MrCrabby wrote...
If you LIKED ME3 than obviously you are not the group in which I was referring are you? Although I would argue that ME3's problems went deeper than the terrible ending.
But I didn't say I liked ME3. I consider myself quite dissapointed with the ending, enough that it tains the whole product for me (never replayed it). But how does not buying ME4 convey my specific dissapointment, versus someone who thinks, say, auto-dialogue broke his/her Shepard?
I also fail to see how the purchasing of a game has any effect whatsoever on the design of a game.
It doesn't. The design is something that's done in a room of execs. Short of when they're being surveyed via focus groups (or equivalent), consumers get zero say.
Clearly it is you who does not understand so let me spell it out. It may however have effect on the design of the NEXT one.
No, it won't. That's the whole point. There's no way to tell the thousands of reasons people might or might not buy a product from the mere fact of their purchase.
They see only that you spent sixty bucks on their product and assume you will do so again for more of the same.
Well, no, actually. They see you spent 60 bucks, and then they ask themselves which features you don't care for that other users who didn't spend 60 bucks might, and try to maximize their audience that way.
Just look at how TW3 is adding in open-world.