Aller au contenu

Photo

Mage Threat? What Mage Threat?


  • Veuillez vous connecter pour répondre
204 réponses à ce sujet

#201
Asdrubael Vect

Asdrubael Vect
  • Members
  • 1 503 messages

LobselVith8 wrote...

hhh89 wrote...

It seems that archdemon's blood alone is enough for creating the Wardens.
I do remember that Riordan said that he ordered the preparation for the Joining when trying to convince you to make Loghain a GW, but I don't remember if he talked about mages. 


Archdemon blood isn't infinite, and the Joining isn't always successful. So I think the point that mages are needed is still valid.

the last Archdeamon was killed(and i doubt that they left bodyes after magic blast) 400 years ago and i doubt that Grey Wardens have a lot of blood for recruts(remember that many of them die in the joining and in fights and because of curse) and that this blood can be kept for so much time without special blood magic.

...and if Archdeamon blood really was nessary for joining so how Grey Wardens would be founded before Dumat was killed?

this is bull****....Archdemon blood is not in this potion(that would make them tainted reavers with high connection with Archdeamons who can easily command them or possesed their bodys like they did with all darkspawns)

...potion contains some Darkspawn(all of them already conected with Archdemons who can posses their bodys and transform into Archdeamon) blood and Lyrium but the main ingredient is special blood magic ritual what only Grey Wardens blood mages know

Modifié par Dark Korsar, 15 juin 2013 - 10:14 .


#202
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 910 messages
Dumat spilled a lot of blood before his defeat because "killed" many times before the Grey Wardens were founded. His dragon body was physically slain over and over again and reborn each time. Archdemon blood could have been collected on many occasions - every time he fell in combat.

Modifié par Jedi Master of Orion, 15 juin 2013 - 10:15 .


#203
Guest_Morocco Mole_*

Guest_Morocco Mole_*
  • Guests
Still, that would be an awful lot of blood used over the years.

#204
Riverdaleswhiteflash

Riverdaleswhiteflash
  • Members
  • 7 914 messages
[quote]Fuggyt wrote...

[quote]Riverdaleswhiteflash wrote...

Problem one: The mages can do this whether they wish it or no, thanks to that abomination thing. In this state, any mage can cause devestation almost no mundanes are capable of. The vast majority of mundanes can't take out a city.[/quote]

This is the usual gross exaggeration of a mage's power in order to justify their suppression.  Although the codex on the subject observes that "abominations have been responsible for some of the worst cataclysms in history," it also points out that "thankfully, abominations are rare."  Certainly they must be more rare than apprentices failing the Harrowing.  So while they are certainly powerful, they are not numerous enough to provide an existential menace to Thedas and so their threat is clearly exaggerated for institutional purposes by Circle, Templars, and Chantry. 

You can argue that we see a lot more of them around Ferelden and Kirkwall than the codex suggests, and you'd be right.  We need a steady stream of goons to slaughter, after all.  But if you suggest the gameplay more accurately reflects the design of the world than the lore, you have to concede abominations aren't so tough at that.  They're mages, after all, and the pointy thingies go right through their widdle wobes.  You can't have it both ways--either the lore is right and they're powerful but not numerous or gameplay is right and they're numerous but not powerful.  Either way, not the threat they're cracked up to be.[/quote]

My argument is that the lore (and parts of the gameplay, since you seem to have forgotten about Uldred and Connor) is right, and they are rare. Now comfort the people who encounter them with the knowledge that most people won't die the same way they did. I'm sure the people of Redcliffe will be relieved to hear that.

[quote][quote]Problem two: Having apostate mages running around can make the powerful, beautiful, or charismatic more dangerous. Howe had apostate mages under his control, and he is shown to have used their abilities to his advantage. And how much worse could a bandit leader become if he hires apostates?[/quote]

So we agree.  It's not the magic per se, it's the mage.  It's not that they or Jowan were apostates who had magic.  It's that they employed the abilities they had in the service of evil.  [/quote]

Did you even read my post? That is the opposite of what I said. A mage serving evil is worse than an ordinary human serving evil, which is part ofthe justification the Chantry gives for locking them up. No, I wouldn't lock them up based just on that factor, but combine it with the abomination one and maybe you'll see my argument.

[quote][quote]Problem three: A mage can be much more dangerous than a simple crazy man. A single mage is a match for most non-mages in a fight, whereas if a simple mundane crazy man finds himself face to face with the guards, he's probably done with.[/quote]

Or, in other words, problem one reiterated.  The same points apply.  An individual mage is far and away a match for an individual mundane warrior.  But there just aren't enough of them to stand up against a far-flung military order ranged against them.  One mage + one warrior = one flaming corpse.  One mage + one platoon of templars/one angry mob = one head on the end of its own staff.
[/quote][/quote]

Okay, there is some repetition there. What I meant to communicate there was "mages who don't go abomination or joing a gang can still go crazy" but that's not what I wrote now that I read more carefully.

At any rate, the reason the Templars are able to stand up to them is because they can nullify magic. If the town guards tried to fight a mage, there'd need to be a large number of them or at least one mage in the group. And an angry mob? Useless. Without at least some discipline in the mob, any mage who knows Fireball can break it up, with the survivors moving on to greener pastures. I'll concede that if that doesn't happen, the mage might die. On the other hand, you have to concede that alternatively the mage might go abomination. If we accept the lore (and the boss fight with Uldred) as true, there no longer is a mob when that happens.

Modifié par Riverdaleswhiteflash, 17 juin 2013 - 01:02 .


#205
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

Lotion Soronnar wrote...

dragonflight288 wrote...

Lotion Soronnar wrote...

LobselVith8 wrote...

Duncan points out how useful mages are against darkspawn in the Magi Origin, and Chantry history notes how they were the greatest asset against the Qunari during the New Exalted Marches. Mages have also played a role during the Blights. I wouldn't disregard their usefulness.


Usefull is not the same as vital.


Alistair makes it clear that preparations for the joining require magic and lyrium in Origins. The creation of wardens NEEDS mages. Mages are vital in the creation of new Wardens.


Nope.
It is made clear they are not.


Your evidence? Direct quotes from the game, codex entries, developers statements?