Here is the cut out part of the script:
SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, Rangers or Druids.
Sounds nice, but for some reason they don't work this way. They only scatter AFTER being attacked and neither non-druid and non-ranger PCs nor other creatures cause the stags to flee (unless they attack).
It would be more natural if these stags, well, tried to avoid any contact with any creature (apart from rangers and druids).
Can anything be done about it?
Thanks.





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