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Will we be able to save everything with a single choice again?


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#1
Mike 9987

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 Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 

#2
LobselVith8

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Mike 9987 wrote...

Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Like rescuing Connor if you took a chance to return to the Circle of Ferelden? I would prefer it to the Plot Railroading that we encountered in Dragon Age II, like Leandra's demise at the hands of the cartoonish Quentin.

#3
TheBlackAdder13

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Mike 9987 wrote...

 Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Huh? You don't save anything at the end of DA II. If you try to defend the mages, it's clearly a losing battle, only a few escape. 

Conversely, if you try to help with the anullment, there are still mages who inevitably escape, plus Meredith goes bat**** crazy anyway. 

#4
LobselVith8

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TheBlackAdder13 wrote...

Mike 9987 wrote...

Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Huh? You don't save anything at the end of DA II. If you try to defend the mages, it's clearly a losing battle, only a few escape. 


Varric does say there are "many survivors" if Hawke protects the mages, although we don't really have any specifics on the matter.

#5
In Exile

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Mike 9987 wrote...

 Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


The game where 5 minutes before the end Riordan dumps the bombshell that killing the archdemon is suicide, and Morrigain reveals that she and Flemeth played you like a cheap flute and you have absolutely no way to retaliate short of suicide? 

DA:O's endings were good, but I'm not sure I'd say they were satisfying (except for the US - loved that one). 

Modifié par In Exile, 15 juin 2013 - 01:57 .


#6
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LobselVith8 wrote...

Mike 9987 wrote...

Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Like rescuing Connor if you took a chance to return to the Circle of Ferelden? I would prefer it to the Plot Railroading that we encountered in Dragon Age II, like Leandra's demise at the hands of the cartoonish Quentin.


That's some ****ed up cartoons you watch.

#7
Mr.House

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LobselVith8 wrote...

TheBlackAdder13 wrote...

Mike 9987 wrote...

Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Huh? You don't save anything at the end of DA II. If you try to defend the mages, it's clearly a losing battle, only a few escape. 


Varric does say there are "many survivors" if Hawke protects the mages, although we don't really have any specifics on the matter.

Explain to me how these mages left an ISLAND. An island where the docks are being held by templars. The ending is complete nonsense but that part was just the worse.

#8
EnerPrime

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Mr.House wrote...

Explain to me how these mages left an ISLAND. An island where the docks are being held by templars. The ending is complete nonsense but that part was just the worse.


Because the Knight-Commander finally went completely insane and was put down by Hawke and crew, a crew which includes Knight-Captain Cullen who may have ordered the Templars to stand down and let them pass? After all, the Templar leader just had a spectacular mental breakdown in front of everybody which may cast some doubt on the legimacy of her orders.

Or perhaps becuse those mages had Hawke on their side, who has juts definitivly proven that they can take down the best the Kirkwall Templars have to offer?

#9
ArcaneJTM

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EnerPrime wrote...

Mr.House wrote...

Explain to me how these mages left an ISLAND. An island where the docks are being held by templars. The ending is complete nonsense but that part was just the worse.


Because the Knight-Commander finally went completely insane and was put down by Hawke and crew, a crew which includes Knight-Captain Cullen who may have ordered the Templars to stand down and let them pass? After all, the Templar leader just had a spectacular mental breakdown in front of everybody which may cast some doubt on the legimacy of her orders.

Or perhaps becuse those mages had Hawke on their side, who has juts definitivly proven that they can take down the best the Kirkwall Templars have to offer?


Even if there was no stand down order, the spectacular way her carreer ended would be more than enough to distract the leftover templars from paying attention to say, a handfull of mages hopping into a rowboat.

#10
TCBC_Freak

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ArcaneJTM wrote...

EnerPrime wrote...

Mr.House wrote...

Explain to me how these mages left an ISLAND. An island where the docks are being held by templars. The ending is complete nonsense but that part was just the worse.


Because the Knight-Commander finally went completely insane and was put down by Hawke and crew, a crew which includes Knight-Captain Cullen who may have ordered the Templars to stand down and let them pass? After all, the Templar leader just had a spectacular mental breakdown in front of everybody which may cast some doubt on the legimacy of her orders.

Or perhaps becuse those mages had Hawke on their side, who has juts definitivly proven that they can take down the best the Kirkwall Templars have to offer?


Even if there was no stand down order, the spectacular way her carreer ended would be more than enough to distract the leftover templars from paying attention to say, a handfull of mages hopping into a rowboat.


And they're mages, so you know... magic?

On topic though, I'm sure that Bioware never has and never will 'plan' to have a bad ending. Sometimes they may fall short or sometimes people just don't like an ending but no one who loves telling stories (which they do or they wouldn't be in this job cause let's face it... they ain't getting rich) would make a bad ending just to make a bad ending.

#11
Nole

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In Exile wrote...

Mike 9987 wrote...

 Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


The game where 5 minutes before the end Riordan dumps the bombshell that killing the archdemon is suicide, and Morrigain reveals that she and Flemeth played you like a cheap flute and you have absolutely no way to retaliate short of suicide? 

DA:O's endings were good, but I'm not sure I'd say they were satisfying (except for the US - loved that one). 


What are you talking about? I've never felt more satisfied after finishing a game than when I finished DA:O.

#12
In Exile

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WittingEight65 wrote...
What are you talking about? I've never felt more satisfied after finishing a game than when I finished DA:O.


DA:O ends with a "TROLOLOL" moment, when you get two twists dumped on you in a row (i) that the US is the only way to kill the archdemon; and (ii) that Morrigain and Flemeth played you the entire game, and there's nothing you can do to get back at them for it. 

There's also what I think is the entirely unsatisfying way the darkspawn are dealt with, but that's more of a personal thing I have against status quo tropes in fantasy. 

#13
Mr.House

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EnerPrime wrote...

Mr.House wrote...

Explain to me how these mages left an ISLAND. An island where the docks are being held by templars. The ending is complete nonsense but that part was just the worse.


Because the Knight-Commander finally went completely insane and was put down by Hawke and crew, a crew which includes Knight-Captain Cullen who may have ordered the Templars to stand down and let them pass? After all, the Templar leader just had a spectacular mental breakdown in front of everybody which may cast some doubt on the legimacy of her orders.

Or perhaps becuse those mages had Hawke on their side, who has juts definitivly proven that they can take down the best the Kirkwall Templars have to offer?

Meredith dies in both sides, also how could Hawke do anything when Hawke on the mage path goes down the same path a templar Hawke goes down more so when Hawke spends most of the time fighting insane Orisno?

#14
Zjarcal

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So long as that single choice carries some hefty consequences, sure.

If it's like the Connor stupidity in Redcliffe though, meh.

#15
Nole

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In Exile wrote...

WittingEight65 wrote...
What are you talking about? I've never felt more satisfied after finishing a game than when I finished DA:O.


DA:O ends with a "TROLOLOL" moment, when you get two twists dumped on you in a row (i) that the US is the only way to kill the archdemon; and (ii) that Morrigain and Flemeth played you the entire game, and there's nothing you can do to get back at them for it. 

There's also what I think is the entirely unsatisfying way the darkspawn are dealt with, but that's more of a personal thing I have against status quo tropes in fantasy. 


The two things that you mention were never a problem to me. And, well, my mission was to kill the Archdemon and save Ferelden, and I think I did that pretty well :P.Plus, I think the epilogue just make you feel even better after finishing the game. Because, you know, "Closure"

#16
In Exile

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WittingEight65 wrote...
The two things that you mention were never a problem to me.


I don't like being played, and DA:O's ending felt like I was played. It was - again - a good ending (not like ME3). I just didn't find it satisfying.

And, well, my mission was to kill the Archdemon and save Ferelden, and I think I did that pretty well :P.Plus, I think the epilogue just make you feel even better after finishing the game. Because, you know, "Closure"


I wanted to end the Blight, not a blight, but beating the archdemon doesn't really do very much on that front. My problem with DA:O is that there was a real, massive supernatural problem there that just got scoped down.

Unlike most, I actually think DA:O didn't have a very epic scope at all. 

#17
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In Exile wrote...

(i) that the US is the only way to kill the archdemon;

*insert Team America theme song*

#18
Urazz

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LobselVith8 wrote...

Mike 9987 wrote...

Really bioware, don't screw up the end. I want to feel satisfied with the conclusion like in origins. 


Like rescuing Connor if you took a chance to return to the Circle of Ferelden? I would prefer it to the Plot Railroading that we encountered in Dragon Age II, like Leandra's demise at the hands of the cartoonish Quentin.

Yeah, I don't mind if you can save everyone but it shouldn't be so easy like it was at Redcliff in DAO.

You just had to go to the Circle to get the mages to help and even if you didn't save the Circle before doing Redcliff, you could easily finish the Circle questline there and then have the mages save Connor without anything going wrong.  There was nothing that went bad with that choice at all.

#19
Lavaeolus

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In Exile wrote...

I don't like being played, and DA:O's ending felt like I was played. It was - again - a good ending (not like ME3). I just didn't find it satisfying.

I don't mind being played -- the Warden is not quite an all-powerful god (close, though) -- but I agree DA:O's twist was poorly handled. That the Archdemon does this kind of comes out of nowhere, and I'd prefer it would be slightly hinted at more. Not hinted at too much, though, lest it seem like railroading. More like a good mystery novel twist; you only really pick it up after the ending. As it is, we only really get some foreboding comments when the option to recruit Loghain appears.

Still liked the ending overall, though. US was very nice, and if you took the DR, it seemed to me it was deliberately left to keep you wondering about certain things: where'd Morrigan go? What the hell is she doing with that baby?

#20
LobselVith8

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Mr.House wrote...

LobselVith8 wrote...

Varric does say there are "many survivors" if Hawke protects the mages, although we don't really have any specifics on the matter. 


Explain to me how these mages left an ISLAND. An island where the docks are being held by templars.


Perhaps the same way Ella tried to leave, as well as hundreds of others (as Anders indicated during "Dissent").

Mr.House wrote...

The ending is complete nonsense but that part was just the worse.


Mages surviving if the Champion protected them against the templars is "nonsense"? I'm sure that has nothing to do with you being pro-templar at all.

#21
Mykel54

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I hope not, i really hated the good all around choices, like the Connor one (circle mages), Nature of the beast (lift curse), Vigil´s keep (survives with all upgrades), etc. I avoid picking those whenever possible, because i think they are unrealistic, there is no tension or challenge if the optimal outcome is as clear as water.

I vastly prefer the one of two choices, like Golems or no, Alistair or Loghain, etc. because there is no perfect outcome, they are just good or bad depending on what you value more: morals? results? justice? Each player places a differet value on things, so the choices remain interesting even after the game is out, the best case of this is sparing Loghain or not.

#22
Medhia Nox

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I prefer a mix - in my life experience sometimes everything does turn out awesome. Without that - I've got nothing to hope for. Just muddling about saying: "Oh, another pointless decision to make." Pointless to me because there was no way for me to achieve both - one of them HAD to be chosen. *shrugs* So I choose. I don't feel morally conflicted at all.

What I would really LIKE seeing - is an optimal ending that's difficult to achieve and maybe requires some form of personal sacrifice.  For myself - only a selfish person considers personal sacrifices not worthwhile - so it works out as an "optimal" ending.

Loved the idea behind the Suicide Mission in ME2 - but I think it's execution was too easy.

Modifié par Medhia Nox, 16 juin 2013 - 02:59 .


#23
sH0tgUn jUliA

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Well, I didn't save Connor. I defiled the Ashes of Andraste. Leiliana is dead (damned Orlesian). Wynne left the party. I spared Loghain. Alistair went whining off "you won't have Alistair to kick around anymore." Loghain did the deed with Morrigan. We both lived (Yay!!!).

I have a pretty good idea of what Morrigan has planned. Morrigan is raising that baby properly. It has the untainted soul of an old god now. I don't think we were "played." Maybe you ultra-good types felt that way. Us neutral types understand balance is needed in the world. I just hope that it isn't looked upon as the "evil" option. But if it is, so be it. I will follow Morrigan's path anyway if Bioware allows it.