Jumping. Would you like to?
#51
Guest_Puddi III_*
Posté 13 juin 2013 - 11:12
Guest_Puddi III_*
#52
Posté 13 juin 2013 - 11:15
#53
Posté 13 juin 2013 - 11:16
Filament wrote...
Action adventure games with platforming don't tend to involve the platforming in the combat itself, at least the ones I'm thinking of. It's there for puzzles and more interesting level design.
Would a jump prompt (akin to witcher or ME) do for those purposes, or are you specifically thinking about platforming?
#54
Guest_Puddi III_*
Posté 13 juin 2013 - 11:20
Guest_Puddi III_*
#55
Posté 13 juin 2013 - 11:27
#56
Posté 13 juin 2013 - 11:28
Filament wrote...
I don't know what you mean by jump prompt, you mean the universal spacebar hurdle over obstacles? I was thinking more situational jumping like in Zelda when you approach a ledge or surmountable obstacle.
By prompt I mean that if you approach a ledge, you get the option to jump, and then you can jump over a ledge or something like that. In ME you get the arrow over ledges, for example.
So similar to Zelda, but without the automatic jump.
#57
Posté 13 juin 2013 - 11:30
I am extremely guilty of making my DD protagonist sprint-jump his way down the road like an insane person.dragondreamer wrote...
I had some funny moments switching between Dragon's Dogma and a Dragon Age game, where I kept trying to make the Warden or Hawke jump. The Warden made it clear he wasn't jumping in armor unless it was a finishing move.
Jumping and swimming can be fun, but not really necessary in a game like this. (Jumping in RPGs usually gives me nightmare flashbacks to Babel Tower in Xenogears.) I'd like to be able to run through puddles though...
#58
Posté 13 juin 2013 - 11:37
Full party control is complicated. Legacy should have taught us all that.Shasow wrote...
Or just have the AI jump over the object after the player jumps... you're over-complicating this.
#59
Guest_simfamUP_*
Posté 13 juin 2013 - 11:41
Guest_simfamUP_*
So characters you're not controlling directly jump automatically, or they can't jump?
Jump roll failed. Inquisitor rolls to his death.
#60
Posté 14 juin 2013 - 12:14
so really DA doesn't need jumping..
Why not do a compermise, for places like going over fences be able to jump over them, considering its a war, most wars will be in open firelds, and considering the era, fencing in the middle of a battle feild isn't tat unheard of.
#61
Posté 14 juin 2013 - 12:20
#62
Posté 14 juin 2013 - 12:25
Auto-jumping like Zelda would be okay, but there's always the option that you'll skew the jump and miss even then- and the Inquisitor falling into water after missing an stepping stone or something would be...odd.
#63
Posté 14 juin 2013 - 12:29
But, I don't really expect it in DA anytime soon.
#64
Posté 14 juin 2013 - 12:32
Chris Priestly wrote...
You couldn't design Super Mario and not have jumping (well, you could but it would be shorter and titled Mario gets eaten by the first koopa he meets).
#65
Posté 14 juin 2013 - 12:37
#66
Posté 14 juin 2013 - 12:38
#67
Posté 14 juin 2013 - 12:42
simfamSP wrote...
So characters you're not controlling directly jump automatically, or they can't jump?
Jump roll failed. Inquisitor rolls to his death.
lol
#68
Posté 14 juin 2013 - 12:44
The return of acrobatics from TESIVsimfamSP wrote...
So characters you're not controlling directly jump automatically, or they can't jump?
Jump roll failed. Inquisitor rolls to his death.
#69
Posté 14 juin 2013 - 12:52
Swimming in full plate armor only function in MMORPG. Please no. It's would be fun to have something like ''sorry you're too heavy to swim'' .
I'D rather have horse or chariot or some kind of transportation rather than jumping. I would rather have better fighting physic and less clipping and weight in combat rather than jumping. There's so many more stuff I would rather have than jumping.
The combat in DA:o was too cloppy and the combat in DA2 was too flashing and both game lacked something.. WEIGHT in combat. hell just adding better parry and blocking animation would be great.
Modifié par Suprez30, 14 juin 2013 - 12:54 .
#70
Posté 14 juin 2013 - 01:09
#71
Posté 14 juin 2013 - 01:18
Modifié par glenboy24, 14 juin 2013 - 01:19 .
#72
Posté 14 juin 2013 - 01:20
Chris Priestly wrote...
T However, we're not going to simply add a bunch of jumping into the game just so players can bunnyhop their way across the screen.
no bunny hoping? NOOOO!!!!!!
#73
Posté 14 juin 2013 - 01:22
#74
Posté 14 juin 2013 - 03:15
Especially since there`s no way I`m not mapping Pause to the spacebar. In BioWare games, spacebar is pause. Never may that change.KR4U55 wrote...
If there're some platforming or jumping puzzles then yes, if it's for the sole propose of using the space button then no.
#75
Posté 14 juin 2013 - 03:19





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