this
Amberion wrote...
Nothing annoys me more than invisible walls. If I run off a cliff, I should fall to my death. Don't block me with an invisible wall.
Only add if necessary. If I can jump from high places through a tactical method to have that
"surprise mothaf******"
element then sure, if not then doesn't have to. I'm more interested if you could scale a mountain, climb a face wall or over crates like that gladiator enemy in the demo, and dragons like Dragon's Dogma play style. Dodging is actually been a great help for fighting.
and then this
Dragoonlordz wrote...
Only purpose for jumping would being to jump over or off things so what would they put in place for you to jump over... Climbing I imagine would come with same issues too such as you can climb over or down something yet not other things would probably make it grating from an immersion perspective even more than being glued to the floor. For example I could imagine people trying to climb every single thing around them to see if can get up it (I know I would be one of them) and having some can and some can't would be annoying. Like in Warcraft getting on top of the enterance to Stormwind or in Ironforge there was a sweet spot which allowed you to climb to top of the enterance zone inside the city above auction house, I don't know many people who did not try to get on top of places just so they could jump off or show off via screenshots of where they got too. I am not saying jumping and climbing would be a bad thing overall but I can't imagine them implementing such features without causing many problems. However having such like a single book or pebble is on the floor yet you have to walk around it is annoying too, but there are other ways to resolve such problems.
there's more I want to add to support adding more of climbing than jumping but hopefully it's being considered atleast.