Jumping. Would you like to?
#76
Posté 14 juin 2013 - 03:20
Not sure how it would all work with a party...
#77
Posté 14 juin 2013 - 03:39
I think jumping should be integrated into the movement of the character. If the shortest path is over a low-wall, the character should head straight for it and jump, a proper fence would get skirted. NPCs would follow suit, you could put some intelligence into the pathfinding so that weaker strength or robe wearing characters don't do that. Jumping would not be a conscious action game mechanic in this instance, it would just add to the look of the game.Sylvius the Mad wrote...
I don't see how jumping is compatible with point-and-click move commands.
There's a lot of talk about realism in RPGs but for some reason jumping is never questioned. It takes a lot of effort to jump high, I wouldn't be able to maintain it and after several jumps I probably wouldn't be able to manage more than a foot with burning and numb leg muscles. Certainly wouldn't want to try it with armor, weapons and backpack, much less go bunny-hopping across the landscape.
#78
Posté 14 juin 2013 - 03:56
Modifié par The Six Path of Pain, 14 juin 2013 - 04:57 .
#79
Posté 14 juin 2013 - 04:10
#80
Posté 14 juin 2013 - 04:25
I'm not sure if they should add jumping in the sense of, press spacebar/A/square/whatever and your character jumps, but adding context sensitive things like the ability to vault over a fence when you get near one would be much welcome.
#81
Posté 14 juin 2013 - 04:52
If it takes away from other parts of the game it may not be worth it. If it is necessary for the game why use the resources to implement it.
#82
Guest_Trista Hawke_*
Posté 14 juin 2013 - 05:55
Guest_Trista Hawke_*
Maclimes wrote...
Actually, if there's a reason for jumping, I want it even LESS. This is an RPG about tactics and decision-making: There should be no "twitch" gaming, like jumping puzzles, dodging, or anything like that. The only button that I should need to hit quickly is "pause", to issue orders to my party.
Dragon Age is not a game based solely on tactics, and it never has been. It offers numerous combat options depending on level of difficulty.
#83
Guest_Trista Hawke_*
Posté 14 juin 2013 - 05:56
Guest_Trista Hawke_*
Realmzmaster wrote...
Jumping for a single character is not hard. Jumping for an entire party is a different story. A lot of pathfinding routines are not that great to begin with. Now add in the pathfinding with jumping for three other companions controlled by the program. Not a trivial task. The point becomes is it worth the effort or necessary to the game.
If it takes away from other parts of the game it may not be worth it. If it is necessary for the game why use the resources to implement it.
Dragon's Dogma handled companion jumping just fine.
#84
Posté 14 juin 2013 - 06:32
Trista Hawke wrote...
Realmzmaster wrote...
Jumping for a single character is not hard. Jumping for an entire party is a different story. A lot of pathfinding routines are not that great to begin with. Now add in the pathfinding with jumping for three other companions controlled by the program. Not a trivial task. The point becomes is it worth the effort or necessary to the game.
If it takes away from other parts of the game it may not be worth it. If it is necessary for the game why use the resources to implement it.
Dragon's Dogma handled companion jumping just fine.
going to say it again... Why doesn't Dragon's Dogma have a PC port TT_TT
#85
Posté 14 juin 2013 - 06:37
Chris Priestly wrote...
This is one of those features, along with things like swimming, horse riding, going to the bathroom, flying, etc., that can add a layer of "realism" to a game, but has to be balanced with a layer of "need".
You forget sex. How could you?
#86
Posté 14 juin 2013 - 06:38
I imagine that passive, cosmetic jumping while pathfinding terrain would take a lot of work to implement correctly. For example, how would you handle these obstacles during combat encounters? What if a party member and an enemy attempt to engage with an obstacle between them? Are enemies able to traverse these obstacles, too? Do you need to limit enemy variety where these obstacles are present to save on animations? Sounds like a big hassle for something purely cosmetic.
And, yes, I must agree with Sylvius that spacebar is pause, damn it.
What combat options are you referring to? Yes, in Dragon Age you can use various dialogue options to avert combat encounters, but all combat encounters are intrinsically tactical, regardless of difficulty level.Trista Hawke wrote...
Dragon Age is not a game based solely on tactics, and it never has been. It offers numerous combat options depending on level of difficulty.Maclimes wrote...
Actually, if there's a reason for jumping, I want it even LESS. This is an RPG about tactics and decision-making: There should be no "twitch" gaming, like jumping puzzles, dodging, or anything like that. The only button that I should need to hit quickly is "pause", to issue orders to my party.
#87
Posté 14 juin 2013 - 07:47
Chaos Lord Malek wrote...
Chris Priestly wrote...
This is one of those features, along with things like swimming, horse riding, going to the bathroom, flying, etc., that can add a layer of "realism" to a game, but has to be balanced with a layer of "need".
You forget sex. How could you?
SEX MINIGAME FOR DAI! Finally a use for all those half-rotten peg legs.
I can't really believe people actually want this. And when the devs say "open world" I've mostly convinced myself it means "really big closed off maps." You still won't need to jump. Besides who would want to? It's so... undignified.
#88
Posté 14 juin 2013 - 08:21
#89
Posté 14 juin 2013 - 09:48
#90
Posté 14 juin 2013 - 10:09
.....except if the inability to jump is used as an excuse to make us unable to pass foot-high obstacles which should pose no problem even for a one-legged with a cane.
#91
Posté 14 juin 2013 - 10:22
Ieldra2 wrote...
As a rule, I can live without being able to jump....
.....except if the inability to jump is used as an excuse to make us unable to pass foot-high obstacles which should pose no problem even for a one-legged with a cane.
pretty much this
#92
Posté 14 juin 2013 - 10:29
Maclimes wrote...
Actually, if there's a reason for jumping, I want it even LESS. This is an RPG about tactics and decision-making: There should be no "twitch" gaming, like jumping puzzles, dodging, or anything like that. The only button that I should need to hit quickly is "pause", to issue orders to my party.
So? Cry me a river, well ya.
#93
Posté 14 juin 2013 - 11:18
#94
Posté 14 juin 2013 - 11:35
Althought I will admit that it would look hillarious to see the whole party jump at exactly the same time, over and over XD
Not to mention that it might even become gamebreaking, if you are able to jump over certain triggers to events in the story. Even more so if they are planning to make the game more open world than before.
EXAMPLE:
If you play DA:O on PC, there is a mod that gives you a teleport spell. While using this teleport spell, I noticed that if I went to Denerim as soon as it was available, I could teleport behind the gates to Arl eamon's estate, and go inside... and naturally I did. Guess what? The cutscene where you meet up with loghain and Arl Eamon plays - even though Arl Eamon is still supposedly sick somewhere at redcliff, and you never went to see him.
Stuff like this would be hard to get around if youcould suddenly jump throught paths that the dev couldn't predict.
Modifié par Amycus89, 14 juin 2013 - 11:41 .
#95
Guest_simfamUP_*
Posté 14 juin 2013 - 12:14
Guest_simfamUP_*
Sylvius the Mad wrote...
Especially since there`s no way I`m not mapping Pause to the spacebar. In BioWare games, spacebar is pause. Never may that change.KR4U55 wrote...
If there're some platforming or jumping puzzles then yes, if it's for the sole propose of using the space button then no.
Or shift...
#96
Posté 14 juin 2013 - 12:27
IM A HORRIBLE PERSON
#97
Posté 14 juin 2013 - 12:43
Tarek wrote...
if boobs are ... animated.. I would imagine more people would want jumping...
IM A HORRIBLE PERSON
Nah, running is enough, as DAII showed. Even with the short dev time, they still could include that, funny order of priorities.
On topic, so are we going to have the Waist High Fence barriers yet again?
#98
Posté 14 juin 2013 - 09:25
I don't know, jumping in 3rd person RPGs tend to look very childish and cartoony, and I'm pretty sure most people here agree on that the cartoony theme added in DA2 wasn't good for the franchise. Besides, a human wearing full plate armour and carrying a 2h sword shouldn't be able to jump anyways, so not adding jumping just makes the game more realistic in that aspect.
Modifié par Get fired up, 14 juin 2013 - 09:26 .
#99
Guest_simfamUP_*
Posté 14 juin 2013 - 09:56
Guest_simfamUP_*
Nerevar-as wrote...
Tarek wrote...
if boobs are ... animated.. I would imagine more people would want jumping...
IM A HORRIBLE PERSON
Nah, running is enough, as DAII showed. Even with the short dev time, they still could include that, funny order of priorities.
On topic, so are we going to have the Waist High Fence barriers yet again?
Hated them in the first Witcher xD I'm like "GERALT, IT'S A ****ING FENCE!"
#100
Posté 14 juin 2013 - 10:38
Modifié par Amycus89, 14 juin 2013 - 10:39 .





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