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Motb makeover edition... Too hard for no reason?


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#1
sergio1992

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hi,
I installed the makeover edition. I'm inside Okku's vault and my imaskari golem died. I would like to know how I can resurrect it. I've got no coin of life (I don't understand when I'm supposed to use them, though).
Thank you for help.

#2
sergio1992

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Another question: could someone explain me why I've got -2 on charisma if I'm naked? I'm an air genasi, if that matters. But the problem is that from what I know there should be a -2 on wisdom also.
But there isn't. Instead, naked , I've got the following stats:



Strenght: 11 (+0)
Dex:27 (+8)
Con:17 (+3)
Intell:14 (+2)
Wis:12 (+1 )
Cha: 6 (-2)

Modifié par sergio1992, 13 juin 2013 - 06:53 .


#3
Arkalezth

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I can't answer your first question because I haven't played MotB in ages.

As for the second question, that's how attributes work. Each 2 points above 10 give you a +1 in everything that attribute governs, and each 2 points below 10 give you a -1.

So taking your case as an example, 27 DEX means that you get a +8 bonus to armour class (all well as other things). If you had 20, you'd only get +5, and so on. 6 CHA means that you get -2 to Diplomacy, for example.

#4
sergio1992

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Thank you sir. I've got the following question if any mod maker comes in:

1)The readme says:"When the campaign begins the initial player will be provided the recipe books and a few coins of life. "
That's true, but only in real beginning of the campaign, when you gotta advance from level 1 to level 18 (?). Is this normal behaviour?

2) I was fighting in the veil the red wizard with his gnoll pals, when Safiya died. I'm playing in hard difficulty. When Safiya dies, am I not supposed to resurrect her? Why did she resurrect alone as soon as Magda spoke?

3) I'm inside Okku's vault and my imaskari golem died. I would like to know how I can resurrect it. I've got no coin of life (I don't understand when I'm supposed to use them, also). Why am I forced to reload?

Thank you for help

#5
I_Raps

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The Makeover retrofits a lot of code that didn't exist in the original MOTB, so you're going to get occasional inconsistencies like dead Safiya rising because the campaign is unaware of the new death behavior and doesn't plan for it.

As for the Coins of Life - yes, I would think you should get some at the start; I don't know why you didn't. You could give yourself a couple with the console:

`
debugmode 1
giveitem nx2_misc_lifecoin 2
debugmode 0
`

The 2 there is optional - any number from 2-99 should work, but 1 or no number will result in 99 coins (I think).

#6
Tchos

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She was probably auto-raised due to a bit of code in the ipoint speaker system, which guarantees a conversation will successfully fire by, among other things, raising dead people to life. Not a problem in campaigns that auto-raise party members after a fight, but strange in campaigns which aren't supposed to.

When to use Coins of Life -- basically, any time you have a dead party member, no cleric capable of casting the Raise Dead or Resurrection spells (or scrolls for them), and you don't want to go to a temple. (Not sure if they makeover adds resurrection services to the temples or not, but that's how it usually works when the dead stay dead.)

#7
sergio1992

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Thank you: some more questions:

1- How do I get more than 3 companions in vanilla MOTB?
2- Should I go for greatsword, falchion or something else??
3- Is falchion a two handed weapon?

#8
Arkalezth

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3 (yes, I'm going backwards) - Yes.
2 - Looking at your stats, my guess is that you have Weapon Finesse (if you don't, do yourself a favour and take it), so you should be on the look for light/small weapons. Don't use a rapier with the off-hand.

In the case of STR-based characters, scimitars have the best stats and can be used with one or two hands. But of course, it depends on what's available in the module. If for example, the available longswords have better enchantments, use a longsword.

#9
I_Raps

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sergio1992 wrote...

Thank you: some more questions:

1- How do I get more than 3 companions in vanilla MOTB?


You need the infamous rooster-cheat:  http://mods.jo-ge.net/nwn2/

#10
Tchos

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Infamous because of its misspelling of "roster"?

#11
Dann-J

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Arkalezth wrote...
In the case of STR-based characters, scimitars have the best stats and can be used with one or two hands. But of course, it depends on what's available in the module. If for example, the available longswords have better enchantments, use a longsword.


Scimitars certainly have good critical hit stats - but considering how many critical-immune beasties there are in MotB, I'd be focusing on something that does a bit more base damage for a strength-based build.

There are a couple of weapons in MotB that allow critical hits against certain creature types that are usually immune. There is a rapier that allows criticals against elementals (Elemental's Ruin property), and a falchion that allows criticals against spirits (Spirit's Ruin property). There are probably others as well, considering there are also Death's Ruin and Nature's Ruin item properties (allowing critical hits against undead and plants respectively). I think there's also an item property that allows critical hits against constructs.

#12
Arkalezth

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I was generally speaking. As I said, it depends in the module. The absolute best weapons in MotB come from crafting anyway, and the OP's character has crappy STR so crits are not really a concern.

As for weapon base damage... please, not this again. At low levels, a higher base damage can be noticeable. Once you start hitting for big numbers, the base damage of the weapon is totally irrelevant. I would say that this has been discussed a million times before, but that'd be an understatement.

#13
Dann-J

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Yes - once your strength gets to god-like levels, it will eventually add more to your damage rolls than the base damage of the weapon. Although for a DEX-based build with low strength and no 'special' damage (sneak attack, etc), base damage remains important - at least, until you enchant it with the ridiculous levels of elemental damage possible in MotB.

Even STR-based builds will benefit from two-handed weapons though, if only for the 1.5x strength bonus damage. The urge to equip a shield with a one-handed weapon can be hard to resist. Unless you take Monkey Grip, two-handers pretty much force you to forego shields.

#14
sergio1992

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Thank you guys, I was playing the kaze no kama that's why I had a so high dexterity.

#15
Kaldor Silverwand

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Let's see.

The Makeover increases the party limit for companions from 5 to 8. Additional cohorts you create or import using the party editor do not count against this limit.

The initial provisioning should have provided you the coins of life, campaigner's guide, and crafting books. However if you created a new character instead of importing from the OC then perhaps that provisioning was skipped. I'd need to look into it. If you really want them you can add in the books and coins using the console.

As stated in the "Known Limitations" section: "Companions may pop back to life or stand when dead if they are involved in cutscenes. This may also affect player created characters. Save often." This happens because there are functions used by cutscenes that I chose not to modify. This was necessary to reduce the risk of introducing game-breaking bugs involving the companions.

I did not modify temple conversations to allow resurrection. You would need to use Raise Dead, Resurrection, or the Coins of Life.

I don't have an answer for you on this golem. However, if you do not like the death behavior it is easily customizable as documented in the "Customizing the Makeover features" section.

Regards

#16
sergio1992

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Kaldor Silverwand wrote...

Let's see.

The Makeover increases the party limit for companions from 5 to 8. Additional cohorts you create or import using the party editor do not count against this limit.

The initial provisioning should have provided you the coins of life, campaigner's guide, and crafting books. However if you created a new character instead of importing from the OC then perhaps that provisioning was skipped. I'd need to look into it. If you really want them you can add in the books and coins using the console.

As stated in the "Known Limitations" section: "Companions may pop back to life or stand when dead if they are involved in cutscenes. This may also affect player created characters. Save often." This happens because there are functions used by cutscenes that I chose not to modify. This was necessary to reduce the risk of introducing game-breaking bugs involving the companions.

I did not modify temple conversations to allow resurrection. You would need to use Raise Dead, Resurrection, or the Coins of Life.

I don't have an answer for you on this golem. However, if you do not like the death behavior it is easily customizable as documented in the "Customizing the Makeover features" section.

Regards


thank you sir. You are right. I created my character from the beginning.

#17
Kaldor Silverwand

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I've tested starting the campaign with importing both low and high level characters as well as creating a new character and in all of my tests the books and coins of life were correctly added to the inventory. Usually when there is a problem I cannot reproduce it has been because there is something installed in the override folder that is interfering. Is your override folder empty?

#18
sergio1992

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Kaldor Silverwand wrote...

I've tested starting the campaign with importing both low and high level characters as well as creating a new character and in all of my tests the books and coins of life were correctly added to the inventory. Usually when there is a problem I cannot reproduce it has been because there is something installed in the override folder that is interfering. Is your override folder empty?


I didn't have any mod in the override folder. I will try once again your mod as fast as I can , not before reinstalling the whole game again ;).

Anyway, If I have an Italian game and I install your mod, will the installation mess up neverwinter nights 2 itself???

#19
Arkalezth

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sergio1992 wrote...
Anyway, If I have an Italian game and I install your mod, will the installation mess up neverwinter nights 2 itself???

No... Well, it depends on what you consider "mess up". I don't know if this particular mod can affect this, but I think the worst that can happen is that you end up with English text and Italian voice acting.

#20
Kaldor Silverwand

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There are no 2DA changes, but there are several conversation changes so I suppose you would get English text. Beyond that I couldn't say.

Regards

#21
Jugonshi

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I experienced some inconsistency in regard to initial inventory.

MotB meant to strip off all of the gears except for equipped items (excluding the weapon) . And MotB makeover meant to give recipe books and some coins of life. But from time to time some of the items are left in the inventory. It also happens that some worn gear is gone. Starting the campaign again with the same character may or may not solve the problem, in my experience.