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The *I support the Templars* Thread V2


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#501
Lotion Soronarr

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DKJaigen wrote...

I'm not convinced. the could have chosen from other supernatural enemies like skeletons and standard demons but abominations in the tower are just normal mooks like the rest of them. perhaps the chantry is just wrong and that their assessment of abominations is simply false in order to justify their control on the mages


Or perhaps you're just obtuse and refuse to acknowledge the obviosu truth.

The lead writer tells you they didn't do a good job of showing off how dangerous abonition are. The developers acknoledge the disparity between lore/fluff and gameplay.
And yet you still deny it.

#502
Lotion Soronarr

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dragonflight288 wrote...
Until then, we simply don't have the case that calls abominations the great terrors the Chantry portrays them to be. It's always a tragedy, shame, or something similar when it does happen, and it always has negative consequences for the mage and all those around him/her, and some abominations are very dangerous beings who need to be put down as soon as possible because of the threat they pose, but not one demon that we've seen in the games, read in the books or comics come close to the Great Pride Demons that is discussed in the lore.


I think part of the reason is that it would then be impossible for the player party to kill it.
Unfortunately there is a big problem with having the player be badass and give him his power fantasy, and respecting lore.

The only way I can think of to do this would have the player leading an army agaisnt it.

#503
Fardreamer

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They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

#504
Xilizhra

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I think part of the reason is that it would then be impossible for the player party to kill it.

The player's killed an archdemon, I think it'd be fine.

They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

Well, they're not, if you have Mana Clash. Come to think of it, maybe the fact that templars can't cast that is why they have trouble with abominations.

#505
EmperorSahlertz

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DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

I've delivered plenty proof. Dragon Age Legends entire prelude is about a Pride Abomination tearing a Free Marcher city apart in a flod of hedonism. Besides, it isn't me who pointed out Abominations can destroy cities. Even though I do agree with that statement, since the lore itself clearly states it to be so.


A human can do the same thing so once again im not impressed. I want proof that their are abominations out their that only need to snap their fingers to make an entire city disappear. then you have a point untill then i no longer consider locking the mages up for some minor damage some  abominations create a vaild argument.

A human can turn a multithousand population city into a giant orgy?...... Yeah.... No... He can't.


Yeah they can. not common today but look up on the cult of bacchus or Dionysus. those romans and greeks really knew how to party.  such cults still exist today on a smaller scale.

The Cult of Bacchus and the Festival of Dionysus are not ONE man tearing a city apart in a hedonistic orgy. Nor are any cities even torn apart in the first place during these occurences. So your example falls flat on its face in failure....

#506
Reaverwind

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Xilizhra wrote...

They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

Well, they're not, if you have Mana Clash. Come to think of it, maybe the fact that templars can't cast that is why they have trouble with abominations.


Mana clash was a seriously over-powered ability that has since been removed from the game.

#507
ScarMK

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Reaverwind wrote...

Mana clash was a seriously over-powered ability that has since been removed from the game.


I'm sure the blatantly overpowered ablities like those are the closest the thing to a "skip combat button" we will ever get.

#508
Reaverwind

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ScarMK wrote...

Reaverwind wrote...

Mana clash was a seriously over-powered ability that has since been removed from the game.


I'm sure the blatantly overpowered ablities like those are the closest the thing to a "skip combat button" we will ever get.


Yep - I'm one of those guilty of abusing that ability for grins and giggles.

#509
Xilizhra

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Reaverwind wrote...

Xilizhra wrote...

They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

Well, they're not, if you have Mana Clash. Come to think of it, maybe the fact that templars can't cast that is why they have trouble with abominations.


Mana clash was a seriously over-powered ability that has since been removed from the game.

Flame Jet was removed from the game too, but we see a mage casting it in the final battle. Just because it's not player-selectable anymore doesn't mean it doesn't exist anymore.

Also, Mana Clash is amazing and one of my staple spells.

#510
Guest_Morocco Mole_*

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Note that just because it is overpowered in gameplay may or may not translate to story.

#511
Reaverwind

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Xilizhra wrote...

Reaverwind wrote...

Xilizhra wrote...

They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

Well, they're not, if you have Mana Clash. Come to think of it, maybe the fact that templars can't cast that is why they have trouble with abominations.


Mana clash was a seriously over-powered ability that has since been removed from the game.

Flame Jet was removed from the game too, but we see a mage casting it in the final battle. Just because it's not player-selectable anymore doesn't mean it doesn't exist anymore.

Also, Mana Clash is amazing and one of my staple spells.


Doesn't matter - that ability was practically a "I win" button. 

#512
EmperorSahlertz

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Gameplay - lore segregation people. A Templar is also lorewise supposed to cut of a mage's mana entirely, yet he only takes a bit at a time. Mana Clash hasn't been used storywise yet, or even talked about. We have no way of knowing exactly how powerful or lackluster it is supposed to be lorewise.

#513
DKJaigen

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Lotion Soronnar wrote...

DKJaigen wrote...

I'm not convinced. the could have chosen from other supernatural enemies like skeletons and standard demons but abominations in the tower are just normal mooks like the rest of them. perhaps the chantry is just wrong and that their assessment of abominations is simply false in order to justify their control on the mages


Or perhaps you're just obtuse and refuse to acknowledge the obviosu truth.

The lead writer tells you they didn't do a good job of showing off how dangerous abonition are. The developers acknoledge the disparity between lore/fluff and gameplay.
And yet you still deny it.


Quote him then before i believe anything you tell me. But my mind is made up the templar order needs to be purged in my playthrough because the red templars exist. their hasnt been a greater threat to humanity since they have arrived exceeding even the blights and qunuari invasions. Since their corruption is tied to lyrium i will kill the chantry loyalist as well just to be safe.

#514
DKJaigen

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EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

I've delivered plenty proof. Dragon Age Legends entire prelude is about a Pride Abomination tearing a Free Marcher city apart in a flod of hedonism. Besides, it isn't me who pointed out Abominations can destroy cities. Even though I do agree with that statement, since the lore itself clearly states it to be so.


A human can do the same thing so once again im not impressed. I want proof that their are abominations out their that only need to snap their fingers to make an entire city disappear. then you have a point untill then i no longer consider locking the mages up for some minor damage some  abominations create a vaild argument.

A human can turn a multithousand population city into a giant orgy?...... Yeah.... No... He can't.


Yeah they can. not common today but look up on the cult of bacchus or Dionysus. those romans and greeks really knew how to party.  such cults still exist today on a smaller scale.

The Cult of Bacchus and the Festival of Dionysus are not ONE man tearing a city apart in a hedonistic orgy. Nor are any cities even torn apart in the first place during these occurences. So your example falls flat on its face in failure....


Neither was that abomination acting alone. But who cares im not impressed with the damage it caused.  you simply overblow the the so called abomination threat. but hey at least the mages never turned into red templars and started aiding the demons. now aiding a demonic invasion now that is a threat.

#515
Lord Raijin

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Gameplay is rather silly, and not just a lore breaker. DA2 is a perfect example of how silly a gameplay can be when you can cast spells right in the open, and the Templars not doing a damn thing about it.

#516
cjones91

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Xilizhra wrote...

Reaverwind wrote...

Xilizhra wrote...


They can make fights difficult if they want. I'm thinking of the Harvester on Nightmare mode. But when it comes down to it, most people aren't going to be playing on Nightmare...they're perfectly happy to run through the game on Casual. This is what makes the people think Demons and Mages aren't a big deal.

Well, they're not, if you have Mana Clash. Come to think of it, maybe the fact that templars can't cast that is why they have trouble with abominations.


Mana clash was a seriously over-powered ability that has since been removed from the game.

Flame Jet was removed from the game too, but we see a mage casting it in the final battle. Just because it's not player-selectable anymore doesn't mean it doesn't exist anymore.

Also, Mana Clash is amazing and one of my staple spells.

Wait,there was a spell called Flame Jet?

#517
Reaverwind

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Lord Raijin wrote...

Gameplay is rather silly, and not just a lore breaker. DA2 is a perfect example of how silly a gameplay can be when you can cast spells right in the open, and the Templars not doing a damn thing about it.


The whole game was absurd, and completely undermined whatever point Bioware was trying to make. Two things I got from that game:

1) Hawke's mom was a moron, and he was a moron for indulging her.
2) The entire city of Kirkwall needed to be wiped off the map to solve multiple problems.

#518
ScarMK

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cjones91 wrote...

Wait,there was a spell called Flame Jet?


Probably means this. 

#519
cjones91

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Reaverwind wrote...

Lord Raijin wrote...

Gameplay is rather silly, and not just a lore breaker. DA2 is a perfect example of how silly a gameplay can be when you can cast spells right in the open, and the Templars not doing a damn thing about it.


The whole game was absurd, and completely undermined whatever point Bioware was trying to make. Two things I got from that game:

1) Hawke's mom was a moron, and he was a moron for indulging her.
2) The entire city of Kirkwall needed to be wiped off the map to solve multiple problems.

Personally I would have loved to cleanse Kirkwall in fire just to be rid of that place.

Modifié par cjones91, 25 octobre 2013 - 02:57 .


#520
EmperorSahlertz

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DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

I've delivered plenty proof. Dragon Age Legends entire prelude is about a Pride Abomination tearing a Free Marcher city apart in a flod of hedonism. Besides, it isn't me who pointed out Abominations can destroy cities. Even though I do agree with that statement, since the lore itself clearly states it to be so.


A human can do the same thing so once again im not impressed. I want proof that their are abominations out their that only need to snap their fingers to make an entire city disappear. then you have a point untill then i no longer consider locking the mages up for some minor damage some  abominations create a vaild argument.

A human can turn a multithousand population city into a giant orgy?...... Yeah.... No... He can't.


Yeah they can. not common today but look up on the cult of bacchus or Dionysus. those romans and greeks really knew how to party.  such cults still exist today on a smaller scale.

The Cult of Bacchus and the Festival of Dionysus are not ONE man tearing a city apart in a hedonistic orgy. Nor are any cities even torn apart in the first place during these occurences. So your example falls flat on its face in failure....


Neither was that abomination acting alone. But who cares im not impressed with the damage it caused.  you simply overblow the the so called abomination threat. but hey at least the mages never turned into red templars and started aiding the demons. now aiding a demonic invasion now that is a threat.

Actually yes it was... And are you claiming that there will be NO mages aiding the demons in DA:I? Are you actually that daft to try and make such a preposterous statement? Besides the Red Templars are still a rather unknown, we don't know their MO yet.

Modifié par EmperorSahlertz, 25 octobre 2013 - 03:02 .


#521
Lord Raijin

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Reaverwind wrote...

Lord Raijin wrote...

Gameplay is rather silly, and not just a lore breaker. DA2 is a perfect example of how silly a gameplay can be when you can cast spells right in the open, and the Templars not doing a damn thing about it.


The whole game was absurd, and completely undermined whatever point Bioware was trying to make. Two things I got from that game:

1) Hawke's mom was a moron, and he was a moron for indulging her.
2) The entire city of Kirkwall needed to be wiped off the map to solve multiple problems.


It was too bad that you could'n't had join forces with the Qunari to seize control of the city, and force people to convert to the Qun. Of all people the Quari were the only sane ones there.

#522
Hellion Rex

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EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

DKJaigen wrote...

EmperorSahlertz wrote...

I've delivered plenty proof. Dragon Age Legends entire prelude is about a Pride Abomination tearing a Free Marcher city apart in a flod of hedonism. Besides, it isn't me who pointed out Abominations can destroy cities. Even though I do agree with that statement, since the lore itself clearly states it to be so.


A human can do the same thing so once again im not impressed. I want proof that their are abominations out their that only need to snap their fingers to make an entire city disappear. then you have a point untill then i no longer consider locking the mages up for some minor damage some  abominations create a vaild argument.

A human can turn a multithousand population city into a giant orgy?...... Yeah.... No... He can't.


Yeah they can. not common today but look up on the cult of bacchus or Dionysus. those romans and greeks really knew how to party.  such cults still exist today on a smaller scale.

The Cult of Bacchus and the Festival of Dionysus are not ONE man tearing a city apart in a hedonistic orgy. Nor are any cities even torn apart in the first place during these occurences. So your example falls flat on its face in failure....


Neither was that abomination acting alone. But who cares im not impressed with the damage it caused.  you simply overblow the the so called abomination threat. but hey at least the mages never turned into red templars and started aiding the demons. now aiding a demonic invasion now that is a threat.

Actually yes it was... And are you claiming that there will be NO mages aiding the demons in DA:I? Are you actually that daft to try and make such a preposterous statement? Besides the Red Templars are still a rather unknown, we don't know their MO yet.

Although we don't know the Red Templar's modus operandi yet, you cannot deny that their attacking of an innocent village seems hardly to be benign.

#523
Reaverwind

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Lord Raijin wrote...

Reaverwind wrote...

Lord Raijin wrote...

Gameplay is rather silly, and not just a lore breaker. DA2 is a perfect example of how silly a gameplay can be when you can cast spells right in the open, and the Templars not doing a damn thing about it.


The whole game was absurd, and completely undermined whatever point Bioware was trying to make. Two things I got from that game:

1) Hawke's mom was a moron, and he was a moron for indulging her.
2) The entire city of Kirkwall needed to be wiped off the map to solve multiple problems.


It was too bad that you could'n't had join forces with the Qunari to seize control of the city, and force people to convert to the Qun. Of all people the Quari were the only sane ones there.


That would help get rid of the problematic mages, but wouldn't solve the problem of the Qunari themselves. Seriously, who sends an invasion force to recover a book, only to have them squat somewhere for who knows how many years? 

#524
Medhia Nox

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@Reaverwind: Who indeed.

Is that what you think the Qunari were "really" doing?

I think they were assessing - and I think they gave Anders exactly what they wanted him to have.

The means to undermine all of Thedas.

#525
Lotion Soronarr

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DKJaigen wrote...

Lotion Soronnar wrote...

DKJaigen wrote...

I'm not convinced. the could have chosen from other supernatural enemies like skeletons and standard demons but abominations in the tower are just normal mooks like the rest of them. perhaps the chantry is just wrong and that their assessment of abominations is simply false in order to justify their control on the mages


Or perhaps you're just obtuse and refuse to acknowledge the obviosu truth.

The lead writer tells you they didn't do a good job of showing off how dangerous abonition are. The developers acknoledge the disparity between lore/fluff and gameplay.
And yet you still deny it.


Quote him then before i believe anything you tell me. But my mind is made up the templar order needs to be purged in my playthrough because the red templars exist. their hasnt been a greater threat to humanity since they have arrived exceeding even the blights and qunuari invasions. Since their corruption is tied to lyrium i will kill the chantry loyalist as well just to be safe.


http://social.biowar.../index/17392867

He mentioned it on multiple occasions, so there should be more of hiss quotes ongameplay-story segragation.

Nice to know that your mind is alredy made up and any evidnce or fact is useless. Because you already have all the fact. The ones you made up.


Red temaplrs a worsethreat than the Blight or Demons?
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!  There aren't enough FORL smileys in hte world.