for something else."  I am not at all confident that showing gameplay that makes me (a developer that will have an unfortunate bias for seeing a feature for what it was potentially slated to be - a fact that burned me on DA2) vary from "Yes this is great" all the way down to "This isn't working at all" would have been particularly well received.

So yeah, stuff like the faces and whatnot may change, so if you want you can say "Allan, you're not being honest when you say that gameplay stuff will change, because it's not like other stuff won't change too."  But if we were showing stuff that frankly didn't look that great, or that we're still experimenting with and ultimately may get cut and never show up at all in gameplay at release, that's bad.  Morrigan and Varric may see iterations on their looks, but it's not like Morrigan and Varric are going to be cut from the game.  The changes that happen to them will pretty much be pure polish, because there was an E3 team that sought to push those assets to a releasable quality.  Am I just being optimistic, or (aesthetic reservations aside for a beloved character that may look different in ways you find unappealing) would people be satisfied with a game that looked pretty darn close to what you saw in the trailer, with a bit of polish on other features.


Anyways, acting like a pissy individual isn't something I should do, and frankly I should have said "taking a break" before I wrote up my last few replies and PMs, but c'est la vie.  Some of the remarks came from individuals that I wasn't expecting it from, which ultimately led to a stronger emotional reaction from myself.  Though I'm the one that has to live with that.

Cheers.

Allan

Modifié par Allan Schumacher, 13 juin 2013 - 07:20 .


#135
AlanC9

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Did we really get to page six of this thread without anyone mentioning the Sacred Ashes trailer?

Modifié par AlanC9, 13 juin 2013 - 07:19 .


#136
Keeper of Light

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jstme wrote...

 TL:DR in title.

First, i am really really really really happy that DA:I got another year in development. And that it will be available for all the consoles. And that it will be much more open worldish then that Kirkwall jail. And the trailer was a good one. Varric looks better then in that other game that never happened anyway. 
I felt so much a happy camper that i actually considered to preorder despite my previous claims.

But something started to nag me - there is no actual gameplay shown and the game was supposed to be released in a few months. Surely ,most of the "old" DA3 content should be done by now,with dozens of hours of actual gameplay finished and ready to be shown.
The delay, according to all the info, is to increase the scope of the game. Larger areas ,more quests and stuff like that. Add awesomness to existing content.
And yet,despite all marketing logic , despite all the mentioning of cool new engine - all we are shown are nice cinematics and no actual game meat. Maybe i am missing something, but the only reasons for this that i can find are wearing tin foil hats.
Please tell me i am missing something. Pretty please? 


*facepalm* You do realize that that is the actual in-game footage, right? That's how the game will look like when playing it. Haven't you seen the text at the beginning of the trailer under the logos? Those are definitely not cinematics.  Gameplay? Well, it might not be ready, or they don't feel comfortable showing it off. Jesus, just wait until next year. 

#137
Corto81

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I thought the trailer looked rather weak compared to what RPGs showed (Witcher 3, Dark Souls 2...).

It didn't do anything to get my hopes up that they're going back to the Origins roots and then building on it, and just enhanced my fears that the direction they took in DA2 is continuing....
Which will mean the death of the franchise, ESPECIALLY with TW3, DA2, P:Eternity ALL coming out next year too.

Modifié par Corto81, 13 juin 2013 - 07:25 .


#138
Anomaly-

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I can't say I wasn't disappointed that the trailer didn't divulge any gameplay features, but I also can't say I expected it to. It was pretty much what I expected it to be. The game is still a long ways off, and if they're taking the extra time to improve and possibly add things that's fine with me. If they add support for some kind of moddability in that time, I will probably throw my money at them. A guy can dream, right?

#139
Alan Rickman

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Allan Schumacher wrote...

First off, apologies for acting all pissy, as I kind of felt a hit from multiple directions, and I'm the type of person that finds a lot of the frustration for a teaser trailer (that in my opinion does show, albeit brief, rather than tell) that also mentions that the game is probably more than 15 months away, that there'd be some level of understanding on why something like this was shown, and may have "broken promises" regarding how much we'd reveal when we revealed.

Yes it's a teaser, because in part, at least speaking for myself, I wanted to show some people some stuff.  I am of the opinion that people were somewhat chomping at the bit, and the goal of creating a vertical slice of assets that in many ways would be acceptable if they shipped that way is good at focusing the team in that aspect as a full level shakedown for what it takes to deliver on those aspects.


It was a nice presentation of the new graphics, with glimpses of recurring characters and hints of the coming story. It was a good teaser, but ultimately didn't show me anything I was really interested in and didn't fit the idea of a "we show you DA:I" reveal I'd got from what I'd heard prior. Of course anything they could have shown us gameplay wise would have been something of a snap-shot that far from release, but it would likely at least have given us a feeling about how things like combat are approached in this installment.

"Be grateful we got something" is an opinion I'd probably agree with if I was already convinced about DA:I and just craved to see anything about it. But right now I still need to determine wether I'm going to be won over again by this installment of the franchise or not, and the teaser, although not bad for what it was, didn't shed anywhere near enough light on the (for me) crucial aspects of the game.


I can understand that for some people, such as yourself, a teaser like this probably doesn't mean much.  For myself, I take trailers that don't appeal to me for other games as functionally equivalent as no trailer existing.  I look at it more with apathy, rather than antipathy, which was a vibe I was getting.  It wasn't just "eh, this isn't what I was looking for," but rather an idea that somehow it's just another situation of BioWare not being honest with fans, betrayal, and a source of frustration for people whom, perhaps unfairly, I ascribed my own set of values on other people and held them to that standard.

Yes, we ended up not going "all out bonanza."  Mostly because of the release change.  We needed to share that the release date was shifting, and wanted to give a sneak peek at some stuff as a teaser.  For myself, when I see a lot of the frustration, I find myself getting the impression that people are very upset mostly for the idea that the reveal wasn't along the guidelines of what we had originally intended for our reveal, as opposed to the idea that a trailer 15-18 months out doesn't have any real gameplay in it.

I've seen some people state they can't understand why we bothered to share the trailer if we weren't ready for more, which seems to illustrate that they fail to recognize that there are people that wanted to get this sneak peak, and only really found themselves disappointed when they saw "Fall 2014" because they were getting super excited up until that point.  It's also part of a longer term marketing plan, something we're afforded to do with the time extension.  We certainly could not have done this at E3 last year.


As for stuff like gameplay, it's stuff that's important.  A lot of the gameplay at this point isn't something that I'd be comfortable showing either, because it's not done, and there are other aspects of gameplay that needs shaping up.  With the delay, it indeed excites me because I am looking forward to using that time to continue iterating on stuff that would have had to been in the game regardless of our ship date, rather than release a subpar product.

Game development has challenges.  By pushing the date back, first and foremost it gives us time to make sure the stuff we wanted for Fall 2013 can be better for Fall 2014.  It also gives us the opportunity to examine things that were not really considered/cut early because of scope issues, and all sorts of things.  The possibility of adding more (either tech or content) is now on the table.

If we could have shown balls out combat and gameplay two days ago, we probably would have.  But it's not there yet.  I think in this case, if it's not ready for prime time unveiling in May 2013, pushing out of a Fall/Winter 2013 release window is something I figured more people would be in favour of.  I think that showing a lot of gameplay now would not have been a good thing.  People can look at me saying this and go "Aha, even when they were saying they were still slated for 2013, they were never going to make it.  Liars!"  Or, they can choose to look at it and go "If it's not ready yet, it's probably a good idea to delay it."


The decision to delay isn't something that happened on June 9th either.  I've known for a while, and others knew before me.  There's a whole mess of stuff that I don't even fully understand, that I learned prior to DAO's release when it had a small delay and I asked "why don't we just state this somewhere?"  And it's not for marketing reasons.  Since I don't fully know all of the details, I'll mostly leave it at that since I don't want to misrepresent anything.  (Though as a developer, it was interesting watching release date discussion, even though I knew the answer)  If you notice, a lot of the commentary mostly continued to tow the official line, and even some of the more obvious hints that a delay was possible that were mentioned went well beyond what I was confident sharing.


Could we have shown nothing?  I suppose.  For those that loved what they saw, I don't think they would have preferred that.  For those that wanted to show more gameplay, you obviously didn't get that.  But do you actually have less than what you would have gotten had we shown nothing?  I can't convince myself otherwise.  So it seems like the prime issue is more the idea that there's some posts and comments that indicate that when we show anything of the game, we'll show stuff en masse.

So is the issue that you were disappointed/frustrated/irritated/whatever-word-you-want-to-use-here because once you saw it was DAI, you braced yourself for information overload that would include things you didn't care about and didn't get it?  If you're someone who feels that we should have just done nothing, is it genuinely because you think doing this reveal undermines the product, or is it because on a personal level, if we hadn't shown it you wouldn't have been faced with the disappointment of realizing it was just a teaser and didn't deliver on your hopes?  Yes, we didn't show gameplay.  Does it make more sense with the game still 15-18 months away (think of this in terms of DA2's development time....)?


I liked creating the trailer, and as a gamer and fan that talks on these message boards, knowing that we were getting Claudia Black to narrate, and were doing to show off Morrigan (a huge fan favourite) as well as Varric (also a fan favourite), with a badass Qunari, spliced in with some shots that show the level of fidelity that Frostbite will be able to deliver on top of some early sneak peaks at what some of the levels will look like and brief glimpse to the potential size that these levels may have, was all stuff that had me excited.  In my mind, we were showing (not telling) some brief snippets to build up some buzz, while announcing our release shift.  I was eager to see how people would react, and pretty much had to work late on Monday because I pissed away half the day clicking refresh on the various threads here as well as other places on the web.


As for pushing back release.  Yes, it means stuff wasn't ready for a 2013 release.  Speed bumps happen along the way, and when faced with the prospect of cutting scope and features in order to make our release, we ended up going with an extension of pretty much one full year.

So yes, just a brief snippet for now.  Because a lot of stuff isn't ready to show, which is why it's good to have a lot more time.  Some gameplay stuff as it stands makes me go "Yeah, I like this."  Some stuff goes "Hmmm, I can see the potential but I don't think it's there yet."  And yes, some stuff makes me go "Hmmm, this probably isn't working.  We should probably reevaluate.  Maybe even drop this feature for something else."  I am not at all confident that showing gameplay that makes me (a developer that will have an unfortunate bias for seeing a feature for what it was potentially slated to be - a fact that burned me on DA2) vary from "Yes this is great" all the way down to "This isn't working at all" would have been particularly well received.

So yeah, stuff like the faces and whatnot may change, so if you want you can say "Allan, you're not being honest when you say that gameplay stuff will change, because it's not like other stuff won't change too."  But if we were showing stuff that frankly didn't look that great, or that we're still experimenting with and ultimately may get cut and never show up at all in gameplay at release, that's bad.  Morrigan and Varric may see iterations on their looks, but it's not like Morrigan and Varric are going to be cut from the game.  The changes that happen to them will pretty much be pure polish, because there was an E3 team that sought to push those assets to a releasable quality.  Am I just being optimistic, or (aesthetic reservations aside for a beloved character that may look different in ways you find unappealing) would people be satisfied with a game that looked pretty darn close to what you saw in the trailer, with a bit of polish on other features.


Anyways, acting like a pissy individual isn't something I should do, and frankly I should have said "taking a break" before I wrote up my last few replies and PMs, but c'est la vie.  Some of the remarks came from individuals that I wasn't expecting it from, which ultimately led to a stronger emotional reaction from myself.  Though I'm the one that has to live with that.

Cheers.

Allan


Allan, you're good people. I'll buy you a beer if you ever find yourself in my neck of the woods.

#140
ianvillan

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Allan Schumacher wrote...

First off, apologies for acting all pissy, as I kind of felt a hit from multiple directions, and I'm the type of person that finds a lot of the frustration for a teaser trailer (that in my opinion does show, albeit brief, rather than tell) that also mentions that the game is probably more than 15 months away, that there'd be some level of understanding on why something like this was shown, and may have "broken promises" regarding how much we'd reveal when we revealed.

Yes it's a teaser, because in part, at least speaking for myself, I wanted to show some people some stuff.  I am of the opinion that people were somewhat chomping at the bit, and the goal of creating a vertical slice of assets that in many ways would be acceptable if they shipped that way is good at focusing the team in that aspect as a full level shakedown for what it takes to deliver on those aspects.


Anyways, acting like a pissy individual isn't something I should do, and frankly I should have said "taking a break" before I wrote up my last few replies and PMs, but c'est la vie.  Some of the remarks came from individuals that I wasn't expecting it from, which ultimately led to a stronger emotional reaction from myself.  Though I'm the one that has to live with that.

Cheers.

Allan



I don't believe any of the Devs were being pissy, you were just defending the work you had done.
I might have came across to confrontational and forceful in trying to state why I was disappointed with the release so I apologise for that.

I liked the trailer that was put out and I am looking forward to seeing more of it and to see what the elves and darkspawn look like in the new engine.

Things change internally in Bioware and we cant always be told about them and that is fine, I think it may of helped that after the reveal if mike laidlaw or another dev put up a blog or forum post telling us about the trailer but also saying that they know we want to see the combat and RPG features and they will do there best to get them to us asap.

During the marketing for DA2 it seemed (rightly or wrongly) to some fans that they were being pushed aside by Bioware for new fans to replace them, then after DA2 and the talk about how DAI can improve we were told that they want the best of both games which is a good thing, then for DAI we get told about DA2 features yet no Origin features and the marketing seems to be following the same as DA2s marketing direction.

So the point of my rant was I would like some more communication from Bioware even if it is only about the direction they see certain features going for the next game.

#141
Swagger7

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I understand that gameplay that isn't really ready shouldn't be shown, but there has to be at least something that's finished enough to tell us about. Perhaps some info about the classes, or some places we'll visit, or the backgrounds of a few companions, or more about the plot. Honestly any short list of details would interest me far more at the moment than the trailer did.

#142
shadow-warlord

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So now with a Fall 2014 release date will we still get day-one DLC? If,yes what's the excuse going to be?

#143
Dutchess

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Thank you for the long, reasonable response, Allan. I appreciate it. I was starting to get pretty annoyed with the snarky, grumpy and sarcastic reactions from Bioware developers, so it's nice to see a more patient and understanding post.

For me, personally, the trailer didn't do much to get me excited or get my hype up, and I think that would be the purpose of a trailer, even a teaser. I had hoped for something more coherent and less vague. So I guess that for me the trailer failed in its purpose, but there are other who were impressed and did get more excited, so it could be just a matter op opinion.

Anyway, good luck with continuing to work on the game. Hopefully the extra year finally gives Bioware the chance to shine again.

#144
CrazyRah

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First and all thank you for the calm and patient response Allan! A lot more pleasant to read than some of the other Bioware dev responses though i suppose i understand where all that grumpy snark come from.

Personally the trailer didn't do much at all to get me excited or even make me feel interested in the game. Don't get me wrong, the trailer was cute and i did enjoy watching it but what it did show were not the things that would make me excited but as it seems did excite a great deal of other people which is natural. We're all different and thankfully so! Information about features or anything inside the game really would've probably made me feel more interested but you've already stated why Bioware went for this trailer and not other things.

In the end this trailer just wasn't for me but with an additional year in development i believe Bioware probably can cook something up that is more to my taste and until then i'll be observing and listening to anything you and the other devs are able to say. Once again thank you for being calm and patient!

Modifié par CrazyRah, 13 juin 2013 - 09:21 .


#145
Sable Rhapsody

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I thought the trailer was awesome.

And it's just an anecdote, but I've got friends who work in the games industry. One at Riot, one at Sony's Santa Monica studio. Neither of them are developers, but they're under the same restrictions as far as what they can talk about, and it drives them nuts sometimes.

It's not like the folks who work on games don't want to talk about them. They do. They're bursting at the seams sometimes to talk about whatever cool new thing the studio is working on. But they can't say anything before it's at a reasonable state of done.

Modifié par Sable Rhapsody, 13 juin 2013 - 09:39 .


#146
kinderschlager

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[quote]Allan Schumacher wrote...

[quote]It is all EA. Same marketing people. All those games (except Mirror with unknown date) will be released in 2014. All are first trailers. he only game that was actually supposed to be released in 2013 shows less actual game stuff then the others.
Sure, nothing confusing with that. [/quote]

Eh, it hasn't "supposed to be released" this year, for us, for a little while now. There's complications as being a part of a publicly traded company to announce changes in release dates. If I make an off the cuff remark about the release date being moved back on BSN, there's actually a degree of personal risk I take because organizations are very careful about making sure information is appropriately disseminated in a fair and proper channel. So it's not like we woke up on June 1st and went "sweet, date pushed back!"

We could have shown some gameplay, but it's undoubtedly going to continue to change, but at this point it's also marketing. The teaser is just a teaser as the start of generating some buzz beyond places like BSN.[/quote]

but are we going to have to wait another YEAR before we get anything else?!?!!?

#147
Shevy

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@ Kinderschlager:

They stated that we probably don't have to wait as long as we had to since Inquisitions announcement last year to get new bits of info.
While very vague, I would assume we'll se more this year.

#148
kinderschlager

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[quote]Allan Schumacher wrote...

[quote]



The way people behave in this very thread is why, at this time, we didn't show very much. On the one hand it's interesting that people are so intense about analyzing things to the extent that they do. On the other hand, in my opinion it serves as a reinforcement point that we shouldn't release any footage until it's 100% ready for primetime.[/quote]


so the people who have been in here for the past 8 months ruined it for the rest of your fans


*glares at the others* thanks guys

#149
kinderschlager

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AlanC9 wrote...

Did we really get to page six of this thread without anyone mentioning the Sacred Ashes trailer?



pointed it out in other threads "didn't use ingame engine, so all that art got scraped" was the response

#150
Shevy

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Thanks for taking the time to state the situation so detailed Allan!

While the trailer didn't show me many new things (except Morrigans and Varrics return of course) in terms of the overall story, it was nice to see the devs idea for the art direction, level of detail and graphic fidelity.

It generated a good amount of discussion at other game forums I'm participating at, so the goal to generate some attention beyond the BSN kind of succeeded.

Modifié par Shevy_001, 13 juin 2013 - 10:02 .