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Trailer without actual gameplay. Why?


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#151
Aligalipe

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here is the first ME3 trailer, where is the gameplay?

this is DA:O E3 trailer, where is the gameplay? Its not even in-game cinematics.

http://www.youtube.com/watch?v=QTHnjePQHPo this is the Witcher 2 debut trailer, its in-game cinematics but even they are different than the original product ( I put witcher 2 because its from another company)  and no gameplay btw.

None of these are gameplay trailer and expecting a gameplay trailer or footage before the cinematic type teaser trailer doesn't make sense. Bioware just showed us more than they should have and I'm grateful for that. In-game scenes with the actual in-game engine and little spoilers for us to talk about until the next new trailer or footage comes. Therefore I find this topic completely pointless misguided and baseless.

Modifié par Aligalipe, 13 juin 2013 - 12:04 .


#152
Bleachrude

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This may sound EXTREMELY stupid but don't the vast majority of videogames release a teaser video long before actual gameplay footage?

I mean, I'm looking at E3 and there's a lot of teaser trailers...

Seriously, I thought this was par for the course?

#153
Adara

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Bleachrude wrote...

This may sound EXTREMELY stupid but don't the vast majority of videogames release a teaser video long before actual gameplay footage?

I mean, I'm looking at E3 and there's a lot of teaser trailers...

Seriously, I thought this was par for the course?


Thank you for this. I think the fans need to give BioWare a break. They didn't have to show us anything. I personally am glad that they are taking more time to develop and polish DA:I. Sure like anyone I want to play ASAP, but I rather they take time to get it right. I'd prefer a finished or close to finished gameplay trailer as well. One that I can confidently expect to see in game without any reservations about it not being there after release. Anyway, I just want to say thank you BioWare for at least giving us a teaser. I think the way you are handling things is commendable and I am sure you will try your best to make DA:I great for the fans.

#154
Nightdragon8

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The game wont be realsed until another YEAR, cool your jets about "In game, gameplay footage"

Also its a public thing, so reviealing too much will tip off there "Competors" for how there games look. *i know its dumb but* thats how they think. Also its E3, you where expecting something different for a game that has a YEAR to go till release? Not to mention any push backs that may happen.

So really cool down, its not the end of the world, its not 12-20-12 anymore just because you don't see gameplay doesn't mean "nothing is don OMG SUE THEM SUE THEM!!!!" sort of deal.

#155
Deus Shepard

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Allan Schumacher wrote...

First off, apologies for acting all pissy, as I kind of felt a hit from multiple directions, and I'm the type of person that finds a lot of the frustration for a teaser trailer (that in my opinion does show, albeit brief, rather than tell) that also mentions that the game is probably more than 15 months away, that there'd be some level of understanding on why something like this was shown, and may have "broken promises" regarding how much we'd reveal when we revealed.

Yes it's a teaser, because in part, at least speaking for myself, I wanted to show some people some stuff.  I am of the opinion that people were somewhat chomping at the bit, and the goal of creating a vertical slice of assets that in many ways would be acceptable if they shipped that way is good at focusing the team in that aspect as a full level shakedown for what it takes to deliver on those aspects.


It was a nice presentation of the new graphics, with glimpses of recurring characters and hints of the coming story. It was a good teaser, but ultimately didn't show me anything I was really interested in and didn't fit the idea of a "we show you DA:I" reveal I'd got from what I'd heard prior. Of course anything they could have shown us gameplay wise would have been something of a snap-shot that far from release, but it would likely at least have given us a feeling about how things like combat are approached in this installment.

"Be grateful we got something" is an opinion I'd probably agree with if I was already convinced about DA:I and just craved to see anything about it. But right now I still need to determine wether I'm going to be won over again by this installment of the franchise or not, and the teaser, although not bad for what it was, didn't shed anywhere near enough light on the (for me) crucial aspects of the game.


I can understand that for some people, such as yourself, a teaser like this probably doesn't mean much.  For myself, I take trailers that don't appeal to me for other games as functionally equivalent as no trailer existing.  I look at it more with apathy, rather than antipathy, which was a vibe I was getting.  It wasn't just "eh, this isn't what I was looking for," but rather an idea that somehow it's just another situation of BioWare not being honest with fans, betrayal, and a source of frustration for people whom, perhaps unfairly, I ascribed my own set of values on other people and held them to that standard.

Yes, we ended up not going "all out bonanza."  Mostly because of the release change.  We needed to share that the release date was shifting, and wanted to give a sneak peek at some stuff as a teaser.  For myself, when I see a lot of the frustration, I find myself getting the impression that people are very upset mostly for the idea that the reveal wasn't along the guidelines of what we had originally intended for our reveal, as opposed to the idea that a trailer 15-18 months out doesn't have any real gameplay in it.

I've seen some people state they can't understand why we bothered to share the trailer if we weren't ready for more, which seems to illustrate that they fail to recognize that there are people that wanted to get this sneak peak, and only really found themselves disappointed when they saw "Fall 2014" because they were getting super excited up until that point.  It's also part of a longer term marketing plan, something we're afforded to do with the time extension.  We certainly could not have done this at E3 last year.


As for stuff like gameplay, it's stuff that's important.  A lot of the gameplay at this point isn't something that I'd be comfortable showing either, because it's not done, and there are other aspects of gameplay that needs shaping up.  With the delay, it indeed excites me because I am looking forward to using that time to continue iterating on stuff that would have had to been in the game regardless of our ship date, rather than release a subpar product.

Game development has challenges.  By pushing the date back, first and foremost it gives us time to make sure the stuff we wanted for Fall 2013 can be better for Fall 2014.  It also gives us the opportunity to examine things that were not really considered/cut early because of scope issues, and all sorts of things.  The possibility of adding more (either tech or content) is now on the table.

If we could have shown balls out combat and gameplay two days ago, we probably would have.  But it's not there yet.  I think in this case, if it's not ready for prime time unveiling in May 2013, pushing out of a Fall/Winter 2013 release window is something I figured more people would be in favour of.  I think that showing a lot of gameplay now would not have been a good thing.  People can look at me saying this and go "Aha, even when they were saying they were still slated for 2013, they were never going to make it.  Liars!"  Or, they can choose to look at it and go "If it's not ready yet, it's probably a good idea to delay it."


The decision to delay isn't something that happened on June 9th either.  I've known for a while, and others knew before me.  There's a whole mess of stuff that I don't even fully understand, that I learned prior to DAO's release when it had a small delay and I asked "why don't we just state this somewhere?"  And it's not for marketing reasons.  Since I don't fully know all of the details, I'll mostly leave it at that since I don't want to misrepresent anything.  (Though as a developer, it was interesting watching release date discussion, even though I knew the answer)  If you notice, a lot of the commentary mostly continued to tow the official line, and even some of the more obvious hints that a delay was possible that were mentioned went well beyond what I was confident sharing.


Could we have shown nothing?  I suppose.  For those that loved what they saw, I don't think they would have preferred that.  For those that wanted to show more gameplay, you obviously didn't get that.  But do you actually have less than what you would have gotten had we shown nothing?  I can't convince myself otherwise.  So it seems like the prime issue is more the idea that there's some posts and comments that indicate that when we show anything of the game, we'll show stuff en masse.

So is the issue that you were disappointed/frustrated/irritated/whatever-word-you-want-to-use-here because once you saw it was DAI, you braced yourself for information overload that would include things you didn't care about and didn't get it?  If you're someone who feels that we should have just done nothing, is it genuinely because you think doing this reveal undermines the product, or is it because on a personal level, if we hadn't shown it you wouldn't have been faced with the disappointment of realizing it was just a teaser and didn't deliver on your hopes?  Yes, we didn't show gameplay.  Does it make more sense with the game still 15-18 months away (think of this in terms of DA2's development time....)?


I liked creating the trailer, and as a gamer and fan that talks on these message boards, knowing that we were getting Claudia Black to narrate, and were doing to show off Morrigan (a huge fan favourite) as well as Varric (also a fan favourite), with a badass Qunari, spliced in with some shots that show the level of fidelity that Frostbite will be able to deliver on top of some early sneak peaks at what some of the levels will look like and brief glimpse to the potential size that these levels may have, was all stuff that had me excited.  In my mind, we were showing (not telling) some brief snippets to build up some buzz, while announcing our release shift.  I was eager to see how people would react, and pretty much had to work late on Monday because I pissed away half the day clicking refresh on the various threads here as well as other places on the web.


As for pushing back release.  Yes, it means stuff wasn't ready for a 2013 release.  Speed bumps happen along the way, and when faced with the prospect of cutting scope and features in order to make our release, we ended up going with an extension of pretty much one full year.

So yes, just a brief snippet for now.  Because a lot of stuff isn't ready to show, which is why it's good to have a lot more time.  Some gameplay stuff as it stands makes me go "Yeah, I like this."  Some stuff goes "Hmmm, I can see the potential but I don't think it's there yet."  And yes, some stuff makes me go "Hmmm, this probably isn't working.  We should probably reevaluate.  Maybe even drop this feature for something else."  I am not at all confident that showing gameplay that makes me (a developer that will have an unfortunate bias for seeing a feature for what it was potentially slated to be - a fact that burned me on DA2) vary from "Yes this is great" all the way down to "This isn't working at all" would have been particularly well received.

So yeah, stuff like the faces and whatnot may change, so if you want you can say "Allan, you're not being honest when you say that gameplay stuff will change, because it's not like other stuff won't change too."  But if we were showing stuff that frankly didn't look that great, or that we're still experimenting with and ultimately may get cut and never show up at all in gameplay at release, that's bad.  Morrigan and Varric may see iterations on their looks, but it's not like Morrigan and Varric are going to be cut from the game.  The changes that happen to them will pretty much be pure polish, because there was an E3 team that sought to push those assets to a releasable quality.  Am I just being optimistic, or (aesthetic reservations aside for a beloved character that may look different in ways you find unappealing) would people be satisfied with a game that looked pretty darn close to what you saw in the trailer, with a bit of polish on other features.


Anyways, acting like a pissy individual isn't something I should do, and frankly I should have said "taking a break" before I wrote up my last few replies and PMs, but c'est la vie.  Some of the remarks came from individuals that I wasn't expecting it from, which ultimately led to a stronger emotional reaction from myself.  Though I'm the one that has to live with that.

Cheers.

Allan


This is my first post on the BSN and if you want to see how people not from BSN reacted to the trailer; watch Gamer's reaction. http://www.youtube.c...?v=RyEIVY43PCk.

The trailer was fantastic and it teased a little of the story. Character models look beautiful. Although Varric look skinnier, and younger. Morrigan was perfect and cassandra looks like a true warrior.

The release date don't bother me. The more time you have, the better game we get. Thanks for taking your time to talk with the fans and i wish Bioware makes the best Dragon Age game ever.

#156
addiction21

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AlanC9 wrote...

Did we really get to page six of this thread without anyone mentioning the Sacred Ashes trailer?


I got tired of pointing out the difference between Sacred Ashes

And the DA:O Violence trailer

The second being closer to what we just got for DAI.

#157
AlanC9

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Excellent point. No gameplay in that one either.

How many Bio trailers have ever shown gameplay, come to think of it? I remember some very late ME2 material..... not much else.

#158
Sylvius the Mad

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What was the last BioWare trailer that did show gameplay? I know NWN's did. Did KotOR's? Jade Empire's?

#159
addiction21

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Off the top of my head I cant really think of any for the recent releases. The gameplay has tended to be shown separately from "trailers" and "teasers".

@Allan Shumacher

I re-watched the DAI trailer this morning and was wondering about something I think you mentioned in this thread. Where the Quanri is shown that being and actual level and right prior there is a large field and what looks to be a fortress. Is that the sort of larger open world that we should expect?

Like instead of Ostagarr, the swamps, and tower all being separate it would instead be one large continuous area with little or no loading?

#160
Il Divo

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Sylvius the Mad wrote...

What was the last BioWare trailer that did show gameplay? I know NWN's did. Did KotOR's? Jade Empire's?


They did indeed.

#161
Permoras

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Why? Because it's another generic RPG? And they wouldn't show something as 'great' as DA2 to spoil all the fun anyways.

Modifié par Permoras, 13 juin 2013 - 06:06 .


#162
frankf43

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Deus Shepard wrote...

Allan Schumacher wrote...

First off, apologies for acting all pissy, as I kind of felt a hit from multiple directions, and I'm the type of person that finds a lot of the frustration for a teaser trailer (that in my opinion does show, albeit brief, rather than tell) that also mentions that the game is probably more than 15 months away, that there'd be some level of understanding on why something like this was shown, and may have "broken promises" regarding how much we'd reveal when we revealed.

Yes it's a teaser, because in part, at least speaking for myself, I wanted to show some people some stuff.  I am of the opinion that people were somewhat chomping at the bit, and the goal of creating a vertical slice of assets that in many ways would be acceptable if they shipped that way is good at focusing the team in that aspect as a full level shakedown for what it takes to deliver on those aspects.


It was a nice presentation of the new graphics, with glimpses of recurring characters and hints of the coming story. It was a good teaser, but ultimately didn't show me anything I was really interested in and didn't fit the idea of a "we show you DA:I" reveal I'd got from what I'd heard prior. Of course anything they could have shown us gameplay wise would have been something of a snap-shot that far from release, but it would likely at least have given us a feeling about how things like combat are approached in this installment.

"Be grateful we got something" is an opinion I'd probably agree with if I was already convinced about DA:I and just craved to see anything about it. But right now I still need to determine wether I'm going to be won over again by this installment of the franchise or not, and the teaser, although not bad for what it was, didn't shed anywhere near enough light on the (for me) crucial aspects of the game.


I can understand that for some people, such as yourself, a teaser like this probably doesn't mean much.  For myself, I take trailers that don't appeal to me for other games as functionally equivalent as no trailer existing.  I look at it more with apathy, rather than antipathy, which was a vibe I was getting.  It wasn't just "eh, this isn't what I was looking for," but rather an idea that somehow it's just another situation of BioWare not being honest with fans, betrayal, and a source of frustration for people whom, perhaps unfairly, I ascribed my own set of values on other people and held them to that standard.

Yes, we ended up not going "all out bonanza."  Mostly because of the release change.  We needed to share that the release date was shifting, and wanted to give a sneak peek at some stuff as a teaser.  For myself, when I see a lot of the frustration, I find myself getting the impression that people are very upset mostly for the idea that the reveal wasn't along the guidelines of what we had originally intended for our reveal, as opposed to the idea that a trailer 15-18 months out doesn't have any real gameplay in it.

I've seen some people state they can't understand why we bothered to share the trailer if we weren't ready for more, which seems to illustrate that they fail to recognize that there are people that wanted to get this sneak peak, and only really found themselves disappointed when they saw "Fall 2014" because they were getting super excited up until that point.  It's also part of a longer term marketing plan, something we're afforded to do with the time extension.  We certainly could not have done this at E3 last year.


As for stuff like gameplay, it's stuff that's important.  A lot of the gameplay at this point isn't something that I'd be comfortable showing either, because it's not done, and there are other aspects of gameplay that needs shaping up.  With the delay, it indeed excites me because I am looking forward to using that time to continue iterating on stuff that would have had to been in the game regardless of our ship date, rather than release a subpar product.

Game development has challenges.  By pushing the date back, first and foremost it gives us time to make sure the stuff we wanted for Fall 2013 can be better for Fall 2014.  It also gives us the opportunity to examine things that were not really considered/cut early because of scope issues, and all sorts of things.  The possibility of adding more (either tech or content) is now on the table.

If we could have shown balls out combat and gameplay two days ago, we probably would have.  But it's not there yet.  I think in this case, if it's not ready for prime time unveiling in May 2013, pushing out of a Fall/Winter 2013 release window is something I figured more people would be in favour of.  I think that showing a lot of gameplay now would not have been a good thing.  People can look at me saying this and go "Aha, even when they were saying they were still slated for 2013, they were never going to make it.  Liars!"  Or, they can choose to look at it and go "If it's not ready yet, it's probably a good idea to delay it."


The decision to delay isn't something that happened on June 9th either.  I've known for a while, and others knew before me.  There's a whole mess of stuff that I don't even fully understand, that I learned prior to DAO's release when it had a small delay and I asked "why don't we just state this somewhere?"  And it's not for marketing reasons.  Since I don't fully know all of the details, I'll mostly leave it at that since I don't want to misrepresent anything.  (Though as a developer, it was interesting watching release date discussion, even though I knew the answer)  If you notice, a lot of the commentary mostly continued to tow the official line, and even some of the more obvious hints that a delay was possible that were mentioned went well beyond what I was confident sharing.


Could we have shown nothing?  I suppose.  For those that loved what they saw, I don't think they would have preferred that.  For those that wanted to show more gameplay, you obviously didn't get that.  But do you actually have less than what you would have gotten had we shown nothing?  I can't convince myself otherwise.  So it seems like the prime issue is more the idea that there's some posts and comments that indicate that when we show anything of the game, we'll show stuff en masse.

So is the issue that you were disappointed/frustrated/irritated/whatever-word-you-want-to-use-here because once you saw it was DAI, you braced yourself for information overload that would include things you didn't care about and didn't get it?  If you're someone who feels that we should have just done nothing, is it genuinely because you think doing this reveal undermines the product, or is it because on a personal level, if we hadn't shown it you wouldn't have been faced with the disappointment of realizing it was just a teaser and didn't deliver on your hopes?  Yes, we didn't show gameplay.  Does it make more sense with the game still 15-18 months away (think of this in terms of DA2's development time....)?


I liked creating the trailer, and as a gamer and fan that talks on these message boards, knowing that we were getting Claudia Black to narrate, and were doing to show off Morrigan (a huge fan favourite) as well as Varric (also a fan favourite), with a badass Qunari, spliced in with some shots that show the level of fidelity that Frostbite will be able to deliver on top of some early sneak peaks at what some of the levels will look like and brief glimpse to the potential size that these levels may have, was all stuff that had me excited.  In my mind, we were showing (not telling) some brief snippets to build up some buzz, while announcing our release shift.  I was eager to see how people would react, and pretty much had to work late on Monday because I pissed away half the day clicking refresh on the various threads here as well as other places on the web.


As for pushing back release.  Yes, it means stuff wasn't ready for a 2013 release.  Speed bumps happen along the way, and when faced with the prospect of cutting scope and features in order to make our release, we ended up going with an extension of pretty much one full year.

So yes, just a brief snippet for now.  Because a lot of stuff isn't ready to show, which is why it's good to have a lot more time.  Some gameplay stuff as it stands makes me go "Yeah, I like this."  Some stuff goes "Hmmm, I can see the potential but I don't think it's there yet."  And yes, some stuff makes me go "Hmmm, this probably isn't working.  We should probably reevaluate.  Maybe even drop this feature for something else."  I am not at all confident that showing gameplay that makes me (a developer that will have an unfortunate bias for seeing a feature for what it was potentially slated to be - a fact that burned me on DA2) vary from "Yes this is great" all the way down to "This isn't working at all" would have been particularly well received.

So yeah, stuff like the faces and whatnot may change, so if you want you can say "Allan, you're not being honest when you say that gameplay stuff will change, because it's not like other stuff won't change too."  But if we were showing stuff that frankly didn't look that great, or that we're still experimenting with and ultimately may get cut and never show up at all in gameplay at release, that's bad.  Morrigan and Varric may see iterations on their looks, but it's not like Morrigan and Varric are going to be cut from the game.  The changes that happen to them will pretty much be pure polish, because there was an E3 team that sought to push those assets to a releasable quality.  Am I just being optimistic, or (aesthetic reservations aside for a beloved character that may look different in ways you find unappealing) would people be satisfied with a game that looked pretty darn close to what you saw in the trailer, with a bit of polish on other features.


Anyways, acting like a pissy individual isn't something I should do, and frankly I should have said "taking a break" before I wrote up my last few replies and PMs, but c'est la vie.  Some of the remarks came from individuals that I wasn't expecting it from, which ultimately led to a stronger emotional reaction from myself.  Though I'm the one that has to live with that.

Cheers.

Allan


This is my first post on the BSN and if you want to see how people not from BSN reacted to the trailer; watch Gamer's reaction. http://www.youtube.c...?v=RyEIVY43PCk.

The trailer was fantastic and it teased a little of the story. Character models look beautiful. Although Varric look skinnier, and younger. Morrigan was perfect and cassandra looks like a true warrior.

The release date don't bother me. The more time you have, the better game we get. Thanks for taking your time to talk with the fans and i wish Bioware makes the best Dragon Age game ever.


I watched Gamers reaction video and thought, 'yeah that was pretty much me as well. I loved the trailer. It is all I want if the game is still fourteen months away. I want to be lead into the game with more and more detail coming out periodically over the next twelve months to tease and entice the excitement out of me.
If I was shown everything now by the time the game comes out the excitement would have died down to a DA:I cool rather than a DA:I OMG!

#163
Allan Schumacher

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Deus Shepard wrote...

This is my first post on the BSN and if you want to see how people not from BSN reacted to the trailer; watch Gamer's reaction. http://www.youtube.c...?v=RyEIVY43PCk.

The trailer was fantastic and it teased a little of the story. Character models look beautiful. Although Varric look skinnier, and younger. Morrigan was perfect and cassandra looks like a true warrior.

The release date don't bother me. The more time you have, the better game we get. Thanks for taking your time to talk with the fans and i wish Bioware makes the best Dragon Age game ever.


Thanks a ton for sharing that link (and your impressions)! :)

To be fair, I think some from the BSN still reacted the same way. ;)


Cheers.

#164
thats1evildude

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Oh, I quite liked it. I would even go so far as to say I was a little giddy after the first viewing.

I recognized a little while later that we still don't know very much, but I'm glad to have a better idea of the release date and what systems it will be available for.

Modifié par thats1evildude, 14 juin 2013 - 05:58 .


#165
Rylor Tormtor

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Sylvius the Mad wrote...

What was the last BioWare trailer that did show gameplay? I know NWN's did. Did KotOR's? Jade Empire's?


Also, wasn't the NWN one with a guy carrying a torch, which I never, ever did in that game. 

#166
deuce985

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Bioware said they will feed us some info this year. I don't really see why people expected a gameplay demo when the game is almost 1.5 years away from release. I'm pretty sure a lot is going to change between that time and now. No point marketing parts of the game if it's going to change, right?

I'm personally just thankful we have a release date now and they actually showed what the game will look like on the engine. It does kinda suck that we have to wait longer for more info but at the same time, I'm grateful Bioware is taking all the time they need with this game.

It has been a personal dream of mine to see Bioware try their hand at an open world game and mold their excellent storytelling/characters with it. I see nothing but masterpiece potential there. I'll have Dark Souls 2 and possibly Witcher 3 to tide me over waiting for DA:I. Good luck Bioware, I look forward to seeing more. That trailer had my jaw open. :)

#167
Rixatrix

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I, for one, was intrigued by the trailer and find myself thinking about what could be in the game. I imagine that was the purpose: put it on the map and give people something concrete to think about. Marketing has its own timeline, like development and everything else. You don't throw everything you have out there ASAP. Then you have nothing substantial to interest your audience with between then and release day.

By teasing the audience and gradually feeding info, they'll generate more buzz, hopefully get more people interested, sell more games, and then be able to bring us new quality titles in the future. It's about succeeding as a business to be able to provide products people want. If you're not on board with that, why bother spending time on BSN at all? To nag a business that brings so many gamers joy into failure?

I really don't understand why so many people feel the need to complain about the delayed release date, no gameplay footage being released, etc. Wasn't it just a year or two ago that there were posts flooding BSN begging BioWare to take their time with their games, not rush, put out a high quality product? Yes, bummer that the game isn't done and on the shelves, but you know what? I'm willing to wait to get a masterpiece instead of an incomplete piece of ****.  I hope DA:I is the bees' knees!!

Keep calm and carry on, BioWare.

Modifié par BlueMoonSeraphim, 14 juin 2013 - 07:43 .


#168
Dutchess

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deuce985 wrote...

Bioware said they will feed us some info this year. I don't really see why people expected a gameplay demo when the game is almost 1.5 years away from release. I'm pretty sure a lot is going to change between that time and now. No point marketing parts of the game if it's going to change, right?


Perhaps you should actually read what other people have said before saying you don't really see why people had certain expectations. Those expectations were there, because people of Bioware itself actually said that when they would do a reveal, it would make everything clear and leave you with no questions. No short teaser trailer that doesn't actually tell you anything about the real game. 
That those expectations have now become false, is not because the fans had unreasonably high expectations to begin with, but because Bioware changed its plan. Which is their right, I suppose, especially in the light of the delayed release. But it's not fair to now treat the people who are surprised and/or somewhat annoyed with the vague tease we got as the unreasonable and the mean ones. 

#169
AlanC9

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Il Divo wrote...

Sylvius the Mad wrote...

What was the last BioWare trailer that did show gameplay? I know NWN's did. Did KotOR's? Jade Empire's?


They did indeed.


I don't remember them showing us anything really useful about the gameplay in those trailers, though. Looking at the KotOR trailer just now, it could have played like itself, or Jedi Knight, or The Force Unleashed, or  Diablo, or...... (etc.)

Without seeing the interface and what the player is actually doing, about the only thing you'll learn from a gameplay vid is the camera angle and a taste of what the combat animations look like.

And yes, NWN1's trailer  did have a guy with a torch.  In the OC Glittering Necklaces are so cheap you never need one. Probably to hide how bad the original darkness implementation was. :P

Modifié par AlanC9, 14 juin 2013 - 08:57 .


#170
Nightdragon8

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renjility wrote...

deuce985 wrote...

Bioware said they will feed us some info this year. I don't really see why people expected a gameplay demo when the game is almost 1.5 years away from release. I'm pretty sure a lot is going to change between that time and now. No point marketing parts of the game if it's going to change, right?


Perhaps you should actually read what other people have said before saying you don't really see why people had certain expectations. Those expectations were there, because people of Bioware itself actually said that when they would do a reveal, it would make everything clear and leave you with no questions. No short teaser trailer that doesn't actually tell you anything about the real game. 
That those expectations have now become false, is not because the fans had unreasonably high expectations to begin with, but because Bioware changed its plan. Which is their right, I suppose, especially in the light of the delayed release. But it's not fair to now treat the people who are surprised and/or somewhat annoyed with the vague tease we got as the unreasonable and the mean ones. 


the same can be said to fanboys who are making a mountain out of molehill. claiming whatever they want.

If the realease said "May"or"could" or any of the other words that can let them Not do something then really they don't have a leg to stand on, and from the subtext of the video, they where using the engine to make all of htat, so those will more than likly be a close represtation of what they will look like in game.

#171
Il Divo

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AlanC9 wrote...

Il Divo wrote...

Sylvius the Mad wrote...

What was the last BioWare trailer that did show gameplay? I know NWN's did. Did KotOR's? Jade Empire's?


They did indeed.


I don't remember them showing us anything really useful about the gameplay in those trailers, though. Looking at the KotOR trailer just now, it could have played like itself, or Jedi Knight, or The Force Unleashed, or  Diablo, or...... (etc.)

Without seeing the interface and what the player is actually doing, about the only thing you'll learn from a gameplay vid is the camera angle and a taste of what the combat animations look like.

And yes, NWN1's trailer  did have a guy with a torch.  In the OC Glittering Necklaces are so cheap you never need one. Probably to hide how bad the original darkness implementation was. :P


Fair. I wasn't sure how far we were going in considering gameplay, but you're right, you couldn't gleam the fact that KotOR was an RPG vs. an action game. Jade Empire was much the same way; a few combat animations here and there could constitute gameplay, but probably wouldn't satisfy someone trying to determine how the game will play.

The KotOR trailer alone if released now would likely cause an uproar by fans thinking it was a dumbed down action game, until discovering a full DnD 3.0 rules system underneath, which worked surprisingly well, without Vancian casting (thank the Maker).

Modifié par Il Divo, 14 juin 2013 - 09:24 .


#172
Tarek

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well the game play from DA1 and DA2 ain't cinematic material i mean when they show us a GAMEPLAY video then we can see it

#173
TheRealJayDee

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renjility wrote...

Perhaps you should actually read what other people have said before saying you don't really see why people had certain expectations. Those expectations were there, because people of Bioware itself actually said that when they would do a reveal, it would make everything clear and leave you with no questions. No short teaser trailer that doesn't actually tell you anything about the real game. 
That those expectations have now become false, is not because the fans had unreasonably high expectations to begin with, but because Bioware changed its plan. Which is their right, I suppose, especially in the light of the delayed release. But it's not fair to now treat the people who are surprised and/or somewhat annoyed with the vague tease we got as the unreasonable and the mean ones. 

Yeah, that is exactly how it is! Posted Image

#174
neonmoth

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Allan Schumacher wrote...
To be fair, I think some from the BSN still reacted the same way. ;)

Cheers.

You might be right sir... #speakinginahoarsevoice

Ok, I admit, I loved it :happy: Just don't keep us waiting too long for more dai deliciousness.

Modifié par neonmoth, 14 juin 2013 - 12:03 .


#175
Spankoman

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Allan Schumacher wrote...

Thanks a ton for sharing that link (and your impressions)! :)

To be fair, I think some from the BSN still reacted the same way. ;)


Cheers.


More than just some. Not all of us are regulars.