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So how do they use Morrigan and not piss off most of the fans?


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#76
andar91

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Beerfish wrote...

Although some people don't favor it. I like the idea of no imports at all however a short cutscene or story board type of thing at the beginning of the game reviewing major decisions from previous games and letting the player choose what has occurred previously. You don't have to worry about plot bugs from previous games, you don;t have to worry about cross platform imports etc.


I agree, and I don't really understand why other people don't like it. Just seems simpler and gets the same job done.

I should point out that I haven't really played the Mass Effect games, so maybe they've had bad experiences with those. But seeing as we have different protagonists from game to game, there's probably only a few big choices that are important anyway.

#77
Angrywolves

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Presumably the player would download his /her save. If it has a DRwith Morrigan in it when the player plays DAI, at some point in the game there would be a reference to Morrigan's child. No DR on the save, no reference.

#78
In Exile

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Mr.House wrote...

Um you never could kill Morrigan. You could stab her yes, but she fell threw the mirror when that happen. You didn't have a body to check if she died or anything.


We've just had a thread were someone was surprised that Corypheus survived, and had a whole ephinany about the dialogue. These scenes are more subtle to some people than you might think. 

#79
Yalision

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David Gaider wrote...

Jedi Master of Orion wrote...
I am too actually. I remember there was an import bug regarding Morrigan's affection status and epilogue going into Awakening. I'm worried if that will somehow affect the story going into DA 3.


We have a solution to the garbage-in-garbage-out import issues. We'll talk about that at some point.


THIS is the one thing I would give anything to hear more about as soon as possible. The import feature is, to me, one of the few technical things that I want to hear about more than any other feature of the game. I hope we get to hear more within the next couple of a months, to wait a year and a half for this information would suck.

#80
Kimarous

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I'm of the impression that the OGB factor is important regardless of your choice, with its presence or absence playing a sizable role in the conflict to come. Honestly, I'm down with that. I had refused to do the dark ritual, going with the logic of "if we save an Old God's soul, all this would mean is that we'd get an extra Blight down the line," and Morrigan's behaviour in Witch Hunt honestly shook my resolve in the aftermath, making me wonder if I really did the right thing. Compelling stuff; I liked it.

#81
KiwiQuiche

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In Exile wrote...

Mr.House wrote...

Um you never could kill Morrigan. You could stab her yes, but she fell threw the mirror when that happen. You didn't have a body to check if she died or anything.


We've just had a thread were someone was surprised that Corypheus survived, and had a whole ephinany about the dialogue. These scenes are more subtle to some people than you might think. 


You seriously think scenes like Cory's were 'subtle'? It was as blunt as a sledgehammer and made Hawke seem even more idiotic than usual.

#82
Ieldra

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David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.

Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.

Thank you for the clear statement. I appreciate it.

I do, however, take issue with the "violating headcanon" part. We know very well that we have little power to affect the story, but I don't think it's either unreasonably fannish nor illegitimate to strongly express our preferences that characters we have come to like do not turn unlikeable (that means both "too evil" and "too good" in case of ambiguous characters like Morrigan). I also think it's not unreasonable to expect that the consequences of an event which was told in DAO as a pretty big thing actually are pretty big. It's just how stories work. If anything, it's the games who usually do a cop out on such things. There are legitimate reasons for that - developers want their games' plots to stand on their own and creating branches in the story is difficult and possibly resource-intensive - but those are technical limitations of telling stories through games. From a storytelling viewpoint, the consequences of the ritual should be big. Not necessarily good or bad, nor even balanced. But big. And on-screen big.

That I'd prefer those consequences to be at least not unambiguously bad, again, has something to do with my preference that characters I have come to like remain likeable.

Modifié par Ieldra2, 15 juin 2013 - 10:16 .


#83
Steelcan

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That leads me to believe that all the variations will not be as impactful. Which I honestly would welcome. I doubt the Warden will be appearing alongside his romance so I'd rather keep it simple with DA:O variations.

#84
Vilegrim

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make her faithful to the Warden if he followed her in witch hunt would be nice...

#85
dduane o

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i was thinking that bioware can work around the trailer that the woman was actually flemeth if morrigan is killed in origins since flemeth and morrigan looks really the same when flemeth was young. i am hoping it was flemeth because
1) morrigan had a flawless skin in origins. no moles or anything.
2) that woman from the trailer aint my woman! she's too damn not really loooks like morrigan in looks (not as pretty compare to origins)
the voice sounds like morrigan though, it could mean she found a way to live like flemeth whenever she gets killed.

bioware make my woman more pretty because that ain't my woman in that trailer. (yeah it's pretty obvious that morrigan was my romance, heehee)

#86
Spedfrom

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David Gaider wrote...

Jedi Master of Orion wrote...
I am too actually. I remember there was an import bug regarding Morrigan's affection status and epilogue going into Awakening. I'm worried if that will somehow affect the story going into DA 3.


We have a solution to the garbage-in-garbage-out import issues. We'll talk about that at some point.


That's very exciting and positive news. I'm very curious about that solution.

#87
Maclimes

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David Gaider wrote...

We have a solution to the garbage-in-garbage-out import issues. We'll talk about that at some point.


Awesome! Can't wait to see what's going on there!

#88
Nashimura

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Just keeping her character consistent... and honestly not worrying to much about pissing people off.

#89
Androme

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David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.


Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.


Is it safe to assume the Warden will have a role to play, IF, said Warden is (to my currently limited knowledge) with Morrigan?

#90
Ieldra

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Androme wrote...

David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.


Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.


Is it safe to assume the Warden will have a role to play, IF, said Warden is (to my currently limited knowledge) with Morrigan?

I do not think we'll actually see the Warden. Think of the dissonance if he looks nothing like the one you played in DAO.  

#91
TheInquisitor

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If romanced - Have her appear with the Warden, or at the very least mention him.

#92
TheInquisitor

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Ieldra2 wrote...

Androme wrote...

David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.


Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.


Is it safe to assume the Warden will have a role to play, IF, said Warden is (to my currently limited knowledge) with Morrigan?

I do not think we'll actually see the Warden. Think of the dissonance if he looks nothing like the one you played in DAO.  


There is a way they could do this, bring in a character creator for us to re-create the warden, and re-create the same preset faces DA:O had for this engine.

#93
Androme

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TristanHawke wrote...

Ieldra2 wrote...

Androme wrote...

David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.


Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.


Is it safe to assume the Warden will have a role to play, IF, said Warden is (to my currently limited knowledge) with Morrigan?

I do not think we'll actually see the Warden. Think of the dissonance if he looks nothing like the one you played in DAO.  


There is a way they could do this, bring in a character creator for us to re-create the warden, and re-create the same preset faces DA:O had for this engine.


Yep, that seems like the easiest way to do this. Have the Warden appear ONCE with the default looks BioWare chose for him/her, then let us recreate his/her face.
Edit: The reason why I don't believe a character creator to re-create the Warden at the beginning of the game is a good idea is because that would be kinda spoilery :)

Modifié par Androme, 15 juin 2013 - 01:03 .


#94
Reznore57

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I think having to recreate your warden would be pretty awful ...and confusing.
We already have the Inquisitor ...
The best would be having the warden without showing his/her face ....
And the very best of the best would be that HAwke and the warden are simply dead , because we probably won't ever be able to play them again anyway.

#95
Il Divo

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Ieldra2 wrote...

David Gaider wrote...

JasonPogo wrote...
I was just wondering this today.  No matter whT Bioware dose with her a bunch of people will get upset.

Possibly, depending on how certain they are that their headcanon is inviolable.

The different possible states that Morrigan could be in will be recognized (as in: there is no "old god baby" if the Warden never did the Dark Ritual). Whether that recognition matches expectations depends on the person.

Personally, I just run on the assumption that everyone with a lot of investment will be upset and thus not spend my time worrying about what might or might not fly for some-- Morrigan is in DAI to be part of DAI's plot first, not to spend all her time referencing two games ago.

Thank you for the clear statement. I appreciate it.

I do, however, take issue with the "violating headcanon" part. We know very well that we have little power to affect the story, but I don't think it's either unreasonably fannish nor illegitimate to strongly express our preferences that characters we have come to like do not turn unlikeable (that means both "too evil" and "too good" in case of ambiguous characters like Morrigan). I also think it's not unreasonable to expect that the consequences of an event which was told in DAO as a pretty big thing actually are pretty big. It's just how stories work. If anything, it's the games who usually do a cop out on such things. There are legitimate reasons for that - developers want their games' plots to stand on their own and creating branches in the story is difficult and possibly resource-intensive - but those are technical limitations of telling stories through games. From a storytelling viewpoint, the consequences of the ritual should be big. Not necessarily good or bad, nor even balanced. But big. And on-screen big.

That I'd prefer those consequences to be at least not unambiguously bad, again, has something to do with my preference that characters I have come to like remain likeable.


Perfect example: ME2's-ME3's handlig of the Collector Base, which was one of the biggest import disappointments in the series.

#96
Guest_Cthulhu42_*

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Yeah, I'm rather apprehensive about Morrigan being in DA3 myself.

There are any number of ways they could screw her up, and their track record of appearances of past companions isn't exactly exemplary. I'm half-expecting Morrigan to show up, say a bunch of overly vague things about change or destiny or whatnot, not acknowledge the Warden or God Baby in any way, spout a few memes, and then walk off.

#97
Spaghetti_Ninja

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They should just pick a canon and stick with it. DA is no ME, it's not a grand trilogy, every game takes place in a different part of the world with different protagonists There are more important things to focus on.

#98
Sanunes

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TristanHawke wrote...

-snip-


There is a way they could do this, bring in a character creator for us to re-create the warden, and re-create the same preset faces DA:O had for this engine.


Its not that easy, for the game engine is completely different and that means how to create the faces is going to be different for the settings are going to be different and maybe impossible to duplicate for I doubt they have a "this facial feature is five pixels wide" guide. Then add in how if something isn't 100% accurate there are going to be many complaints just look at Morrigan and Varic from the teaser reveal from E3, people are already saying those aren't the companion from the previous games, maybe that the protagionist and I think there is going to be only ashes left of the BSN.

*edit* removed excess quotes and spelling

Modifié par Sanunes, 15 juin 2013 - 01:54 .


#99
Joy Divison

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Beerfish wrote...

Although some people don't favor it. I like the idea of no imports at all however a short cutscene or story board type of thing at the beginning of the game reviewing major decisions from previous games and letting the player choose what has occurred previously. You don't have to worry about plot bugs from previous games, you don;t have to worry about cross platform imports etc.


Especially when all my DA:O saves are on the laptop I recycled three years ago.

#100
LPPrince

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Androme wrote...

TristanHawke wrote...

There is a way they could do this, bring in a character creator for us to re-create the warden, and re-create the same preset faces DA:O had for this engine.


Yep, that seems like the easiest way to do this. Have the Warden appear ONCE with the default looks BioWare chose for him/her, then let us recreate his/her face.
Edit: The reason why I don't believe a character creator to re-create the Warden at the beginning of the game is a good idea is because that would be kinda spoilery :)


Yeah, that wouldn't work. One, that is A LOT harder than y'all think, and its not going to make people happy when one of DA2's most consistent complaints was that our PC was given default looks and shown in gameplay and cutscenes before we even began to customize them.

Plus,

*Non-customized Warden shows up, is there for a while*

"I am The Grey Warden that saved Denerim in 9:28 Dragon Age"

Player-"WHAT!? THAT LOOKS NOTHING LIKE MY WARDEN, ITS A WHOLE DIFFERENT RACE, LORD!"

*customization opens up*

Player-"Oh great, now I have to recreate my Warden from 5 years ago in a completely new engine in the middle of a game when I should be watching cutscenes and KILLING THINGS! GREAT, CHARACTER CREATION, JUST WHAT I WANTED TO DO THIS FAR IN."

*insert any version of frustration here*

Yeah, think about what you're suggesting.