void main(){object oPC = GetEnteringObject();if (!GetIsPC(oPC)) return;
int GetIsOtherPCsInArea(object oArea = OBJECT_SELF){ object oPC = GetFirstObjectInArea(oArea);if(!GetIsPC(oPC))oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oPC); return (GetIsPC(oPC)) ? TRUE : FALSE;}
object A = CreateObject(OBJECT_TYPE_CREATURE, "corruptguard", GetLocation(GetWaypointByTag("SP_A")));object B = CreateObject(OBJECT_TYPE_CREATURE, "bandit", GetLocation(GetWaypointByTag("SP_B")));object C = CreateObject(OBJECT_TYPE_CREATURE, "bandit", GetLocation(GetWaypointByTag("SP_C")));}}





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