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Bioware staff - why so defensive?


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#76
Shevy

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bigbad1013 wrote...

Anyone who thinks that BioWare isn't doing their damnedest to make their games as good as they can possible be are just being ridiculous. Also Dragon Age 2 was nowhere near as bad as some people make it out to be--sure, it could have been a lot better with more development time but all things considered it was still a good game.

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.


For you and others yep, for me and others it wasn't.

But I have to agree that the behaviour on this board lacks from time to time, but not only from the "weren't pleased by DA II" group.

#77
Kelgair

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bigbad1013 wrote...

Anyone who thinks that BioWare isn't doing their damnedest to make their games as good as they can possible be are just being ridiculous. Also Dragon Age 2 was nowhere near as bad as some people make it out to be--sure, it could have been a lot better with more development time but all things considered it was still a good game.

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.


Cut. Jib. Newsletter.

#78
frostajulie

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I find it hilarious how David Gaider uses the word "toxic" in a description about the BSN forums and 10 out of 10 fanboys who think Bioware is perfect use the same word to describe the forums, its like you can't even come up with your own complaints without having them spoonfed to you.
Hi-****ing-larious.

These forums are not toxic they are tame. MUch of the criticism is earned criticism bioware has brought on itself by releasing substandard games that while good in many ways fall short of the bar they have set by creating such engaging masterpieces in the past.

Recycled environments in DA2- they earned that criticism.
Lore butchering in ME3 and retconning lore in DA2- they earned that criticism
sloppy journal system and abhorrant ending in ME3- they earned that criticism
Lazy loss of immersion and rpg storytelling when using eavesdropping as opposed to character interaction- Earned criticism
Elimination of race and character origins after DAO- Earned criticism

It is not toxic to be vocal in criticisms that a company has earned through lackluster game design.

But lets not forget Biowares response to criticism
-Artistic integrity
-fans just don't get it
- Just a minority (implied it does not matter)
-entitled (we kind of are entitled to our own opinions and if promises are made and they were and then promises are not delivered on in fact the very opposite happens then your damn right we are entitled to respond to being lied to with anger)
-BSN's favorite catch phrase for all things that does not worship at the alter of Bioware- Toxic-
And my personal favorite
-name calling I am apparently a dink according to Chris Priestly because I actually listen to Bioware when they say things like all of the above and when they say they don't really care if some fans don't like their work because they are making the game they want to make and if the fans don't like their game then Bioware is not the game developer for them anymore.

To be fair Bioware has also earned their fair share of praises
-DAO- the story was so much fun to play through, the characters rich and driven by their own motivations that were often within the story and totally in character for them and in contrast to the PC, this was so amazing. The first time Alistair dumped my warden, the 2nd time he dumped her, the one time where he offerred to make her the other woman. Zevran betraying my Warden, Zevran proposing marriage to my warden, MY love Leiliana trying to kill my warden and ending up beheaded for her trouble. Wynne telling my warden to go Fornicate themselves. Rich storytelling at its finest and don't even get me started about the end, every one of them bitter sweet in their own way but every one of them leaving me feeling flush with victory.

-DA2- what this game lacked in graphics and level design it made up for in characters. Fenris was a wounded puppy, Anders tortured nearly beyond recognition and indeed into the arms of madness by the end of the game by his own inner demons. A stunning picture of tragedy made all the more personal because Bioware worked their magic to make us attached to the character. Merrill such a contradiction of dewy eyed innocence and maleficar that you are enchanted and repulsed at the same time but her VA really brings you around and makes you love her, the tragic outcome of her personal quest stayed with me for days after I played it for the first time. Varric, what can I say about him that would do him justice? I love him. If he were real I would totally try to run game on him he is the ultimate best friend, not judgey but still just awesome. He is the Zevran of DA2 and that is a compliment to him because I feel Zev is the deepest character in DAO who had to overcome the most. While Varric had his own shadows to fight no where near as dark as Zevs he still managed to come out if it full of optomism about the future and even in the face of torture he was snarky, whimsical, and laughing in the face of danger. Isabella I hated her she was everything I despised in a female protagonist in a game and then she surprised me by being more than what she appeared to be and I loved her. Aveline, my good guiy Hawkes true north. When other characters say what would Andraste do? My Hawke says oh no shes not good enough- what would Aveline do? Aveline, the chucknorris of the DA2 universe. And lastly Bethany or Carver. Bethany, I the player cherished her throughout the game, so much so that when she died on my first playthru I barely limped through the rest of the game, I was grieving for a dead character, I had failed in my duty to protect her. The next time I took Anders with us and sent her to the wardens with a broken heart. She hated me for that. when I discovered this I was once again soul crushed under her disappointment, but I consoled myself with the fact that she was alive, at least she still existed. Then I let her go to the tower, and while she was happier than in any other outcome I was not because I stood by and let them take my little sister and being the eldest sibling in a trio of trouble IRL I knew I would never do that for reals so thereafter she always ended up a warden. I found it excruciating to play with Carver because his relationship with Hawlke so perfectly mirrors the one I have with my middle brother. There's a line in legacy where Carver says something hateful and realizes he's gone too far. He cries out "Sister!" So full of apology and pain, confusion about why we always get to this point and hurt and love that he hopes desperately Hawke will hear in his voice. 1 word but it hit so hard I love Bethany but Carver hits me right in the heart with a jagged rusty knife coated in the poison of feel.

Me2 was IMO a perfect game. Except I wish Jack had been romancable to fem shep. I have real feelings for all the pixels of that game world and thats just messed that I can be so easily emotionally manipulated by bioware but it is a tribute to their talents, skills, and capabilities that they can suck me in so completely that they create very real feelings of love and camaraderie that are indistinguishable from the feelings I have for real life people. I have as much affection for Wrex and Grunt as I do for my baby brother. I look up to Garrus and Thane and even see my own struggles in life mirrorred in their story arcs. Jack is supposedly one of the badassenist biotics in creation and I am very protective over her. I love Legion and Tali like siblings and see my sheps role as the mediator in their conflict that transcends interpersonal conflict. I love these guys.

ME3- Tuchanka. when ever something is so awesome, so great, so perfect so squee worthy that language cannot find an expletive to fit my new word is Tuchanka.. EG: Obama has brokered peace in the middle east how Tuchanka is that!

No where in the history of video games has there ever been a more satisfying culmination of player choice down to the smallest detail, that just wrings every drop of emotion from you and leaves you drained but satisfied than the entire Tuchanka arc and the many ways it can play out in the end.

So to sum it up, bioware earned nearly all the criticism they got. But they have also earned much praise, they need to learn to take the good with the bad and if they truly DON"T care about what the fans have to say then just ignore it rather than respond to it with the name calling and defensiveness rooted in hilarity such as the artistic integrity excuse.

#79
Nightdragon8

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Edit: Nevermind.......

this is getting offtopic

and should get closed cause we are just attacking eachother. and the company.

Modifié par Nightdragon8, 13 juin 2013 - 02:50 .


#80
Beerfish

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If you have been on these or other forums or have followed games long enough you know exactly why they are appearing to be defensive. Every word is glomed onto by the public as being the truth and any time a developer or says something that does not come into being they are blasted for lying.

A lot of things change as a game moves forward, if you are not tight lipped you surely will have your words thrust back in your face sooner or later.

#81
Darth Death

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bigbad1013 wrote...

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.

This mentality would work if DA2 was free. If people are paying $60 (or more in some places) for a game, I'd imagine those people are expecting a certain amount of quality to justify their purchase. If the product failed to reach the standard it promised, then people are obligated to complain about it. BioWare shouldn't even be defensive since people are paying for their products.   

#82
Degs29

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Seeing as I think DA2 was as enjoyable as DA:O (if not as polished) and that ME3 was the best in the Mass Effect series (despite its ending), I'm not sure I'm qualified to address this thread lol.

I think it's clear DA2 would have benefited greatly from a longer development time...perhaps the reason Inquisition has been pushed back a year. Recycled graphics and geography aside, DA2 had better character development then DA:O in my mind. They tried the wave format for combat, and whether or not that worked out is a matter of opinion. I'm sure they'll weigh all the feedback in choosing a direction for DA:I.

I don't for a second think they are aiming at making a good game. They'll always aim at making a great game. Sometimes, decisions are made that hinder that goal, and I'm sure they'll learn from them.

#83
Il Divo

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eltiojul wrote...

metatheurgist wrote...

Shevy_001 wrote...
Going into product development with the mindset "let's create the best product (RPG in this case) ever" won't succeed.


Could've sworn I read somewhere that that was the entire reason the Dr's created BG in the first place.


<3


While it's a noble goal, if that was the intention with Baldur's Gate 1, I gotta say: they really failed. Image IPB

#84
Giga Drill BREAKER

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I'm just posting so I can get on the I hate DAII bandwagon, don't need to say anything else as its been said enough.





ugh can't resist Anders and Merrill are awful characters.

Modifié par DinoSteve, 13 juin 2013 - 03:03 .


#85
IceHawk-181

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What we do know is that during the development of Dragon Age II Bioware began to shift towards a new demographic. Whether this was a result of EA pressure of a genuine desire to expand the player-base and shift it towards Mass Effect proportions is immaterial.

When Bioware began to identify games like Call of Duty and Assassin's Creed "RPGs...they won't necessarily call RPGs" there was a tectonic shift away from their legacy.

They clearly did not seek to produce the best game possible with Dragon Age II, they rather straightforwardly told us that DAII was designed to attract a bigger audience, specifically the one that enjoys riveting and intricate RPGs like COD.

The Mass Effect series began with a number of innovate components that nonetheless shifted away from cRPG styles beginning with the first installment and eventually became little more than a customizable third-person shooter with a rich environment, some talent progression, and a dialog wheel.

Personally, I agree with the OP.

The Bioware that produced KOTOR, Jade Empire, Baldur's Gate, and then produced Dragon Age: Origins whilst claiming it a successor to those games died somewhere between Mass Effect 2 and Dragon Age 2.

Perhaps Dragon Age: Inquisition will be the moment at which Bioware returns to its roots and actually produces a cRPG again.

And perhaps, as the OP questioned, Bioware no longer cares and is simply producing games to produce games.

Hopefully the extended development period is indicative of the former and not efforts to shoot for the latter.

#86
Giga Drill BREAKER

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Remember when Mass effect was an RPG?


Good times.

#87
archangel1996

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frostajulie wrote...
...


Image IPB

Personally i hate how some of them started treating this fan base, for example i asked several times about the (huge) unresolved bug in DA:O-DA:A for console? Ignored several times
I will not talk about the ending controversy and how they (not) addressed it :P
In these days i really disliked Gaider's behavior in the thread reguarding the new characters looks

Back on topic, i think they know as well as we know they are running out of options, so yeah i dare to hope for DA:I....still not too much

#88
Darth Death

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DinoSteve wrote...

Remember when Mass effect was an RPG?


Good times.

What side are you on?

Modifié par Darth Death, 13 juin 2013 - 03:08 .


#89
thebigbad1013

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Darth Death wrote...

bigbad1013 wrote...

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.

This mentality would work if DA2 was free. If people are paying $60 (or more in some places) for a game, I'd imagine those people are expecting a certain amount of quality to justify their purchase. If the product failed to reach the standard it promised, then people are obligated to complain about it. BioWare shouldn't even be defensive since people are paying for their products.   


Oh I'm by no means saying that people don't have the right to complain if they didn't like the game, there were things about Dragon Age 2 that I didn't like either. I just think some people go way overboard with it.

#90
IceHawk-181

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DinoSteve wrote...

Remember when Mass effect was an RPG?


Good times.


Image IPB

#91
archangel1996

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bigbad1013 wrote...

Darth Death wrote...

bigbad1013 wrote...

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.

This mentality would work if DA2 was free. If people are paying $60 (or more in some places) for a game, I'd imagine those people are expecting a certain amount of quality to justify their purchase. If the product failed to reach the standard it promised, then people are obligated to complain about it. BioWare shouldn't even be defensive since people are paying for their products.   


Oh I'm by no means saying that people don't have the right to complain if they didn't like the game, there were things about Dragon Age 2 that I didn't like either. I just think some people go way overboard with it.


I was not here when DA2 was realesed so i don't know how things went, but reguarding the ending......well i agree, some people got overboard at the time but really i can udnerstand, BW never address their mistakes and when they do they come out with things like minority, artistic integrity and toxic........verbally harassing BW's staff is wrong but deceiving people, banning discussions (IT, before valid interpretation after EC banned) and acting superior (it's your problem not ours) is not right either

Modifié par archangel1996, 13 juin 2013 - 03:14 .


#92
Giga Drill BREAKER

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Darth Death wrote...

DinoSteve wrote...

Remember when Mass effect was an RPG?


Good times.

What side are you on?


side?



I suppose I'm on my side.





The side of chaos Muahahaha

#93
archangel1996

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Can't believe it XD They actually moved the thread XD

#94
Thetford

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Meh, every company has forums as "toxic" as this one. Even the much beloved Bethesda. Go on to the Fallout forums and you will be forgiven for thinking that Bethesda is the worst company in the history of the industry. Likewise, you cannot dismiss as those who like a given game as "fanboys", as some people can genuinely find a game fun, for example, Tomb Raider Angel of Darkness is the black horse of the franchise, it was rushed so it could be released in time for the second Tomb Raider film, and was released in a clearly unfinished, or at least unpolished game. Yet there are many fans who find it a fun, good game.

All they have to do is wade through all the metaphorical toxic crap to see if there is any legitimate concerns, or things they can improve upon.

#95
Sutekh

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Darth Death wrote...

bigbad1013 wrote...

As for why they are being defensive, if they indeed are being defensive, I imagine it has something to do with certain groups of people attacking them and their work at every turn--just a guess.

This mentality would work if DA2 was free. If people are paying $60 (or more in some places) for a game, I'd imagine those people are expecting a certain amount of quality to justify their purchase. If the product failed to reach the standard it promised, then people are obligated to complain about it. BioWare shouldn't even be defensive since people are paying for their products.  

First, paying 60$ doesn't make me obligated to complain. I'll complain if I want to.

Second, the current defensiveness of the devs is all about the teaser trailer and the upcoming Inquisition. People haven't paid for that, so, according to your own reasoning, they're not entitled (and even less obligated) to anything, be it complaints or anything else. Having bought DA2 doesn't validate the over-criticism and the "let's break things apart down to molecular level to find faults" that some people are doing right now about a product that's not even released yet, for which they have paid nothing, and of which they know very little.

#96
neonmoth

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frostajulie wrote...

I find it hilarious how David Gaider uses the word "toxic" in a description about the BSN forums and 10 out of 10 fanboys who think Bioware is perfect use the same word to describe the forums, its like you can't even come up with your own complaints without having them spoonfed to you.
Hi-****ing-larious.

These forums are not toxic they are tame. MUch of the criticism is earned criticism bioware has brought on itself by releasing substandard games that while good in many ways fall short of the bar they have set by creating such engaging masterpieces in the past.
*snip*
So to sum it up, bioware earned nearly all the criticism they got. But they have also earned much praise, they need to learn to take the good with the bad and if they truly DON"T care about what the fans have to say then just ignore it rather than respond to it with the name calling and defensiveness rooted in hilarity such as the artistic integrity excuse.

I agree with most of the points you are making. One thing I will disagree on is the value of criticism, since in this forum it is often delivered in a disrespectful manner. Maybe it is due to the fact that with writing we lose all of the nuances of the spoken language but the snarky, sarcastic comments, which are onmnipresent here, are simply offputing. Sometimes even the tone of the comments made can be jarring. It is a loss since I might agree with the points made by posters but I end up being annoyed by them. I must admit that I felt this way when I started to read your post, since you begin with attacking, both fanboys (whoever they are) and developers, which -in longer run- is counterproductive. Only when I moved to the further points you are making it actually occured to me that you like Bioware games. So kudos to you because I like them as well. And I see the value of constructive critique, as long as it is constructive.

Just to clarify, I do not try to pick on you in particular. I haven't been present on those forums for more than two years and recently came back to join the excitement before DAI release. So far my excitement is somehow deflated, mostly because of the gloomy attitudes presented by many. #shrug

Modifié par neonmoth, 13 juin 2013 - 03:36 .


#97
metatheurgist

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Il Divo wrote...

eltiojul wrote...

metatheurgist wrote...

Shevy_001 wrote...
Going into product development with the mindset "let's create the best product (RPG in this case) ever" won't succeed.


Could've sworn I read somewhere that that was the entire reason the Dr's created BG in the first place.


<3


While it's a noble goal, if that was the intention with Baldur's Gate 1, I gotta say: they really failed. Image IPB

Really?! Could've sworn that when I was looking for the reference that quoted the Dr's wanting to create the best RPG ever, I also came across many articles talking about how it revitalized the RPG genre, how before BG RPGs were considered a dead-zone, and many reviews with 4 or 5 stars. I guess age is really taking a toll on my memory If I'm forgetting things within hours. Image IPB

#98
Spanish Inquisition

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Thread moved from DA:I forum to DA:2 forum? Why?

My question is legitimate, and the OP is 100% based on DA:I!

"Are you guys TRYING to create the best RPG of all time, like you used to do, one that surpasses DA:Origins, Skyrim and The Witcher 2?"

Wow, this forums are wierd.

#99
Il Divo

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metatheurgist wrote...

Really?! Could've sworn that when I was looking for the reference that quoted the Dr's wanting to create the best RPG ever, I also came across many articles talking about how it revitalized the RPG genre, how before BG RPGs were considered a dead-zone, and many reviews with 4 or 5 stars. I guess age is really taking a toll on my memory If I'm forgetting things within hours. Image IPB


Well, I was speaking strictly for myself, as a Bioware fan who played BG long after most other Bioware games and found it lacking everything I love about Bioware games. I do not deny however its influence on the genre.

Modifié par Il Divo, 13 juin 2013 - 05:55 .


#100
Ninja Stan

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[quote]frostajulie wrote...

I find it hilarious how David Gaider uses the word "toxic" in a description about the BSN forums and 10 out of 10 fanboys who think Bioware is perfect use the same word to describe the forums, its like you can't even come up with your own complaints without having them spoonfed to you.
Hi-****ing-larious.
[/quote]
I find it "hilarious" that some people believe dismissing "fanboys" with name-calling and insults is a good representation of their side of an argument. Warning: name-calling and insults are not permitted on the BSN, and they are not valid counters to an argument.

[quote]These forums are not toxic they are tame. MUch of the criticism is earned criticism bioware has brought on itself by releasing substandard games that while good in many ways fall short of the bar they have set by creating such engaging masterpieces in the past.
[/quote]
Regardless of how valid the criticism is, I believe the argument here is that there are many ways to present such criticism beyond, as I mentioned before, name-calling and insults. Regardless of how BioWare or its games measure up to the bar you've set for them, EA relies primarily on one thing to determine whether a game is successful: sales. No matter how much you, personally, dislike a game, if it sells well it's successful. If it sells poorly, it's unsuccessful no matter how loudly people crow about it.

But let's please not be under the impression that volume and vociferousness determines who "wins" an argument. The BSN is not a community about "winning" arguments. It's a place to share opinions, thoughts, and discussion about BioWare and its games. If you can't share your thoughts and opinions about a game without resorting to insults and name-calling, your posting privileges will be removed for a time. If you can't be civil and mature in your arguments, particularly with those who disagree with you, then you will be forcibly removed from the discussion.

Now that that's been said, let's go over the criticisms you have and see whether they are "deserved," because no one is saying you can't have a negative opinion about DAII, BioWare, EA, or whatever here on BSN:

Recycled environments in DA2- they earned that criticism.
Lore butchering in ME3 and retconning lore in DA2- they earned that criticism
sloppy journal system and abhorrant ending in ME3- they earned that criticism
Lazy loss of immersion and rpg storytelling when using eavesdropping as opposed to character interaction- Earned criticism
Elimination of race and character origins after DAO- Earned criticism
[/quote]
The only thing I have issue with here (aside from your slanted word choice) is that "loss of immersion and rpg storytelling" is extremely subjective, and there's no real way to guarantee immersion in a player. Some people become immersed in Sudoku, but I doubt anyone would consider sudoku to be "immersive." On the other hand, I rarely get immersed in an Elder Scrolls game, while many people can lose hours, even days, playing those games. I can get immersed in a book, or I can spend hours reading and not be immersed. "Loss of immersion" is, in my opinion, not a valid criticism. And since immersion is an interactive concept (ie. the player determines immersion, either consciously or unconsciously), calling this failing "lazy" means you bear some of that responsibility.

Another way to present this might be that switching to eavesdropping was jarring. There's no insult there, no judgement, just a statement of subjective experience.

[quote]It is not toxic to be vocal in criticisms that a company has earned through lackluster game design.

But lets not forget Biowares response to criticism
-Artistic integrity
[/quote]
This was a community meme based on a blog entry by Dr. Ray Muzyka. It has never been used by BioWare to dismiss or counter criticism. Ray made a blog statement of support for the ME3 team at a time when the community was freaking out about the endings. Ray wanted to show his company that he was proud of them and the game, and wanted the team to know they should be proud of it too.

Check out the blog entry for yourselves. I believe Ray never once used the term "artistic integrity," but he did make mention of BioWare's and the ME3 team's "artistic vision," something all creators have in mind when embarking on collaborative projects like videogames.

Once the blog entry came out, some in the community misinterpreted Ray's meaning and, through the unreliable, reactionary beast of the internet, it turned into "BioWare uses their 'artistic integrity' to dismiss anyone who hates the game." The digital gaming media proably didn't help much in that regard, either.

[quote]-fans just don't get it
[/quote]
This one is a mystery to me. It's possible that BioWare, or a BioWare representative, said this, but I don't know anyone who's presented the source quote in context. It could be one of those community misinterpretations, it could be made up by the community, or it could be real. If it's a real quote, it's not a great thing for a creator to say.

[quote]- Just a minority (implied it does not matter)
[/quote]
I can't agree with this as a genuine criticism because some sections of the community are trying to use it to their own advantage, by being extremely vocal and repetitive and saying time and again what "most fans" want, or what "most fans" hated, or what "nobody" liked about the game. Argumentum ad populam, I believe it's called, an argument from popularity, implying that the more popular an opinion is, the more correct it is.

I don't know that BioWare has ever ignored criticism because a minority of fans expressed those opinions. And if you think about it, BioWare does quite a lot of work to address a "minority" of their players. For one thing, if criticisms of ME3's ending didn't matter, and if they were expressed by a minority of fans, why would BioWare put all that work into the EC? Now, before you pipe in with "but EC didn't address my concerns[/i]," I will say that it would be impossible to address each individual's concerns about the ME3 endings and that the ME3 team itself has ideas of how ME3 should have ended, and like it or not, they have the final say about their game. The EC project had a limited scope and a limited budget, and at no time did BioWare ever promise or even indicate that the EC would address everyone's concerns about the ME3 ending. They said it would clarify and expand on things that already existed, and would not change the endings.

In addition to the EC, BioWare has always offered players multiple classes and genders to play, and sometimes even races. This, despite clear evidence that many people choose the default avatar anyway. BioWare is one of the few RPG developers that present homosexual romances and relationships in game, let alone playable ones that treat them with the same care and sensitivity as heterosexual romances. And if that weren't enough, game developers routinely come into the community to chat with and get feedback from the minority of fans who sign up to game forums!

"Just a minority," indeed! ;)

[quote]-entitled (we kind of are entitled to our own opinions and if promises are made and they were and then promises are not delivered on in fact the very opposite happens then your damn right we are entitled to respond to being lied to with anger)
[/quote]
Yes, you are entitled to your opinions. Yes, you are entitled to respond to perceived deficiencies in the product you purchased. But are you entitled to never be disappointed in a game? Are you entitled to never dislike a BioWare game? Do you have the right, moral or legal or otherwise, to call for the firing of members of the dev team for disappointing you? Is there an agreement between you and BioWare that states you will always like the same things?

No one here is saying you don't have the right to dislike DAII or any features therein. But on the other side of that coin, no one, least of all BioWare, can guarantee that BioWare will make a game that you will like. No one can guarantee a perfect game, a successful game, or an enjoyable game. BioWare makes the game they want, a game they hope y'all will enjoy, and releases it. At that point, whether you like it is no longer up to them.

Much of the outcry after DAII's release was because it was so different from what players expected after DAO. BioWare tried, perhaps not hard enough, to emphasize that the game was going to be different from DAO, and developers all the way up to Mike Laidlaw acknowledged that mistake, promising to better manage players' expectations for the next game. You can see the results of that promise in the DAI forums now. No big fanfare, no huge promises, just a teaser and trying to keep people from freaking out anyway.

For the record, I have called people "entitled" after ME3's release, but never for merely having expectations or believing the marketing. I saved the term for the extreme cases, those who believed that their opinions were the correct, only, right ones and that no one else existed in the world. These extreme people can't conceive of a world where they are eve disappointed, and if they are, it's someone else's fault. This is a world where developers make games just for these people, based solely on these people's opinions and feedback.

[quote]-BSN's favorite catch phrase for all things that does not worship at the alter of Bioware- Toxic-
[/quote]
It's not BSN's favourite catchphrase. It's an evocative, provocative word that seems to adequately and accurately describe some of the attitudes on the BSN. It's the attitude that, if I don't slam BioWare, they might think they're doing a good job. It's the attitude of needing to say so many bad things to counter all the compliments BioWare's received. It's the attitude that I need to be louder and more intense and more repetitive so BioWare doesn't forget my opinions. And it's the attitude that, because I am "keeping it real" and "telling it like it is" and "not being a sycophant," I am excusing my rude, childish behaviour. Because I'm genuine and I'm not sugar-coating anything. Come at me, bro.

That's why it's toxic, not because people are criticizing BioWare or its games.

[quote]And my personal favorite
-name calling I am apparently a dink according to Chris Priestly because I actually listen to Bioware when they say things like all of the above and when they say they don't really care if some fans don't like their work because they are making the game they want to make and if the fans don't like their game then Bioware is not the game developer for them anymore.
[/quote]
No, he called you a negative dink because you were acting like a negative dink. You were boorish, arrogant, and believed your dislike of BioWare entitled you to be rude and condescending to others. You are exhibiting similar behaviour in this thread.

[quote]*snip*
So to sum it up, bioware earned nearly all the criticism they got. But they have also earned much praise, they need to learn to take the good with the bad and if they truly DON"T care about what the fans have to say then just ignore it rather than respond to it with the name calling and defensiveness rooted in hilarity such as the artistic integrity excuse.
[/quote]
Thank you for reading this far, everyone. I welcome questions, concerns, and counter-arguments, but I do not tolerate rudeness or other bad behaviour.