What would you like revealead about DA:I before its release?
#26
Posté 15 juin 2013 - 07:51
#27
Posté 15 juin 2013 - 09:08
#28
Posté 15 juin 2013 - 10:09
- info about the PC: nothing too specific just basic info we would find out in the first few minutes of the game anyway, who we are, where the game starts...
- backgrounds and how much impact they will have
- PC voice and dialogue system
- companions: info about companions doesn't bother me but I also wouldn't mind if a few were kept secret
- character creator
I hope that they won't spoil the story itself or show any characters dying in videos or something.
#29
Posté 15 juin 2013 - 10:14
#30
Posté 15 juin 2013 - 10:24
I'd like to know how customizable the PC is and how the bread and butter combat looks and feels. Other than that, everything else is gravy.
#31
Posté 15 juin 2013 - 10:25
PinkShoes wrote...
That cullen isnt a compaion because everyone wants him lol
i would be a lil pissed if cullen wasnt a companion alot of ppl wanted him as a companion since DAO so hopefully this time WE GET TO HAVE HIM (keeping fingers crossed)
Modifié par ag99, 15 juin 2013 - 10:28 .
#32
Posté 15 juin 2013 - 10:32
I'll try to avoid all that stuff as best I can, but it always proves impossible. Marketing and internet are in cahoots in their spoiler crusade.
#33
Guest_mikeucrazy_*
Posté 15 juin 2013 - 10:41
Guest_mikeucrazy_*
1.Cloud save system for cross builds via "platform"/Choice format that builds and creates the universe for DA:I aka DAIII (if save from previous games got "deleted"
OR
#34
Posté 15 juin 2013 - 10:55
Combat mechanics (in great detail)
Non-combat mechanics (assuming they are different from the combat mechanics, which they shouldn't be)
Conversation system
Class and ability advancement system
Character creation system
Available weapon and armour types
Inventory management system
Any lore the PC should reasonably know at the start of the game
Things I consider spoilers, and want not to know before release:
Any details about the plot
Any details about the companions (including their names)
Any lore beyond that which the PC should reasonably know at the start of the game
Modifié par Sylvius the Mad, 15 juin 2013 - 10:57 .
#35
Posté 15 juin 2013 - 11:11
#36
Posté 15 juin 2013 - 11:14
#37
Posté 16 juin 2013 - 12:07
I'm iffy on knowing much about my companions. I admit to enjoying the strip tease reveal of companions leading up to DA2, so if they do this I want only the very basic information about them so I can enjoy getting to know them. I don't know if I even want to know who is romanceable until I get the game. I would like to know how many I can have with me at one time.
I only want a little knowledge about possible backgrounds. I much prefer knowing, without going into specifics, if some background choices could lead to quests or the inclusion/exclusion of certain options later in the game.
I do want to know about multiplayer. I don't want it and want to know the extent of it.
I would like to see more about the character creator and armor customization. I want to know at least some of the places we'll visit. What will crafting be like? Will we have trap making and stealing again? What sort of camera angles, dialog mechanics, etc. Will we have the option to direct some of our companions to stay and defend the castle/town/etc. while the rest of us go do something else which needs to be done. Will the outcome possible be different based on our choice of who stays and who goes?
Is it possible for someone to refuse to join your group because of who you are (unless you have a high persuasion) (and I don't want to know who they are). Say there are 12 possible companions, are some of your recruiting options limited because of your background choice or decisions you make early in the game? I personally think that would be kind of cool. Nor does it have to apply to every companion.
There are a variety of ways in which your choices could matter, it would be nice to see some strongly reflected in game and early on.
I wouldn't mind knowing about some of the ability/skill trees for the different classes though I don't need a great amount of detail.
Will there be a place where I can talk to all of my companions and see to their armor at one time? Yes, like camp. Or the poker room at the castle or . . .
Will I be able to initiate conversations with my companions without them having to be quest oriented? Can conversations be between more than two people?
That's enough for now.
#38
Posté 16 juin 2013 - 02:48
^Sylvius the Mad wrote...
Things I want to know before release:
Combat mechanics (in great detail)
Non-combat mechanics (assuming they are different from the combat mechanics, which they shouldn't be)
Conversation system
Class and ability advancement system
Character creation system
Available weapon and armour types
Inventory management system
Any lore the PC should reasonably know at the start of the game
Things I consider spoilers, and want not to know before release:
Any details about the plot
Any details about the companions (including their names)
Any lore beyond that which the PC should reasonably know at the start of the game
That.
Modifié par Anomaly-, 16 juin 2013 - 02:48 .
#39
Guest_Puddi III_*
Posté 16 juin 2013 - 02:49
Guest_Puddi III_*
#40
Posté 16 juin 2013 - 02:51
#41
Posté 16 juin 2013 - 02:54
- How we end up as part of the Inquisition
- Combat
- Companions/LI's
- How the protagonist's class and specialisation will impact npcs/companions
#42
Posté 16 juin 2013 - 03:12
#43
Posté 16 juin 2013 - 03:39
- A bit about story.
- Companions
Those are the most important to me I think. If I'm satisfied with the info they give us, I might pre-order the game.
#44
Posté 16 juin 2013 - 03:52
#45
Posté 16 juin 2013 - 03:58
#46
Posté 16 juin 2013 - 04:01
#47
Guest_Puddi III_*
Posté 16 juin 2013 - 04:02
Guest_Puddi III_*
#48
Posté 16 juin 2013 - 04:33
#49
Posté 16 juin 2013 - 04:35
#50
Posté 16 juin 2013 - 05:07
iPoohCupCakes wrote...
- Companion's
- Protagonist (VA and Background)
- Character Creation demo
This^ and in this order.





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