Jumping. Would you like to?
#101
Posté 15 juin 2013 - 01:20
#102
Posté 15 juin 2013 - 01:22
#103
Posté 15 juin 2013 - 01:43
#104
Posté 15 juin 2013 - 02:20
The difference is that in DA2 the gamer controls the entire party. The player does not control the pawns in Dragon's Dogma. The gamer can only issue commands to them. The gamer would have to give up control of the other three companions in DA:I to the AI which means the AI may do actions that the gamer does not want to be done.Trista Hawke wrote...
Realmzmaster wrote...
Jumping for a single character is not hard. Jumping for an entire party is a different story. A lot of pathfinding routines are not that great to begin with. Now add in the pathfinding with jumping for three other companions controlled by the program. Not a trivial task. The point becomes is it worth the effort or necessary to the game.
If it takes away from other parts of the game it may not be worth it. If it is necessary for the game why use the resources to implement it.
Dragon's Dogma handled companion jumping just fine.
NWN made the mistake of taking control of the henchmen away from the player. The outcry was loud and heard by Bioware. The expansions gave back control of the henchmen to the player. Dragon Age:Origins and DAII continue that tradition. The gamer has totally control of the party, or can set up the tactics for the party.
I have no problem with jumping if there is a reason for it in the story.
#105
Posté 15 juin 2013 - 02:22
I've had zero need for jumping in DAO and DA2, so if DA:I follows their example, there will be no need for jumping, and I will not ask or hope for it.
#106
Posté 15 juin 2013 - 02:24
aang001 wrote...
Sure. The more you can do and add into tactics the better. If you can jump up to higher ground as an archer or mage to use to your advantage, why not?
As long as the enemy has the same ability and it fits the story. Also if the archer jumps to higher ground should there be a chance that the archer misses and falls. I mean if jumping is being added for realism then mistiming a jump should cause a fall making the archer more likely to be hit or injured in the fall.
#107
Posté 15 juin 2013 - 01:44
Of course, I might still be scarred by the later Ultima games, and Kings Quest: MOE.
#108
Posté 15 juin 2013 - 06:34
Modifié par Lokiwithrope, 15 juin 2013 - 06:34 .
#109
Guest_mikeucrazy_*
Posté 15 juin 2013 - 10:44
Guest_mikeucrazy_*
#110
Posté 15 juin 2013 - 10:48
#111
Posté 15 juin 2013 - 10:50
It was exactly like going down a hallway only in the middle of the hallway you pressed a button.
And I figure that's all it would be here as well.
#112
Posté 15 juin 2013 - 11:41
#113
Posté 15 juin 2013 - 11:48
Babaganoosh013 wrote...
I can honestly say, that after all the times I played Origins and 2, not once did I think: "Man! I wish I could jump!"
Of course, I might still be scarred by the later Ultima games, and Kings Quest: MOE.
Not even standing on the platform outside the Redcliffe windmill made you wish for a jump button?
I suppose that's the only time I've ever even thought of it myself, but then I do have an unnatural fascination with making my protagonists plummet to an untimely death.. repeatedly..
#114
Posté 16 juin 2013 - 12:08
#115
Guest_mikeucrazy_*
Posté 16 juin 2013 - 01:31
Guest_mikeucrazy_*
Inside_Joke wrote...
Cowboy Saunter wrote...
Truthfully no, its not really needed
Excuse you.
im excused of being awesome, thank you
#116
Posté 16 juin 2013 - 01:59
#117
Posté 07 septembre 2013 - 06:16
After what we've seen in PAX and the demo, let's try again. We have open world elements. Would you folks like the ability to JUMP?
I certainly would, even for the heck of it. With these physics it would look awesome.
#118
Posté 07 septembre 2013 - 06:21
Kuroi Kishin wrote...
Sorry for the thread necromancy, but it seems appropriate right now.
After what we've seen in PAX and the demo, let's try again. We have open world elements. Would you folks like the ability to JUMP?
I certainly would, even for the heck of it. With these physics it would look awesome.
Yes I would like jumping, climbing and hiking. I hate it when your character is just walking up a mountain like in skyrim.
#119
Posté 07 septembre 2013 - 06:55
MichaelStuart wrote...
I would like the option even if it doesn't do anything.
This.
#120
Guest_simfamUP_*
Posté 07 septembre 2013 - 06:57
Guest_simfamUP_*
#121
Posté 07 septembre 2013 - 07:03
#122
Posté 07 septembre 2013 - 07:13
#123
Posté 07 septembre 2013 - 07:15
Legenlorn wrote...
So would you like to have your Character be able to jump in the game?
YES!
#124
Posté 07 septembre 2013 - 07:40
#125
Posté 07 septembre 2013 - 08:04





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