iakus wrote...
It is absolutely a sensible criticism. Because we are talking about two different stories.
Your criticism was that the Warden "is somewhere else". That doesn't necessarily indicate different stories, which was specifically what I was responding to. Characters are always in different locations at different points of a story.
The Warden's was about the Fifth Blight. The Inquisitor's is about the mage/templar war and its fallout. They just happen to both be set on Thedas.
And then it (potentially) became about his involvement with the Old God child he managed to foster with Morrigan and help raise, while finding a method to combat Flemeth. One story ended, another began.
If the Inquisitor's story is confined to the Mage/Templar war, which is doubtful, that's fine. But if Bioware expects to start pulling elements of the OGB, Morrigan, Armageddon, and Flemeth into there story, they're likely going to come up with some crack pot explanation for why the Warden isn't present, which is something I'm expecting. But I'm guessing "the Warden died" isn't good enough for most people, given ME3's Shepard.
See, that's where I see things differently. The Warden gallivanting off with a LI, or with some new cause, or even staying with the Grey Wardens are also premises for new adventures. Going off with Morrigna is hardly unique in that regard. Heck I'll bet there are thousands of fanfictions out there chronicling the further adventures of assorted Heroes of Ferelden. Including Wardens who didn't pass beyond the Eluvian.
Only if we're saying "Hey, they're both LIs, so it's the same thing", which is hardly an accurate portrayal. Wardens who chose all those other endings, which actually conclude their story, are free of plot obligations. And as I pointed out in my previous posts, none of those stories have been given an inherent relevance yet in the DA universe. Since DA:O's ending, the question of the relationship between Morrigan, Flemeth, and the OGB has always been of a higher relevance. The Warden was a major player in setting up all these things and now has been tossed back in the thick of things.
Now, if Bioware suddenly decides that their next game is going to be set in Antiva and will have Zevran as the co-star stopping Armageddon, then I'm going to start asking questions again about why all Wardens gallivanting with Zevran do not have some involvement in the main plot, especially if it's hinted at that the Warden himself knows that events of enormous gravity will be happening there.
In fact, what makes the OGB more relevant to the Warden beyond the Eluvian than an OGB fathered by Alistair? Or by the Warden who stayed on Thedas?
What makes the OGB more relevant? The fact that the Warden is there with him and responsible for his existence, whether as the actual father or as the guy who pushed the idea. Hence my point that you're placing a character (the Warden) with a well-established pattern of changing nations and becoming involved in saving the world in very close proximity to other characters (OGB, Morrigan, Flemeth) who are going to play a great role at some point in Dragon Age. Morrigan is potentially your LI and hints at some plan for the future. The OGB is potentially your child and (very likely) an extremely powerful entity, who has some link to Flemeth, as the Ritual was her idea.
You're expecting the writers to place the Warden in this context, find an excuse to toss the Warden out the window, and still act like everything's normal, merely because the Warden can be in a love shack with Zevran in Antiva. The two scenarios are not even remotely equivalent, beyond the Warden being with his LI.
Sure. And at some point I expect it will be addressed. But I don't think it will necessitate the Warden's involvement. The Warden's story is linked to the OGB, but they are not the same story.
Which can be used to shoehorn in any character into or out of a story. Shoehorn does not mean "sensibly write a character out of a story in a manner which fits their role in the story". The term has a negative connotation because it implies the writers are doing something without the express interest of the narrative they've created at heart.
I find this to me a better argument to keep the Warden away from the story. Since it would necessitate one of two things:
1) The Warden apears and solves everything, but this god-like darkspawn slaying machine.
Or
2) The Warden proves incapable of dealing with whatever, necessiting aid, rescuing, or just plain dies.
One basically takes the story away from the current player and givs it to an NPC. The other would have players howling how thier awesome former character was "ruined"
You are aware of the complaints surrounding Revan in SWTOR, yes?
And I find it to be an argument to have kept the Warden away from the Eluvian. Then, everyone could have won, and it would never have been a problem. No worries about ruining people's characters, and Bioware can avoid creating an artificial explanation to write the Warden out of the story, since he's now far and away from all plot relevant characters. Whatever Morrigan or Flemeth are up to, the Warden has no way of knowing or becoming involved in any capacity. To some extent, because he/she chose to walk away.
To address the two scenarios however:
1) If the story has been built up in such a fashion that logically the Warden could handle the threat all by his lonesome, Bioware gave themselves a problem to begin with.
2) It would not be the first time a protagonist needed to enlist aid. See the basic premise of DA:O, acquire an army.
Modifié par Il Divo, 14 juin 2013 - 07:05 .





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