Aller au contenu

Photo

Jumping. Would you like to?


162 réponses à ce sujet

#126
Tarkov33

Tarkov33
  • Members
  • 179 messages

Qyla wrote...

I never felt the need of jumping in DA games, and problems like what the party does while I jump pop into my mind. Just because it works in mass effect that doesn't mean it has to work in DA too


Actually unless you count vaulting over cover, I'm pretty sure there's no jumping in Mass Effect either

#127
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages
I just hate it when I can jump whenever I want in games sometimes because I feel the incessant need to jump everywhere. I have no idea why. Most of Skyrim was spent jumping up mountains.

Especially when there's an acrobatics skill tied to it. :S

Modifié par SergeantSnookie, 07 septembre 2013 - 09:18 .


#128
Chari

Chari
  • Members
  • 3 380 messages
The Great and Almighty Inquisitor happily skipping, hopping, trotting over bodies of the slain enemies

#129
Bionuts

Bionuts
  • Members
  • 1 164 messages
I love jumping. I do it in Dragon's Dogma to see the "physics"

#130
Cirram55

Cirram55
  • Members
  • 311 messages

Tarkov33 wrote...
Actually unless you count vaulting over cover, I'm pretty sure there's no jumping in Mass Effect either


There is, in ME3. It's heavily scripted though.

#131
Maferath

Maferath
  • Members
  • 695 messages
I'm not really in favour of jumping because it will make my nemesis, the dreaded invisible walls, even more apparent. Those can be concealed in the environment much more easily if your character can only move in 2D.

But that also means I don't want my inquisitor to get stuck running against a 2-centimetres-high obstacle...

#132
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

leslie2233 wrote...

YES


indeed!

it never made much sense to me, if there was a minor rock or something i wanted to get around, that i had to run the long way, instead of jumping up and going over it (or jumping down somewhere and later getting back up or something) :)

greetings LAX

#133
CheshireCat1701

CheshireCat1701
  • Members
  • 31 messages
People want different things in RPG's. Some would prefer that Bioware simply copy Baldur's Gate as closely as possible. For myself, I would be perfectly happy with this scenario: take Dragon's Dogma, add Bioware quality story, character and dialogue options, a voiced protagonist and a pretty world to explore. But that's just me.
I think ME3 showed that you can enhance a player's ability to traverse obstacles like chest high walls or small gaps without affecting overall gameplay.
DA being a party based game makes no difference in this regard. The other party members follow you when you walk down the street without any imput from you. There's no reason they can't do the same with a small wall or gap.
Mostly I just find it irritating when my epic hero- slayer of arch-demons, bane of evil-doers far and wide- is confounded by a six inch high pile of rubble.
If the designers can avoid that, they wouldn't need a dedicated jump command. I would still like one, of course. Running around Gransys jumping and climbing and somersaulting off anything and everything is way more fun than it should be.

#134
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages
I can see jump feature being added to a dlc but not a main game, they would have to reasign the keys because on the pc normally the shift key or the spacebar that is used for jumping in some games

#135
cactusberry

cactusberry
  • Members
  • 1 375 messages
No, IMO. The resources could go elsewhere.

#136
Guest_Morocco Mole_*

Guest_Morocco Mole_*
  • Guests
What would be the point?

#137
Elhanan

Elhanan
  • Members
  • 18 435 messages

Morocco Mole wrote...

What would be the point?


With Jumping comes falling and leaping. Being able to propel opponents off of bridges and ledges allows for a wider range of tactical possibilities. And for exploration, being able to cross small crevices, streams, etc adds to the experience; not just going over the same routes repeatedly.

#138
Trafalgar-Law

Trafalgar-Law
  • Members
  • 71 messages
Forget jumping. How about WALL jumping?

#139
Get Magna Carter

Get Magna Carter
  • Members
  • 1 542 messages
Sten says "No"

#140
mupp3tz

mupp3tz
  • Members
  • 2 469 messages
I would like the ability to jump... if only it means I can bypass looking for the actual path on the other side of a mountain and/or spam it to get to really high places I'm not allowed to go yet. This would please me.

Modifié par M U P P 3 T Z, 07 septembre 2013 - 06:39 .


#141
Karach_Blade

Karach_Blade
  • Members
  • 435 messages
Jumping AND swimming, with a "slowed" effect if wearing heavy armour

#142
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Elhanan wrote...

Morocco Mole wrote...

What would be the point?


With Jumping comes falling and leaping. Being able to propel opponents off of bridges and ledges allows for a wider range of tactical possibilities. And for exploration, being able to cross small crevices, streams, etc adds to the experience; not just going over the same routes repeatedly.


You can actually still have falling without an explicit jump mechanic.

#143
Archaven

Archaven
  • Members
  • 660 messages
There's alot of jumping already .. and pretty fast when the mage happily sommersault slinging fireballs in DA2. You didn't have enough of that did you?

#144
Elhanan

Elhanan
  • Members
  • 18 435 messages

Allan Schumacher wrote...

Elhanan wrote...

With Jumping comes falling and leaping. Being able to propel opponents off of bridges and ledges allows for a wider range of tactical possibilities. And for exploration, being able to cross small crevices, streams, etc adds to the experience; not just going over the same routes repeatedly.


You can actually still have falling without an explicit jump mechanic.


True; the scene in gameplay where the small wooden bridge is demolished indicates this. But like in SWTOR, it is also quite nice and effective to be able to leap and jump from such locations without such destruction being required.

Being able to ascend or descend to varied other locations makes for some great tactical options. In TOR, I found a few locations that were accessible from above that made for rather nice tactical raids. For me, such game mechanics were a huge plus in exploration freedom. And while I am not a fan of the whole Datacron Olympics thing, a great deal of the entire sidequest is made possible because of it.

Modifié par Elhanan, 08 septembre 2013 - 07:11 .


#145
philippe willaume

philippe willaume
  • Members
  • 1 465 messages
yes it could be nice but it would prefer that the rogue class should have some sort of climbing/jumping/tumbling abilitie.
that would increase the difference in flavour

phil

#146
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Elhanan wrote...

True; the scene in gameplay where the small wooden bridge is demolished indicates this. But like in SWTOR, it is also quite nice and effective to be able to leap and jump from such locations without such destruction being required.

Being able to ascend or descend to varied other locations makes for some great tactical options. In TOR, I found a few locations that were accessible from above that made for rather nice tactical raids. For me, such game mechanics were a huge plus in exploration freedom. And while I am not a fan of the whole Datacron Olympics thing, a great deal of the entire sidequest is made possible because of it.



For sure.  There are benefits for doing so, and costs as well.  I know this is rather vague, but yeah at this point it's best to neither confirm nor deny, since I am not sure how it all shakes down by the time release strolls along :P

#147
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 072 messages

Ekas wrote...

I'm gonna say no to jumping for platforming purposes or similar. However, it would be nice if our characters could move over waist-high fences and walls. Or jump down short heights. It's always silly when you can't do that in games.

Tharja wrote...

I can see jump feature being added to a dlc but not a main game, they would have to reasign the keys because on the pc normally the shift key or the spacebar that is used for jumping in some games

I agree with both posters. I didn't like the awkward jump mechanic in ME2/ME3, which was a combination of cover and jump. A proper jump mechanism would be great.

#148
devSin

devSin
  • Members
  • 8 929 messages
I don't see any need for jumping, swimming, climbing, or any other parcour nonsense.

#149
Dominus

Dominus
  • Members
  • 15 426 messages
If the game were more action-oriented, or exploration-focused that necessitates it(i.e. Fallout 3/Wow), I'd say yes. If the level design gives the proper incentive for the mechanic, then I say might as well jump.

Modifié par DominusVita, 08 septembre 2013 - 08:36 .


#150
Elhanan

Elhanan
  • Members
  • 18 435 messages

devSin wrote...

I don't see any need for jumping, swimming, climbing, or any other parcour nonsense.


Personally, I steer away from most twitch gaming materials; simply lack the coordination to use them. But these mechanics are much different, and give exploration another dimension. Both SWTOR and Skyrim are decent examples  of how such game mechanics are able to add to the experience.

Need? Perhaps not, but it is desired if possible.

Modifié par Elhanan, 08 septembre 2013 - 09:26 .