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Jumping. Would you like to?


162 réponses à ce sujet

#51
Guest_Puddi III_*

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Action adventure games with platforming don't tend to involve the platforming in the combat itself, at least the ones I'm thinking of. It's there for puzzles and more interesting level design.

#52
CrazyRah

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Jumping is the nice cosmetic option that i'd like to be in the game but it's not a must've for me either.

#53
Herr Uhl

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Filament wrote...

Action adventure games with platforming don't tend to involve the platforming in the combat itself, at least the ones I'm thinking of. It's there for puzzles and more interesting level design.


Would a jump prompt (akin to witcher or ME) do for those purposes, or are you specifically thinking about platforming?

#54
Guest_Puddi III_*

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I don't know what you mean by jump prompt, you mean the universal spacebar hurdle over obstacles? I was thinking more situational jumping like in Zelda when you approach a ledge or surmountable obstacle.

#55
Angrywolves

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I wonder if Priestly is admitting DAI is in some way inferior to dragon's dogma. Of course except for dragons you don't really have big monsters in DAI to jump on/climb up. Maybe Bioware should add more big mmonsters . shrugs.

#56
Herr Uhl

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Filament wrote...

I don't know what you mean by jump prompt, you mean the universal spacebar hurdle over obstacles? I was thinking more situational jumping like in Zelda when you approach a ledge or surmountable obstacle.


By prompt I mean that if you approach a ledge, you get the option to jump, and then you can jump over a ledge or something like that. In ME you get the arrow over ledges, for example.

So similar to Zelda, but without the automatic jump.

#57
Jonathan Seagull

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Mr. Priestly, you've just given me an idea for a revolutionary new Mario game:  Everyone jumps but Mario.  The entire game is spent running under, and then away from, enemies.

dragondreamer wrote...

I had some funny moments switching between Dragon's Dogma and a Dragon Age game, where I kept trying to make the Warden or Hawke jump. The Warden made it clear he wasn't jumping in armor unless it was a finishing move. ;)

Jumping and swimming can be fun, but not really necessary in a game like this. (Jumping in RPGs usually gives me nightmare flashbacks to Babel Tower in Xenogears.) I'd like to be able to run through puddles though...

I am extremely guilty of making my DD protagonist sprint-jump his way down the road like an insane person.

#58
Sylvius the Mad

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Shasow wrote...

Or just have the AI jump over the object after the player jumps... you're over-complicating this.

Full party control is complicated.  Legacy should have taught us all that.

#59
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So characters you're not controlling directly jump automatically, or they can't jump?


Jump roll failed. Inquisitor rolls to his death.

#60
Nightdragon8

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you know... unless we are going to have jumping puzzles, its "not needed" cause having the ablity to jump around like a moron. cause in Skyrim, while you are able to jump, I rarly do, only when I "need" to, which is generaly when going up cliffs or jumping rock to rock over rivers (frostfall mod installed getting wet = dangerous)

so really DA doesn't need jumping..

Why not do a compermise, for places like going over fences be able to jump over them, considering its a war, most wars will be in open firelds, and considering the era, fencing in the middle of a battle feild isn't tat unheard of.

#61
nihiliste

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I would much rather continue to have control over my party members and their positions on the battlefield than to be able to jump around, even though I like jumping/swimming/riding horses/shooting arrows in Skyrim. I just hope the combat in the game will suit positioning of members and point and click movement and not be like DA2 where it was all rendered unnecessary.

#62
Ebony Dragon

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It would be nice to be able to vault over low obstacles and perhaps jump down ledges at a safe height, but fully controlled jumping? Really not necessary. Can you imagine having the ability to make a qunari in heavy plate spring around like a rabbit? I'm not sure I could handle that much power...

Auto-jumping like Zelda would be okay, but there's always the option that you'll skew the jump and miss even then- and the Inquisitor falling into water after missing an stepping stone or something would be...odd.

#63
BGM

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Video games have taught me that the only proper way to travel is by jumping or rolling across the land, so I always appreciate the option. I don't even mind when it's useless, save for when it's coupled with invisible walls and insurmountable knee-height fences.

But, I don't really expect it in DA anytime soon.

#64
nijnij

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Chris Priestly wrote...
You couldn't design Super Mario and not have jumping (well, you could but it would be shorter and titled Mario gets eaten by the first koopa he meets).


Image IPB

#65
Mike 9987

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I don't know. Whenever I can jump in a RPG, I obsessively do it. Same goes for rolling.

#66
Lokiwithrope

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I would like to jump down and climb up reasonable heights. If a normal man can do it, the Inquisitor should.

#67
Charane

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simfamSP wrote...

So characters you're not controlling directly jump automatically, or they can't jump?


Jump roll failed. Inquisitor rolls to his death.


lol

#68
Daralii

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simfamSP wrote...

So characters you're not controlling directly jump automatically, or they can't jump?


Jump roll failed. Inquisitor rolls to his death.

The return of acrobatics from TESIV

#69
Fishy

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I would rather have animation such has for opening a door or smashing a door than jumping. Or just better animation in overall while fighting.

Swimming in full plate armor only function in MMORPG. Please no.  It's would be fun to have something like ''sorry you're too heavy to swim'' .

I'D rather have horse or chariot or some kind of transportation rather than jumping. I would rather have better fighting physic and less clipping and weight in combat rather than jumping. There's so many more stuff  I would rather have than jumping.

The combat in DA:o was too cloppy and the combat in DA2 was too flashing and both game lacked something.. WEIGHT in combat. hell just adding better parry and blocking animation would be great.

Modifié par Suprez30, 14 juin 2013 - 12:54 .


#70
KR4U55

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If there're some platforming or jumping puzzles then yes, if it's for the sole propose of using the space button then no.

#71
RogueWriter3201

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No. Simple answer: Because the game has never really called for it, nor is there really a reason it should. Origins was brilliant, and there wasn't any jumping. Even with the qausi-open world their building it's not Skyrim. Doesn't need to be.

Modifié par glenboy24, 14 juin 2013 - 01:19 .


#72
kinderschlager

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Chris Priestly wrote...

T However, we're not going to simply add a bunch of jumping into the game just so players can bunnyhop their way across the screen. ;)



:devil:



no bunny hoping? NOOOO!!!!!!

#73
PsychoBlonde

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 I wouldn't mind if they smoothed out some of the terrain edges and otherwise made a serious effort to get rid of the "you may not pass this knee-high obstacle" stuff.  Not jumping per se, though, much as I love games that actually make use of the third dimension, they don't involve one person operating an entire party.

#74
Sylvius the Mad

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KR4U55 wrote...

If there're some platforming or jumping puzzles then yes, if it's for the sole propose of using the space button then no.

Especially since there`s no way I`m not mapping Pause to the spacebar.  In BioWare games, spacebar is pause.  Never may that change.

#75
Leon Evelake

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Yes being that it open world and that the jumping in Dragons dogma made that game very fun. If you implement it well it can add a lot to gameplay.